Corvus (BTD6): Difference between revisions
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{{ | {{corvus hat}} | ||
{{BTD6 hero info | {{BTD6 hero info | ||
|id=Corvus | | id = Corvus | ||
| | | numeric id = 15 | ||
| name = Corvus | |||
|name | | title = Spirit Walker | ||
|title | | image = BTD6 CorvusPortrait.png | ||
|image | |icon=BTD6 round HeroIconCorvus.png | ||
|description=Corvus works well on the frontline, weakening nearby Bloons to harvest Mana and channel powerful energies through his Spirit companion. | | description = Corvus works well on the frontline, weakening nearby Bloons to harvest Mana and channel powerful energies through his Spirit companion. | ||
| cost = 1325 | |||
|cost | | xp scale = 1.425 | ||
|xp scale | | cost C = | ||
|cost C | | xp scale C = | ||
|xp scale C = | | introduced = 40.0 | ||
| introduced C = | |||
|introduced | | rl tower 1 = SniperMonkey | ||
|introduced C= | | rl tower 1 upgrades = 200 | ||
| rl tower 2 = WizardMonkey | |||
|rl tower 1= | | rl tower 2 upgrades = 002 | ||
|rl tower 1 upgrades=200 | | rl artifact = Tit For Tat | ||
|rl tower 2=WizardMonkey | |rl artifact rarity=Legendary | ||
|rl tower 2 upgrades=002 | | fl cost = 9960 | ||
|rl artifact= | | fl level = 5 | ||
| fl trait 1 = Piercing | |||
| fl trait 2 = Kickin' | |||
| fl trait 3 = Undertaker | |||
}} | }} | ||
'''Corvus''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|40.0}}. He can be unlocked for {{BTD6 mm|7000}} starting at [[level]] 35. He controls a flying Spirit that attacks Bloons, while he haunts nearby Bloons to gather extra Mana. Additional spells can be | '''Corvus''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|40.0}}. He can be unlocked for {{BTD6 mm|7000}} starting at [[level]] 35. He controls a flying Spirit that attacks Bloons, while he haunts nearby Bloons to gather extra Mana. Additional spells can be cast by spending Mana in his Spellbook. He also passively generates Mana at a constant rate provided that Bloons enter the screen. | ||
*Corvus is assisted by a Spirit [[sub-tower]] that flies around the map seeking [[Bloon]]s out and ramming into them to deal [[damage]]. It cannot damage [[Lead Bloon (BTD6)|Lead Bloon]]s or [[Purple Bloon (BTD6)|Purple Bloon]]s and cannot detect [[Camo Bloon (BTD6)|Camo Bloon]]s. | *Corvus is assisted by a Spirit [[sub-tower]] that flies around the map seeking [[Bloon]]s out and ramming into them to deal [[damage]]. It cannot damage [[Lead Bloon (BTD6)|Lead Bloon]]s or [[Purple Bloon (BTD6)|Purple Bloon]]s and cannot detect [[Camo Bloon (BTD6)|Camo Bloon]]s. | ||
*Corvus inflicts the strongest Bloon within his range with a Haunt effect every 3 seconds. It does no | *Corvus inflicts the strongest Bloon within his range with a Haunt effect every 3 seconds. It does no damage by itself, but it strips [[Regrow Bloon (BTD6)|Regrow]] and Purple properties and causes the target to take extra damage from things that deal [[damage type|energy, plasma, fire, or frigid damage]], including his Spirit. Haunted Bloons explode when destroyed, damaging other Bloons nearby and generating Mana. He cannot Haunt Camo Bloons or [[MOAB-Class Bloon]]s by default. | ||
*Corvus provides access to the Spellbook, an interface that allows the player to spend Mana to cast spells with a variety of effects. Corvus unlocks more spells and enhances his previous spells as he levels up. | *Corvus provides access to the Spellbook, an interface that allows the player to spend Mana to cast spells with a variety of effects. Corvus unlocks more spells and enhances his previous spells as he levels up. | ||
*Starting at level 8, he gains Spiritual Balance, which multiplies his Mana gains whenever he has low Mana. | *Starting at level 8, he gains Spiritual Balance, which multiplies his Mana gains whenever he has low Mana. | ||
*Starting at level 11, he gains Spiritual Attunement, which increases damage and movement speed of the Spirit depending on his current Mana. | *Starting at level 11, he gains Spiritual Attunement, which increases damage and movement speed of the Spirit depending on his current Mana. | ||
*He has | *He has three [[Activated Ability|Activated Abilities]]: | ||
**'''Soul Harvest''' (level 3) — Deals significant damage to all Bloons near him and generates extra Mana based on the amount of damage dealt, with a minimum of 100 Mana per use. | **'''Soul Harvest''' (level 3) — Deals significant damage to all Bloons near him and generates extra Mana based on the amount of damage dealt, with a minimum of 100 Mana per use. | ||
**'''Spirit Walk''' (level 7) — Teleports him | **'''Spirit Walk''' (level 7) — Teleports him to any position on the map that he can be placed on. | ||
**'''Dark Ritual''' (level 10) — Creates an aura that damages nearby Bloons and generates Mana off of the damage dealt for a short time. Starting at level 12, it also siphons from nearby [[Necromancer: Unpopped Army | **'''Dark Ritual''' (level 10) — Creates an aura that damages nearby Bloons and generates Mana off of the damage dealt for a short time. Starting at level 12, it also siphons from nearby [[Necromancer: Unpopped Army]] and [[Prince of Darkness (BTD6)|Prince of Darkness]] Graveyards and converts it into Mana. | ||
==Mechanics== | ==Mechanics== | ||
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{{Incomplete|add more specific mechanics to this creature, including level benefits}} | {{Incomplete|add more specific mechanics to this creature, including level benefits}} | ||
The spirit is a flying sub-tower that accelerates towards targets and swipes a short distance against them. If no visible Bloons are on screen, it flies back to Corvus and periodically wanders around his base range. It does not benefit from external buffs that do not affect sub-towers, such as Alchemist Brews and Overclocking, nor be affected by external attack speed buffs,<!--y'know all other sub-towers can accept speed buffs, so had to do the extra word stuff, sorry--> such as [[Jungle Drums (BTD6)|Jungle Drums]] and [[Call to Arms (BTD6)|Call to Arms]] (but not the pierce bonus). However, it can receive all other buffs like [[Radar Scanner (BTD6)|Radar Scanner]], [[Monkey Town (BTD6)|Monkey Town]], and the pierce from the [[Abyss Dweller]]. | The spirit is a flying sub-tower that accelerates towards targets and swipes a short distance against them. If no visible Bloons are on screen, it flies back to Corvus and periodically wanders around his base range. It does not benefit from external buffs that do not affect sub-towers, such as Alchemist Brews and Overclocking, nor be affected by external attack speed buffs,<!--y'know all other sub-towers can accept speed buffs, so had to do the extra word stuff, sorry--> such as [[Jungle Drums (BTD6)|Jungle Drums]] and [[Call to Arms (BTD6)|Call to Arms]] (but not the pierce bonus). However, it can receive all other buffs like [[Radar Scanner (BTD6)|Radar Scanner]], [[Monkey Town (BTD6)|Monkey Town]], and the pierce from the [[Abyss Dweller]]. | ||
{|class="wikitable" | {|class="wikitable" | ||
|+Levels | |||
!Level | !Level | ||
!Effect | !Effect | ||
|- | |- | ||
!2 | !2 | ||
|Pierce increased from 4 to 6 | |Pierce increased from 4 to 6. | ||
|- | |- | ||
!4 | !4 | ||
|Damage increased to 2 | |Damage increased to 2. | ||
|- | |- | ||
!6 | !6 | ||
|Damage increased to 3 | |Damage increased to 3. | ||
|- | |- | ||
!9 | !9 | ||
|Damage increased to 5 and does +1 MOAB- | |Damage increased to 5 and does +1 MOAB-Class damage. | ||
|- | |- | ||
!11 | !11 | ||
|Gains ''[[#Spiritual Attunement|Spiritual Attunement]]'' | |Gains ''[[#Spiritual Attunement|Spiritual Attunement]].'' | ||
|- | |- | ||
!14 | !14 | ||
|Damage increased to 10, and MOAB- | |Damage increased to 10, and MOAB-Class damage bonus increased to +5. | ||
|- | |- | ||
!16 | !16 | ||
|Damage increased to 20 | |Damage increased to 20. | ||
|- | |- | ||
!20 | !20 | ||
|Damage increased to 40, and MOAB- | |Damage increased to 40, and MOAB-Class damage bonus increased to +10. | ||
|} | |} | ||
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*If it is a [[Purple Bloon (BTD6)|Purple Bloon]], it loses its immunities. | *If it is a [[Purple Bloon (BTD6)|Purple Bloon]], it loses its immunities. | ||
*It takes +1 [[damage]] from [[projectile]]s and [[damage over time]] sources that deal [[damage type|energy, plasma, fire or frigid damage]] (including his own Spirit and Dark Ritual ability). | *It takes +1 [[damage]] from [[projectile]]s and [[damage over time]] sources that deal [[damage type|energy, plasma, fire or frigid damage]] (including his own Spirit and Dark Ritual ability). | ||
*When it and all of its children are popped, it generates an explosion that damages other Bloons nearby. It has a [[projectile size|blast radius]] of 24 [[distance unit]]s and deals 2 | *When it and all of its children are popped, it generates an explosion that damages other Bloons nearby. It has a [[projectile size|blast radius]] of 24 [[distance unit]]s and deals 2 energy-type damage to up to 4 Bloons. The explosion benefits from {{BTD6 mk|More 'Splody}}. Corvus restores 2 Mana per layer the Haunted Bloon had when it was first afflicted (affected by Spiritual Balance). | ||
Corvus cannot Haunt [[MOAB-Class Bloon]]s initially and cannot Haunt [[Camo Bloon (BTD6)|Camo Bloon]]s without being granted [[Camo detection]]. He cannot Haunt [[Golden Bloon (BTD6)|Golden Bloon]]s or [[Boss Bloon]]s at all. | Corvus cannot Haunt [[MOAB-Class Bloon]]s initially and cannot Haunt [[Camo Bloon (BTD6)|Camo Bloon]]s without being granted [[Camo detection]]. He cannot Haunt [[Golden Bloon (BTD6)|Golden Bloon]]s or [[Boss Bloon]]s at all. | ||
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Corvus gains more spells as he levels up, having access to 16 spells in total starting at level 13. There are two types of spells: | Corvus gains more spells as he levels up, having access to 16 spells in total starting at level 13. There are two types of spells: | ||
*Spells on the top row consume a certain amount of Mana each second, in addition to costing Mana to cast in the first place. They remain active as long as Corvus keeps feeding them Mana and have no cooldown, and the player can | *Spells on the top row consume a certain amount of Mana each second, in addition to costing Mana to cast in the first place. They remain active as long as Corvus keeps feeding them Mana and have no cooldown, and the player can deactivate them at any time. | ||
*Other spells do not drain Mana over time, but have a limited duration and a cooldown period. Unlike [[Activated Ability|Activated Abilities]], the cooldown does not start until the duration ends. They are not affected by ability cooldown modifiers such as [[Energizer (BTD6)|Energizer]]. | *Other spells do not drain Mana over time, but have a limited duration and a cooldown period. Unlike [[Activated Ability|Activated Abilities]], the cooldown does not start until the duration ends. They are not affected by ability cooldown modifiers such as [[Energizer (BTD6)|Energizer]]. | ||
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===Spiritual Balance=== | ===Spiritual Balance=== | ||
'''Spiritual Balance''' is unlocked at level 8. It multiplies the amount of Mana Corvus generates from all sources depending on how much Mana he currently has. At 80 Mana or lower, he generates | '''Spiritual Balance''' is unlocked at level 8. It multiplies the amount of Mana Corvus generates from all sources depending on how much Mana he currently has. At 80 Mana or lower, he generates 3× (+200%) as much Mana, and at 280 Mana or more, he does not generate extra Mana. The modifier scales linearly with how much Mana he has. For example, having 180<!--80+(280-80)/2--> Mana means he generates +100% more Mana. This also affects [[#Soul Harvest|Soul Harvest]] and [[#Dark Ritual|Dark Ritual]]. | ||
===Spiritual Attunement=== | ===Spiritual Attunement=== | ||
'''Spiritual Attunement''' is unlocked at level 11. It increases the [[damage]] and movement speed of the Spirit depending on how much Mana Corvus has in his Mana Pool, capping at 20% faster movement and 150% more damage with a full Mana Pool. The modifier scales linearly with how much Mana he has | '''Spiritual Attunement''' is unlocked at level 11. It increases the [[damage]] and movement speed of the Spirit depending on how much Mana Corvus has in his Mana Pool, capping at 20% faster movement and 150% more damage with a full Mana Pool. The modifier scales linearly with how much Mana he has. For example, having 400/800 Mana means the Spirit moves 10% faster and deals 75% more damage. | ||
==Abilities== | ==Abilities== | ||
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===Dark Ritual=== | ===Dark Ritual=== | ||
[[File:BTD6 Corvus DarkRitualAA.png|50px|right]] | [[File:BTD6 Corvus DarkRitualAA.png|50px|right]] | ||
'''Dark Ritual''' is unlocked at level 10. It creates an aura around Corvus that deals 1 [[damage type|plasma-type]] damage to up to 100 Bloons within it every 0.2 seconds for 10 seconds, which is affected by the | '''Dark Ritual''' is unlocked at level 10. It creates an aura around Corvus that deals 1 [[damage type|plasma-type]] damage to up to 100 Bloons within it every 0.2 seconds for 10 seconds, which is affected by the Plasma damage bonuses from Haunt. He restores 1 Mana per point of damage dealt by the aura, except damage dealt to regenerated [[Regrow Bloon (BTD6)|Regrow Bloon]] layers. Dark Ritual cannot target [[Purple Bloon (BTD6)|Purple Bloons]] unless he is able to damage them. It has a 90-second cooldown, and can be affected by external buffs such as [[Berserker Brew (BTD6)|Berserker Brew]]. | ||
Starting at level 12, activating the ability also removes 10% of the points from the Graveyards of [[Wizard Monkey (BTD6)|Wizard Monkey]]s with the [[Necromancer: Unpopped Army]], [[Prince of Darkness (BTD6)|Prince of Darkness]], or [[Magus Perfectus]] upgrades within his range, and converts those points into Mana. Multiple Graveyards will not stack. Necromancer Graveyards take precedent over Prince of Darkness, regardless of proximity to Corvus. | Starting at level 12, activating the ability also removes 10% of the points from the Graveyards of [[Wizard Monkey (BTD6)|Wizard Monkey]]s with the [[Necromancer: Unpopped Army]], [[Prince of Darkness (BTD6)|Prince of Darkness]], or [[Magus Perfectus]] upgrades within his range, and converts those points into Mana. Multiple Graveyards will not stack. Necromancer Graveyards take precedent over Prince of Darkness, regardless of proximity to Corvus. | ||
==Levels== | ==Levels== | ||
{{BTD6 | {{BTD6 last updated|54.0|section=y}} | ||
| | {|class="wikitable" | ||
| | !Level | ||
| | !Description | ||
| | |- | ||
| | !1 | ||
| | |Haunted Bloons are weakened and explode when popped, adding Mana to the Mana Pool. The Spirit attacks Bloons anywhere on the map at Corvus' command. Learns: [[Spear]], [[Nourishment]], [[Repel]]. | ||
| | |- | ||
| | !2 | ||
| | |The Spirit grows in size and can hit more Bloons. | ||
| | |- | ||
| | !3 | ||
| | |Soul Harvest ability: Harvests nearby Bloons in an instant. Learns: [[Echo]], [[Haste]]. | ||
| | |- | ||
| | !4 | ||
| | |The Spirit does more damage. Learns: [[Soul Barrier]], [[Trample]] | ||
| | |- | ||
| | !5 | ||
| | |Learns: [[Frostbound]], [[Aggression]], [[Vision]] | ||
| | |- | ||
| | !6 | ||
|Increased damage when Haunted Bloons explode. The Spirit does more damage. Learns: [[Ember]] | |||
| | |- | ||
!7 | |||
|Spirit Walk ability: Corvus can shift to a valid location. Learns: [[Ancestral Might]], [[Malevolence]] | |||
|- | |||
!8 | |||
|Spiritual Balance means the Mana Pool fills faster when it is nearly empty. Haste gives increased speed and agility. Learns: [[Storm (BTD6)|Storm]] | |||
|- | |||
!9 | |||
|The Spirit's base damage increased and does extra damage to MOABs. Frostbound can hit MOABs. Soul Barrier can block more Bloons from leaking. | |||
|- | |||
!10 | |||
|Dark Ritual ability: Harvests a huge number of Bloons near Corvus. Trample does more damage to more Bloons. Learns: [[Recovery]] | |||
|- | |||
!11 | |||
|Spiritual Attunement means the Spirit grows in power as the Mana Pool fills. Soul Harvest does more damage, and extra damage to Ceramic Bloons. Frostbound gains permafrost. | |||
|- | |||
!12 | |||
|Increased damage when Haunted Bloons explode. Spear does more damage. Repel can push MOABs. | |||
|- | |||
!13 | |||
|Ancestral Might does more damage. Learns: [[Overload (BTD6)|Overload]] | |||
|- | |||
!14 | |||
|The Spirit does more damage to Bloons. Malevolence does more damage and extra damage to Ceramic Bloons. | |||
|- | |||
!15 | |||
|Ember's fire drops more often and does more damage. Nourishment gives more XP per Mana. | |||
|- | |||
!16 | |||
|Corvus has increased range. The Spirit does more damage to Bloons. | |||
|- | |||
!17 | |||
|Haunted Bloons are weaker, and explosions do more damage. Soul Barrier can block more Bloons from leaking. | |||
|- | |||
!18 | |||
|Storm's energy blades hit more Bloons and do more damage. Spear does more damage. | |||
|- | |||
!19 | |||
|Corvus can Haunt MOAB-Class Bloons. Trample does more damage to Bloons. | |||
|- | |||
!20 | |||
|The Spirit base damage increases and does extra damage to MOABs. Ancestral Might does more damage. Overload does more damage. | |||
|} | |||
===XP requirements=== | ===XP requirements=== | ||
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{BTD6 last updated| | {{BTD6 last updated|52.0|section=y}} | ||
Corvus has a high skill ceiling, and requires micromanagement to take full advantage of him. He has several strong spells that assist for each stage of the game. | Corvus has a high skill ceiling, and requires micromanagement to take full advantage of him. He has several strong spells that assist for each stage of the game. Use his [[Nourishment]] to allow him to level up quicker, but also save enough Mana to afford spells to defend. Overall, he stands out in [[CHIMPS]] and [[Half Cash]], because his spells can save a lot of cash if used properly. Despite being notorious as "only good for sweaty tryhards", he is still able to complete safe Black Border CHIMPS runs even if the player makes errors with his Mana and spell management. | ||
Generally speaking, he is strong in the early-game with his Spirit, and scales his power throughout the game if he accelerates his leveling rate with fair optimization of Nourishment | Generally speaking, he is strong in the early-game with his Spirit, and scales his power throughout the game if he accelerates his leveling rate with fair optimization of Nourishment. For the mid-game, his role is a mid-game carry alongside a few other towers. In the late-game, [[Ancestral Might]] and [[Overload (BTD6)|Overload]] are his best assets for damaging heavier targets, while [[Frostbound]] and [[Repel]] allow him to effectively control smaller ones. [[Echo]] is an essential spell if chaining multiple spells together on difficult rounds. Corvus can prove effective with cleanup towers to act as a safety net, such as [[Spiked Mines (BTD6)|Spiked Mines]] or [[Perma-Spike (BTD6)|Perma-Spike]], but the versatility his spells provide make him a good choice with nearly any tower. | ||
Corvus is very effective on maps with only one active lane per round, such as [[Erosion]], | Corvus is very effective on maps with only one active lane per round, such as [[Erosion]], but is a bit weaker on multi-lane maps due to needing [[Haste]] to travel between lanes quickly. Setting his targeting on Close can avoid chasing, allowing him to much more effectively focus down one lane. | ||
===Tips=== | ===Tips=== | ||
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==Update history== | ==Update history== | ||
{{BTD6 change list by name|Corvus}} | ===General=== | ||
{{BTD6 change list by name|Corvus|header level=4}} | |||
===''Rogue Legends''=== | |||
{{BTD6 change list by name|Corvus (Rogue Legends)|hide header=y|header level=4}} | |||
===''Frontier Legends''=== | |||
{{BTD6 change list by name|Corvus (Frontier Legends)|hide header=y|header level=4}} | |||
==Cosmetic items== | ==Cosmetic items== | ||
===[[Hero Skin]]s=== | <!--===[[Hero Skin]]s=== | ||
{{BTD6 hero skin list by hero|Corvus}} | |||
===[[Trophy Store]] items=== | ===[[Trophy Store]] items===--> | ||
{{BTD6 cosmetic item list by id|HeroesCorvusPetOwl}} | {{BTD6 cosmetic item list by id|HeroesCorvusPetOwl}} | ||
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===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed|section=y}} | ||
<gallery> | <gallery> | ||
File:BTD6 Corvus Tower Panel Inventory.png|Corvus's Tower Panel Inventory at Level 3 | File:BTD6 Corvus Tower Panel Inventory.png|Corvus's Tower Panel Inventory at Level 3 | ||
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== Trivia == | == Trivia == | ||
* Corvus's passive mana gain is referred to as | * Corvus's passive mana gain is referred to as <code>SpiritualWill</code> internally. | ||
==In other languages== | ==In other languages== | ||