Necromancer: Unpopped Army: Difference between revisions

→Mechanics: i'm pretty sure it reduces cooldown by 10% instead of increasing attack speed by 10%? i tested in sandbox and it spawns undead bloons twice as fast at 500 points, which would only make sense if it worked by attack cooldown instead. also the points in the graveyard disappear after a certain point, though idk if there's a better way of phrasing how it works
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'''Necromancer: Unpopped Army''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Wizard Monkey a Graveyard counter, which keeps track of the number of pops which occur near the Wizard Monkey. The Wizard Monkey gains damage on all attacks depending on the value of its Graveyard.
'''Necromancer: Unpopped Army''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade adds a Graveyard counter, which keeps track of the number of pops that occur near the Wizard Monkey, letting it summon Undead Bloons that follow backwards along the track. Each summoned group of Undead Bloons consumes units of the Graveyard. After accumulating enough graveyard units, up to 500 units, the Wizard's Undead Bloon attack is faster and the Wizard gains increased damage for all of its attacks.


It also grants Wizard Monkey a new attack which summons undead Bloons on the track, which travel in reverse direction and damage Bloons they touch. Summoning undead Bloons costs pops from the Graveyard. The Wizard also gets a new targeting option that allows it to change the location where the Undead Bloons are deployed.  
Each Undead Bloon comes in groups of 1 to 4 and each dealing 2 {{BTD6 dt|Normal}}-type damage and have a variable amount of pierce. The Wizard also gets a new targeting option that allows it to change the location where the Undead Bloons are deployed. <section end="lede" />


== Mechanics ==
== Mechanics ==
=== Graveyard ===
=== Graveyard ===
The Graveyard counter increases by 1 for each Bloon layer popped by any means within 70 [[Unit|units]] of the Wizard Monkey, which is unaffected by range modifiers. On rounds 81 and later, popped layers add 7–10 points each to the Graveyard instead of 1. Every layer can only contribute to one Graveyard. Each Wizard Monkey with this upgrade has a maximum Graveyard of 500. If not consumed, points in the Graveyard disappear at the end of the second round after the round they were earned on (for example, any points earned on round 1 disappear at the end of round 3).
The Graveyard counter increases by 1 for each Bloon layer popped by any means within 70 [[Unit|units]] of the Wizard Monkey, which is unaffected by range modifiers. On rounds 81 and later, popped layers add 7–10 points each to the Graveyard instead of 1. Every layer can only contribute to one Graveyard. Each Wizard Monkey with this upgrade has a maximum Graveyard of 500. If not consumed, points in the Graveyard disappear at the end of the second round after the round they were earned on (for example, any points earned on round 1 disappear at the end of round 3).
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=== Undead Bloons ===
=== Undead Bloons ===
With this upgrade, Wizard Monkey gains a new attack which summons sets of undead Bloons at the cost of Graveyard points. One set of undead Bloons consumes a random number of points, between 1–10, and contains a random number of undead Bloons, between 1–4. Each undead Bloon deals 2 damage, has 2–11 [[pierce]] (1 plus 1 more for each Graveyard point consumed), and has a 7-second lifespan. The [[Attack Cooldown|attack cooldown]] of this attack is 1.5 seconds, and the attack cooldown reduces by 10% additively for every 100 points in the Graveyard. Undead Bloons can damage any Bloon type.
With this upgrade, Wizard Monkey gains a new attack which summons sets of undead Bloons at the cost of Graveyard points. One set of undead Bloons consumes a random number of points, between 1–10, and contains a random number of undead Bloons, between 1–4. Each undead Bloon deals 2 damage, has 2–11 [[pierce]] (1 plus 1 more for each Graveyard point consumed), and has a 7-second lifespan. The [[Attack speed|attack cooldown]] of this attack is 1.5 seconds, and the attack cooldown reduces by 10% additively for every 100 points in the Graveyard, up to 50% reduction. Undead Bloons can damage any Bloon type.


Undead Bloons travel backwards along the track at the speed of a [[Red Bloon (BTD6)|Red Bloon]]. By default, undead Bloons spawn at the point closest to the exit within the Wizard Monkey's range, but the player may change the position using its second Monkey Special. If the player sets a summoning position, opening the selection menu disables it until a new position is selected, and the player can cancel it by closing the menu without selecting a point.
Undead Bloons travel backwards along the track at the speed of a [[Red Bloon (BTD6)|Red Bloon]]. By default, undead Bloons spawn at the point closest to the exit within the Wizard Monkey's range, but the player may change the position using its second Monkey Special. If the player sets a summoning position, opening the selection menu resets it to default until a new position is selected, and the default is maintained if the player closes the menu without selecting a point.


==Stats==
==Stats==