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This is a list of changes to the [[Desperado (BTD6)|Desperado]] in ''[[Bloons TD 6]]'' post-release.
This is a list of changes to the [[Desperado (BTD6)|Desperado]] in ''[[Bloons TD 6]]'' post-release.
{{BTD6 change list by name|Desperado|header level=2}}
{{BTD6 change list by name|Desperado|header level=2}}
==Navigation==
==Navigation==
{{BTD6 desperado nav}}
{{BTD6 desperado nav}}
{{BTD6 update nav}}
{{uh nav}}
[[Category:BTD6 update histories]]
[[Category:BTD6 update histories]]

Latest revision as of 04:44, 5 April 2026

This is a list of changes to the Desperado in Bloons TD 6 post-release.

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Tiers Changes
2-X-X Standoff
  • Change Description changed ― Attacks faster the fewer Bloons are in radius. → Attacks faster the fewer Bloons are in range.
    • Note: description in other languages is unchanged
X-X-1 Wanderer
  • Change Description changed ― A Wanderer works best alone. Desperado attacks much faster, but not quite as fast the more Monkeys in each weapon's attack range. → A Wanderer works best alone. Desperado attacks much faster, but less so when more Monkeys are in each weapon's attack range.
    • Note: description in other languages is unchanged
X-X-2 Nomad
  • Change Description changed ― Attacks faster the more Bloons are in range. When lives are lost gets temporary range and attack speed increase, plus a small amount of cash. → Attacks faster the more Bloons are in range. When lives are lost gets temporary range and attack speed increase, plus a small amount of cash if a Bloon leaked.
    • Note: description in other languages is unchanged
X-X-2 Nomad and further upgrades
  • Buff Attack speed scaling with Bloons in radius should work correctly (bug fix)
Tiers Changes
0-0-0 base tower
1-0-X Quickdraw and further upgrades
X-0-1 Wanderer and further upgrades
  • Nerf Desperado no longer gains Camo Prioritization when granted Camo detection from external sources (bug fix)
4-X-X Twin Sixes
5-X-X The Blazing Sun
  • Buff Twin Sixes now correctly doubles shot burst rate (Carries up to T5) ― 0.1s → 0.05s (bug fix)
X-4-X Bounty Hunter
  • Nerf Mark attack: No longer affects all layers if crosspathed (undocumented) (bug fix)
  • Buff Mark attack: Range no longer reduces to pistol range when crosspathed (undocumented) (bug fix)
  • Change Mark attack: No longer applies Bloontonium Reactor's "radiation" visuals on marked Bloons when crosspathed (bug fix)
  • Nerf Marked to Pop 'Execution' attack: Damage when crosspathed reduced ― 100 → 30 (undocumented) (bug fix)
  • Nerf Marked to Pop 'Execution' attack: Duration when crosspathed reduced ― 3s → 1s (undocumented) (bug fix)
  • Buff Marked to Pop 'Execution' attack: Attack cooldown is no longer reduced when crosspathed ― 0.1s → 0.05s (undocumented) (bug fix)
  • Nerf Marked to Pop 'Mark' attack: Duration when crosspathed reduced ― 6s → 2s (undocumented) (bug fix)
  • Nerf Marked to Pop 'Mark' attack: No longer affects all layers if crosspathed (undocumented) (bug fix)
  • Nerf Marked to Pop: No longer layer soaks through MOAB-class (undocumented) (bug fix)
X-4-X Bounty Hunter
X-5-X Golden Justice
  • Buff Take Aim: No longer reduces accuracy if crosspathed (bug fix)
  • Buff Take Aim: Now allows xx2 Mortars to apply Burny Stuff to Black Bloons (bug fix)
  • Nerf No longer grants infinite range to Advanced Intel subs (bug fix)
X-X-2 Nomad and further upgrades
  • Nerf Cash bonus on Bloon leak should no longer stack per Desperado
Tiers Changes
X-3-X Deadeye and further upgrades
  • Buff Take Aim: Now applies to sub-towers (bug fix)
1-3-0 Deadeye + Quickdraw
2-3-0 Deadeye + Standoff
0-3-1 Deadeye + Wanderer
0-3-2 Deadeye + Nomad
  • Buff Take Aim ability: Now applies the correct range buff when the Desperado is crosspathed ― +15% → +25% (bug fix)
  • Buff Take Aim: Now applies the correct spread modifier when the Desperado is crosspathed ― +50% → -50% (bug fix)
X-5-X Golden Justice
  • Buff Crit damage multiplier increased ― 4× → 8× (bug fix)
1-0-4 Avenger + Quickdraw
2-0-4 Avenger + Standoff
  • Buff Shotgun attack: Pierce is no longer capped at 1 with top crosspath ― 1 → 3 (bug fix)
You knew it was coming, so settle in pardner. Many touchups are being made for our newest tower, so we will break this down path by path.

Top Path: Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. Twin Sixes damage is increasing along with the cost reducing to make it start easier and stay effective longer. The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them.
— Update notes

Tiers Changes
1-X-X Quickdraw
  • Buff Upgrade cost reduced ― $250 → $200
3-X-X Big Iron and further upgrades
  • Buff Standoff buff: Maximum attack speed bonus increased ― +60% → +120%
  • Nerf Standoff buff: Attack speed bonus drop per Bloon in range increased ― −15% → −30%
    • Note: Overall, the attack speed bonus is doubled and drops with the same amount of Bloons
4-X-X Twin Sixes
  • Buff Upgrade cost reduced ― $5,800 → $4,800
  • Buff Damage increased ― 5 → 6
    • Note: 5-X-X The Blazing Sun unchanged (20)
5-X-X The Blazing Sun
  • Buff Area of effect: Pierce increased ― 5 → 8
  • Buff Area of effect: Radius increased ― 6 → 12
  • Buff Area of effect: Damage over time increased ― 50 → 75
Middle Path: Crosspath price is lowering for early value, while the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack.
— Update notes
Tiers Changes
X-2-X Bullseye
  • Buff Upgrade cost reduced ― $500 → $350
X-3-X Deadeye
X-4-X Bounty Hunter
  • Buff Rifle: Pierce increased ― 3 → 4
    • Note: X-5-X Golden Justice unchanged (∞)
X-3-X Deadeye and further upgrades
  • Nerf Rifle: No longer ignores Boss immunity windows (bug fix)
    • Note: The issue can still happen on certain circumstances
  • Buff Rifle: No longer fails to hit targets next to a wall (bug fix)
X-4-X Bounty Hunter
  • Buff Upgrade cost reduced ― $8,000 → $6,500
  • Buff Pistol: Damage increased ― 12 → 16
  • Buff Pistol: Bonus damage to Ceramic Bloons increased ― +12 → +16 (undocumented)
    • Note: X-5-X Golden Justice unchanged (24 / +24)
X-5-X Golden Justice
  • Buff Rifle: Damage increased ― 210 → 280
  • Buff Pistol: Bonus damage to Fortified Bloons increased ― +210 → +280
  • Buff Mark attack: Cooldown reduced ― 9s → 3s
  • Buff Pistol: Now marks the main target
  • Buff Pistol — area of effect: Pierce increased ― 5 → 8
Bottom Path: After some help & advice from their ride-or-die partner, Enforcer is moving down some attack speed from the Shotgun attack into T1 & T2 crosspath bonuses to improve the crosspath value while keeping T3 roughly similar. At higher tiers Pistol damage has increased for better long-range Single Target performance.
— Update notes
Tiers Changes
X-X-1 Wanderer
  • Buff Wanderer buff: Maximum attack speed bonus increased ― +30% → +45%
  • Nerf Wanderer buff: Attack speed bonus drop per Monkey in range increased ― −10% → −15%
    • Note: Overall, the attack speed bonus is increased 50% and drops with the same amount of Monkeys
X-X-2 Nomad
  • Buff Nomad buff: Maximum attack speed bonus increased ― +25% → +50%
  • Buff Nomad buff: Attack speed bonus per Bloon in range increased ― +1% → +2%
    • Note: Overall, the attack speed bonus is doubled and increases to the maximum with the same amount of Bloons
  • Neutral Nomad: Passive ability cooldown can now be affected by external sources (bug fix)
    • Note: Only a nerf vs Blastapopoulos
X-X-3 Enforcer and further upgrades
  • Nerf Shotgun: Attack cooldown increased ― 1.56s → 1.97s (attack speed reduced by 20.81%)
X-X-4 Avenger
  • Buff Pistol: Damage increased ― 12 → 18
  • Buff Pistol: Bonus damage to Ceramic Bloons increased ― +12 → +18 (undocumented)
X-X-5 The Desert Phantom
  • Buff Pistol: Damage increased ― 20 → 50
  • Buff Pistol: Bonus damage to Ceramic Bloons increased ― +20 → +50
Tiers Changes
X-3-X Deadeye and further upgrades
  • Nerf Partially fixed an issue where they could hit Boss Bloons during their immunity windows (bug fix)
Tiers Changes
X-3-X Deadeye and further upgrades
  • Nerf Fixed an issue where they could hit Boss Bloons during their immunity windows (bug fix)
Some quality-of-life and consistency updates for base Desperado and its top path, we enjoyed the balancing act of trying to makeBlazing Sun's[sic] burn lead popping consistent but this didn't come through well so it is gaining base Lead popping. Avenger’s price is going down as it did too little damage for that price range. Meanwhile, The Desert Phantom gains extra initial damage to MOABs as well as Ceramic damage bonuses to the Burn mechanics so it can show up more prepared for Super Ceramics.
— Update notes
Tiers Changes
All tiers
  • Buff Pistol now reloads at the end of the round
5-X-X The Blazing Sun
  • Buff Pistol attack: Damage type changed ― SharpNormal
X-X-1 Wanderer
  • Portrait changed
Before After
Before After
X-X-2 Nomad
  • Portrait changed
Before After
Before After
X-X-4 Avenger
  • Buff Upgrade cost reduced ― $9,500 → $8,500
X-X-5 The Desert Phantom
  • Buff Shotgun attack: Bonus damage to MOAB-Class Bloons increased ― +10 → +20
  • Buff Shrapnel damage over time: Now deals +10 bonus damage per tick to Ceramic Bloons
  • Buff Shrapnel explosion: Bonus damage to Ceramic Bloons increased ― +5 → +15
1-0-5 The Desert Phantom + Quickdraw
2-0-5 The Desert Phantom + Standoff
  • Buff Shrapnel: Now deals +10 damage to Ceramics (undocumented)
Top and Middle Desperado favour lower tiers too much so we’re doing a light shift on these to more favour upgrades without improving them too much. Bottom path desperado on the other hand suffers on trickier maps due to its low range design so we are bumping up the knockback at all tiers and reducing Avenger’s cost.
— Update notes
Tiers Changes
4-X-X Twin Sixes
  • Nerf Upgrade cost increased ― $4,800 → $5,800
5-X-X The Blazing Sun
  • Buff Upgrade cost reduced ― $17,500 → $16,500
  • Buff Shotgun: Number of shots required for activation decreased ― 55 → 50
X-3-X Deadeye
  • Nerf Rifle: Damage reduced ― 12 → 10
    • Note: X-4-X Bounty Hunter unchanged (24)
X-X-3 Enforcer
  • Buff Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased ― 0× → -1×
X-X-4 Avenger
  • Buff Upgrade cost reduced ― $8,500 → $6,500
  • Buff Shotgun: Knockback multiplier for MOAB-Class Bloons increased ― -0.1× → -1×
  • Buff Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased ― -1× → -2×
  • Buff Shotgun: Knockback multiplier for Rainbow and below Bloons increased ― -1× → -2×
X-X-5 The Desert Phantom
  • Buff Shotgun: Knockback multiplier for MOAB-Class Bloons increased ― -1× → -2×
  • Buff Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased ― -2× → -3×
  • Buff Shotgun: Knockback multiplier for Rainbow and below Bloons increased ― -2× → -3×
Bottom path’s Avenger was severely underappreciated when it was last buffed, with that buff bringing in so much attention it is time to step back that power. At the same time bottom path Desperado’s low shotgun range is being scaled up to increase their useful placement, and as a fittingness and fun bonus Nomads[sic] will also be allowed to group up in range of other Nomads[sic] with no penalty. The Desert Phantom also gains more single target buckshot power as this big weakness holds it back considerably.
— Update notes
Tiers Changes
X-3-X Deadeye
  • Nerf Rifle attack: Bonus damage to Fortified Bloons reduced ― +12 → +10
    • Note: X-4-X Bounty Hunter unchanged (+24)
X-X-1 Wanderer and further upgrades
  • Buff Wanderer buff: Wanderer Desperados in range no longer reduce a Wanderer stack from each other
X-X-3 Enforcer and further upgrades
  • Buff Shotgun attack: Range increased ― 28 → 36
    • Note: Also increases the range required to lose Wanderer stacks
X-X-4 Avenger
  • Nerf Upgrade cost increased ― $6,500 → $9,500
  • Nerf Shotgun attack: Knockback multiplier for MOAB-Class Bloons reduced ― -1× → -0.5×
X-X-5 The Desert Phantom
  • Buff Shotgun main projectile: Bonus damage to MOAB-Class Bloons increased ― +20 → +40
Tiers Changes
0-3-1 Deadeye + Wanderer and further upgrades
  • Change No longer crashes when loading a game save or using Retry Last Round (bug fix)
Desperado’s middle path did too many things, so we’re streamlining its kit. The base stat improvements have been removed, instead ramping up its passive Bloon Marking debuff which refocuses the path on its bounty hunting identity and interactions.
— Update notes
Tiers Changes
X-4-X Bounty Hunter
  • Buff Upgrade cost reduced ― $6,500 → $6,000
  • Buff Mark attack: Cooldown reduced ― 9s → 6s
  • Buff Mark attack: Minimum cooldown reduced ― 9s → 3s
    • Note: This means the attack can now be affected by attack speed buffs, up to a minimum of 3s
  • Nerf Pistol: Damage reduced ― 16 → 6
  • Nerf Pistol: Bonus damage to Ceramic Bloons reduced ― +16 → +6
  • Nerf Rifle: Damage reduced ― 24 → 10
  • Nerf Rifle: Bonus damage to Fortified Bloons reduced ― +24 → +10
  • Buff Rifle: Now deals +10 damage to Ceramic Bloons
    • Note: Bonus damage to Ceramic Bloons does not apply to the Pistol attack
X-4-0 Bounty Hunter
  • Buff Mark attack: Projectile radius increased ― 2 units → 18 units
    • Note: Does not affect bottom crosspath
X-4-X Bounty Hunter and further upgrades
  • Buff Mark attack: Pierce increased ― 1 → 2
X-5-X Golden Justice
  • Buff Rifle: Now deals +280 damage to Ceramic Bloons
    • Note: Bonus damage to Creamic Bloons does not apply to the Pistol attack
  • Buff Mark attack: Minimum cooldown reduced ― 3s → 1s
    • Note: This means the attack can now be affected by attack speed buffs, up to a minimum of 1s
Tiers Changes
0-4-1 Bounty Hunter + Wanderer
0-4-2 Bounty Hunter + Nomad
  • Buff Mark attack: Projectile radius increased to match other crosspaths ― 2 → 18 (bug fix)
X-5-X Golden Justice
  • Buff Mark attack: Projectile radius increased to match previous tier ― 2 → 18 (bug fix)
Mid-path desperado’s pistol was intended to be a soft ‘minimum range’, but implementation was confusing and frustrating to use, somehow again right after Wolfy’s recent struggles (fun videos those), we decided to work on improving the first timer's desperado experience for this path. The Rifle weapon will now always take priority and shoot first over the pistol if there are targets within Rifle radius, HOWEVER, pistol range is now a true deadzone that the rifle cannot target within. TLDR; The pistol now attacks when there are only Bloons within the pistol radius and nothing in the rifle radius.
— Update notes
Tiers Changes
X-3-X Deadeye and further upgrades
  • Buff Targeting and weapon selection: Desperados will now prioritize attacking Bloons with the Rifle over any pistol target
  • Nerf Rifle attack: Cannot longer target Bloons in the pistol's range
    • Note: This is implemented as a minimum range of 40 units
  • Neutral Pistol attack: Range increased ― 28 units → 40 units
    • Note: Rifle range unchanged (80 units)
  • Neutral Pistol attack: Range cannot longer be buffed
    • This allows range buffs to not reduce the minimum range of the rifle, but prevents the pistol attack from triggering at longer ranges.
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