Bloonjitsu (BTD6): Difference between revisions

No edit summary
Qwertyxp2000 (talk | contribs)
No edit summary
 
(6 intermediate revisions by 5 users not shown)
Line 26: Line 26:


==Strategy==
==Strategy==
{{Strategy needed|more use cases etc also more strategy, also specify that jitsu spam strategy of epic lategame on new paragraph perhaps?}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|50.2|section=y}}
Bloonjitsu is a mid game tower that relies on buffs to be worth its cost.<!-- Total unbuffed damage output equals 22 Dart Monkeys, which is significantly cheaper--> It should be used with a [[Berserker Brew (BTD6)|Berserker Brew]] and [[Shinobi Tactics (BTD6)|Shinobi Tactics]] as well. With enough Shinobis, the extra speed and pierce makes it an effective option for dense midgame rounds like 63, 75, and 77. If used in this way, Bloonjitsu serves as a stepping stone to [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] or [[Master Bomber (BTD6)|Master Bomber]]. Unless building into a T5 Ninja, Shinobis are more expensive than other mid game options, and Bloonjitsu without Shinobi is very weak.<!--deleted the last part about discounting shinobis since it's already mentioned on the actual page-->
Bloonjitsu is exceptionally powerful if allowed to be buffed by Alchemist buffs, especially [[Berserker Brew (BTD6)|Berserker Brew]] and above. Its moderate attack speed, swarms of projectiles, and seeking potential (with [[Seeking Shuriken (BTD6)|Seeking Shuriken]]), all perfect for taking full advantage of T3 and T4 brews. Bloonjitsus remain relevant as top-tier spammable powerhouses when given max buffs, especially from max [[Shinobi Tactics (BTD6)|Shinobi Tactics]] stacks, [[Permanent Brew (BTD6)|Permanent Brew]], [[Sun Temple (BTD6)|Sun Temple]] and [[True Sun God (BTD6)|True Sun God]] Support buffs, and all possible blimp debuffs.<!--only listing the damage givers because this defines buffability of jitsu's many projectiles--> At maximum strength, they excel against Bosses and extreme Freeplay if given sufficient land. Without external buffs, Bloonjitsu is mediocre, lacking pierce and damage for its cost.
 
In late [[Freeplay]], Bloonjitsu becomes the most cost-efficient damage option in the game with Shinobi Tactics buffs and damage buffs. With max Shinobi Tactics stacks, [[Permanent Brew (BTD6)|Permanent Brew]], [[Sun Temple (BTD6)|Sun Temple]] or [[True Sun God (BTD6)|True Sun God]] Support buffs, and blimp debuffs, a Bloonjitsu can output a little over 100x<!-- 100.7x to be exact --> the single target damage of the base tower. [[Sun Avatar (BTD6)|Sun Avatars]] can still be more space-efficient, but otherwise Bloonjitsu is the best tower to spam in late Freeplay.


Bloonjitsu's favored crosspath is 4-0-2. [[Seeking Shuriken (BTD6)|Seeking Shuriken]] allows shurikens to maximize pierce on multiple targets, while [[Caltrops (BTD6)|Caltrops]] piles up more damage without detrimenting uptime with Alchemist buffs. Note that 4-0-1 is sometimes skipped in deep Freeplay due to Caltrops contributing to lag. 4-2-0 is passable for decamo, but more reliable options are preferred, and 4-1-0's [[Distraction (BTD6)|Distraction]] effects aren't much improved and often covered by Shinobis.
Bloonjitsu's favored crosspath is 4-0-2. [[Seeking Shuriken (BTD6)|Seeking Shuriken]] maximizes pierce, while [[Caltrops (BTD6)|Caltrops]] increases damage without sacrificing uptime with Alchemist buffs. Note that 4-0-1 is sometimes used in deep Freeplay due to Caltrops contributing to lag. 4-2-0 has some niche use in [[Race Event|Race Events]] as a decamo tower when other options are not allowed; however, elsewhere the decamo and blowback are addressed by Shinobis.


==Update history==
==Update history==
Line 55: Line 56:


==In other languages==
==In other languages==
{{BTD6 last updated|50.2|section=y}}
{{langlist
{{langlist
|label=Name
|label=Name