Bloons Card Storm glossary: Difference between revisions

m deck out doesn't seem to be a term used within the game itself, which is odd
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<!-- when adding to this list, please keep it in alphabetical order, and make sure to indent (:) text below the headers -->
<!-- when adding to this list, please keep it in alphabetical order, and make sure to indent (:) text below the headers -->
;Active Ability
;Active Ability
:A Hero Ability that requires the player to manually activate it at the cost of a certain amount of [[Bloontonium]].


;Add
;Add
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;Adjacent
;Adjacent
:A friendly Monkey that is placed in the space directly next to a Monkey on its left or right side, as in [[Monkey Village (BCS)|Monkey Village]] or [[Radar Scanner Village]].
:A friendly Monkey in the space directly next to a Monkey on its left or right side (as in [[Monkey Village (BCS)|Monkey Village]] or [[Radar Scanner Village]]).


;Ammo
;Ammo
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;ATK
;ATK
:The amount of damage a Monkey deals with its attack to a Bloon. Originally referred to as "Attack Power" and sometimes abbreviated "AP", but was renamed in {{BCS version|4.4}} to avoid confusion with [[Armor Piercing]].
:The amount of damage a Monkey deals with its attack to a Bloon. Originally referred to as "Attack Power" or "AP", but was renamed in {{BCS version|4.4}} to avoid confusion with [[Armor Piercing]].


;Attack
;Attack
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:*A Monkey hitting a Bloon, damaging it (except in certain cases, e.g. an attacking Monkey's ATK is 0). Some card effects depend on a Monkey making an attack.
:*A Monkey hitting a Bloon, damaging it (except in certain cases, e.g. an attacking Monkey's ATK is 0). Some card effects depend on a Monkey making an attack.
:*A Bloon sending itself to the opponent's Hero, destroying itself and damaging the Hero.
:*A Bloon sending itself to the opponent's Hero, destroying itself and damaging the Hero.
;Attacks Twice
:An effect of [[Missile Launcher (BCS)|Missile Launcher]] and [[Robo Monkey (BCS)|Robo Monkey]] that causes it to attack the target Bloon twice when the player declares an attack with it, while only consuming one ammo.


;[[Bloon (BCS)|Bloon]]
;[[Bloon (BCS)|Bloon]]
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;[[Bloontonium]]
;[[Bloontonium]]
:A resource gained primarily by playing Bloons that most Hero Abilities and some Power cards require in order to play.


;Board<!-- rbs/rba description -->
;Board<!-- rbs/rba description -->
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;Can't Attack
;Can't Attack
:A property of a Monkey that indicates it does not involve Ammo.<!--also by extension doesn't involve atk or reload-->
:A property of a Monkey that indicates it cannot attack and has no ATK (treated as zero ATK by cards like [[Bed Time]]) or reload stat.


;[[Card]]
;[[Card]]
 
:A playable entity with statistics. A card is stored onto the player's deck and hand, and consumed after it is played.
;[[Card Back]]


;Controller / owner
;Controller / owner
:The player whose side of the field a card belongs to. There does not appear to be a distinction between a controller and owner ([[Emboldened Bloon]] uses "control", while [[Return to Sender]] uses "owner", but they refer to the same concept).
:The player whose board a card is placed on. There does not appear to be a distinction between a controller and owner ([[Emboldened Bloon]] uses "control", while [[Return to Sender]] uses "owner", but they refer to the same concept).


;Cost
;Cost
:The amount of Gold or Bloontonium a card requires to play and consumes when played.
:The amount of Gold or Bloontonium a card or Hero Ability requires to play and consumes when played.


;Damage
;Damage
:This term has multiple meanings:
:This term has multiple meanings:
:*The amount of damage that a Bloon takes from a Monkey, Hero, Power, or card effect.
:*The amount of health that a Bloon loses from a Monkey, Hero, Power, or card effect.
:*The amount of damage that a Hero takes from a Bloon or Power.
:*The amount of health that a Hero loses from a Bloon or Power.


;[[Deck]]
;[[Deck]]
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;Destroy
;Destroy
:To send a Bloon to the graveyard. Popping and leaking both count as destroying.
:To remove a Bloon via popping or leaking. All non-[[Undead]] Bloons that were destroyed go to the Graveyard.
 
;Does not attack normally
:A property of a Monkey that indicates the card can attack, but the player cannot control when or what it attacks.


;Draw
;Draw
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;Effect
;Effect
:A modification to intrinsic gameplay mechanics by a card, Hero Ability, map, or some other modifier. For example, an attack from a Monkey is an intrinsic mechanic of the game, but [[Alchemist Monkey (BCS)|Alchemist Monkey]] has an effect that causes its attack to additionally place an [[Acid Pool (BCS)|Acid Pool]]. All Powers and Hero Abilities have at least one effect, and all keywords are either effects themselves or describe conditions under which an effect triggers.


;Enemy
;Enemy
:A card controlled by the opponent.
:A card the opponent controls.


;Friendly
;Friendly
:A card controlled by the player.
:A card the player controls.


;[[Gold (BCS)|Gold]]
;[[Gold (BCS)|Gold]]
:Currency during a match, which most cards require spending in order to play.
:Currency during a match, which most cards require spending in order to play.


;Graveyard
;Gold spent
:Indicates that the cost of the card is equal to the player's current Gold. All cards with this term have an effect that depends on how much Gold was spent to play them.
 
;[[Graveyard]]
:A list of Bloons that were destroyed throughout the game. This is important for cards such as [[Reinflated]], which draw from this pool.
:A list of Bloons that were destroyed throughout the game. This is important for cards such as [[Reinflated]], which draw from this pool.


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;[[Hero (BCS)|Hero]]
;[[Hero (BCS)|Hero]]
:A playable character that has special abilities that cost Bloontonium, and capable of equipping cards unique to them.
:A playable character that has special abilities that require or cost Bloontonium, and is capable of equipping cards unique to them.


;Hero Ability
;Hero Ability


;Leak
;{{anchor|Leak|Leak}}
:To allow a Bloon to hit the opposing Hero, destroying the Bloon in the process.
:To allow a Bloon to hit the opposing Hero, destroying the Bloon in the process.


;[[Map (BCS)|Map]]
;[[Map (BCS)|Map]]
A playing field for Heroes to play Monkeys and Bloons, with additional game conditions (e.g. +5 Bloon Health on [[Dark Castle (BCS)|Dark Castle]], +2 starting Gold on [[High Finance (BCS)|High Finance]]) that are unique to the map.<!--there's always something special on each map, heck even dready map is "unique" in that it's unique to dready-->
:A playing field for Heroes to play Monkeys and Bloons, with additional game conditions (e.g. +5 Bloon Health on [[Dark Castle (BCS)|Dark Castle]], +2 starting Gold on [[High Finance (BCS)|High Finance]]) that are unique to the map.


;Match
;Match
;Max ammo
:The maximum amount of non-temporary ammo a Monkey can hold at a time, and the amount of ammo it gains when it reloads.


;[[Monkey (BCS)|Monkey]]
;[[Monkey (BCS)|Monkey]]
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;Opponent
;Opponent
:The opposing player,<!--comma for independency--> who is always placed at the right of the map.
:The opposing player, who is always placed at the right of the map.


;Passive Ability
;Passive Ability
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;[[Power (BCS)|Power]]
;[[Power (BCS)|Power]]
A category of card that only has an effect and no placeable unit.<!--Bloons enter a queue, Monkeys enter the back row just infront of hero-->
:A category of card that only has an effect and no placeable unit.


;Random
;Random
:Indicates that the target of an effect is chosen by the game using [[wp:random number generation|random number generation]].
:Indicates that the game chooses the target of an effect using [[wp:random number generation|random number generation]].


;Rarity
;Rarity
A quality of a card that determines its [[Token (BCS)|Token]] crafting cost and [[Card Pack]] rates. Some cards have effects that depend on the rarity of other cards.


;Reload
;Reload
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{{generic cargo ul
{{generic cargo ul
|table=bcs_keywords
|table=bcs_keywords
|columns=2
|column width=200px
}}
}}


==Jargon==
==Jargon==
<!-- when adding to this list, please keep it in alphabetical order -->
<!-- when adding to this list, please keep it in alphabetical order -->
These terms are commonly used by players and occasionally in patch notes or official decks. However, they are not used within gameplay-related text, such as card descriptions or Hero Ability descriptions.
Players (and, occasionally, patch notes or official decks) commonly use these terms. However, they are not used within gameplay-related text, such as card descriptions or Hero Ability descriptions.
;{{anchor|Aggro|Aggro}}
;{{anchor|Aggro|Aggro}}
:The process of immediately and constantly applying pressure to an opponent with low-delay Bloons before their defense is established.
:The process of immediately and constantly applying pressure to an opponent with Bloons before their defense is established. Aggro usually sets out to kill the opponent before they can establish control of the board, and tends to use low-delay Bloons like [[Yellow Bloon (BCS)|Yellow Bloon]] to put on immediate pressure.


;{{anchor|Bait|Bait}}
;{{anchor|Bait|Bait}}
:A play that forces or goads the opponent to respond in a specific way, such as playing a weaker Bloon to get the opponent to use all their ammo on it, then playing stronger Bloons on the next turn to make it harder for the opponent to defend.
:A play that forces or goads the opponent to respond in a specific way, such as playing a weaker Bloon to get the opponent to use all their ammo on it, then playing stronger Bloons on the next turn to make it harder for the opponent to defend. This term does not describe an archetype, but can describe the purpose of specific Bloons in decks (Such as a tempo deck running [[Swarm Yellow Bloon]] to bait [[Super Monkey Storm (BCS)|Super Monkey Storm]].)


;{{anchor|Bounce|Bounce}}
;{{anchor|Bounce|Bounce}}
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;{{anchor|Brick|Brick}}
;{{anchor|Brick|Brick}}
:Cards which are held in hand for an extended period of time without a way or reason to use them, thus taking up space in a player's hand.
:Cards which are held in hand for an extended period of time without a way or reason to use them, thus taking up space in a player's hand. Bricks are often categorized for having either very conditional ways to play them that are infrequent, costing loads of money, or having high charges combined with high prices.


;{{anchor|Burn|Burn}}
;{{anchor|Burn|Burn}}
:Damage dealt to a Hero with card effects instead of [[Bloon (BCS)|Bloon]]s, such as [[Bloon Strike]].
:A playstyle that focuses on chipping the opponent's health with cards that are difficult to prevent damage from, like [[Bloon Strike]] and [[Pink Bloon (BCS)|Pink Bloon]]. Burn decks often can be similar to Aggro decks, but are differentiated due to their higher focus on cards with instant damage.


;{{anchor|Control|Control}}
;{{anchor|Control|Control}}
:The process of eliminating as many opposing threats as efficiently as possible to ensure they are unable to react to threats in later rounds, or run out of cards in their deck.
:The process of eliminating as many opposing threats as efficiently as possible to ensure they are unable to react to threats in later rounds, or run out of cards in their deck. Control decks often have many Monkeys and Powers to ensure their opponents cannot kill them before or while in the lategame.


;{{anchor|Deck out|Deck out}}
;{{anchor|Deck out|Deck out}}
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;{{anchor|Finisher|Finisher}}
;{{anchor|Finisher|Finisher}}
:A card that can reduce an opponent's health to 0 when the opportunity comes, such as [[Pink Bloon (BCS)|Pink Bloon]] or [[Quick Ready]].
:A card that acts as a way to reduce an opponent's remaining health to 0 by itself, such as [[Pink Bloon (BCS)|Pink Bloon]] or [[Quick Ready]].
 
;{{anchor|Hit face|Hit face}}
:Another word for [[#Leak|leaking]].


;{{anchor|Midrange|Midrange}}
;{{anchor|Midrange|Midrange}}
:A deck built to win in the mid-game by surviving early-game aggro decks and beating control decks before they can set up their main defenses.
:A playstyle that focuses on winning in the mid-game by surviving early-game aggro decks and beating control decks before they can set up their main defenses.


;{{anchor|Mirror|Mirror}}
;{{anchor|Mirror|Mirror}}
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:The act of discarding a card from the player's hand, returning it to the deck, and drawing a new card. Each player can mulligan a card in their starting hand up to three times before the first turn.
:The act of discarding a card from the player's hand, returning it to the deck, and drawing a new card. Each player can mulligan a card in their starting hand up to three times before the first turn.


;{{anchor|OtK|OtK}}
;{{anchor|OtK|OtK}} / OTK
:Short for "one-turn kill", meaning reducing the opponent's health from full to 0 in one turn.
:Short for "one-turn kill", meaning reducing the opponent's health from full to 0 in one turn. OTK decks commonly run Bloons such as [[Double Yellow Bloon]] with cards like [[Quincy Action Figure]] to set up OTKs. OTK decks also are not necessarily slow, as some OTK decks will go faster than others.


;{{anchor|Power creep|Power creep}}
;{{anchor|Power creep|Power creep}}
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;{{anchor|Tempo|Tempo}}
;{{anchor|Tempo|Tempo}}
:The process of getting high value out of offensive and defensive cards to create a snowballing effect and win the game by having higher stats than the opponent.
:The process of getting high value out of offensive and defensive cards to create a snowballing effect and win the game by having higher stats than the opponent. Cards like [[Banana Farm (BCS)|Banana Farm]] are often used to gain gold and stat leads on the opponent.


;{{anchor|Tutor|Tutor}}
;{{anchor|Tutor|Tutor}}
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===Common aliases and abbreviations===
===Common aliases and abbreviations===
{{incomplete}}
{{incomplete}}
<!-- when adding to this list, please keep it in alphabetical order --><!--do we include cards like "Bomb" = "Bomb Shooter"?-->
<!-- when adding to this list, please keep it in alphabetical order by card name, not the alias/abbrev-->
<div style="column-width:300px">
<div style="column-width:300px">
*Aban/Adoraban: [[Ability Ban]]
*Accident: [[Accident at the Lab|Accident At The Lab]]
*AMA: [[Acidic Mix Alchemist]]
*Alch: [[Alchemist Monkey]]
*Amaster/Arcane: [[Arcane Master]]
*Instinct: [[Archer's Instinct|Archer’s Instinct]]
*APB: [[Armor Powered Bloon]]
*Acommand: [[Artillery Command]]
*Farm: [[Banana Farm (BCS)|Banana Farm]]
*Plantation: [[Banana Plantation (BCS)|Banana Plantation]]
*Bbrew/Brew: [[Berserker Brew (BCS)|Berserker Brew]]
*Mael/Blade Mael: [[Blade Maelstrom (BCS)|Blade Maelstrom]]
*Black: [[Black Bloon (BCS)|Black Bloon]]
*Blooming: [[Blooming Bloon (BCS)|Blooming Bloon]]
*Amalgam: [[Bloon Amalgamation]]
*Embiggen: [[Bloon Embiggen]]
*Impact: [[Bloon Impact (BCS)|Bloon Impact]]
*Melter: [[Bloon Melter]]
*Redirect: [[Bloon Redirect]]
*Reinforcements: [[Bloon Reinforcements!|Bloon Reinforcements]]
*Bloonsday: [[Bloonsday Device (BCS)|Bloonsday Device]]
*Cache: [[Bloontonium Cache]]
*BT Gas/ BT Gas Bloon: [[Bloontonium Gas Bloon]]
*BT Leak/Leak: [[Bloontonium Leak]]
*BT Miner/Mini Miner: [[Bloontonium Miner]]
*BT Sabo/Bsabo: [[Bloontonium Saboteur]]
*Blue/Blues: [[Blue Bloon (BCS)|Blue Bloon]]
*Bolstered: [[Bolstered Bloon]]
*Boomer: [[Boomerang Monkey (BCS)|Boomerang Monkey]]
*Booster: [[Booster Bloon]]
*Bbullet: [[Bouncing Bullet (BCS)|Bouncing Bullet]]
*Buddy: [[Buddy Bloon]]
*Burny/Burnice: [[Burny Stuff Mortar]]
*Bio Boomer/Biorang: [[Bionic Boomerang (BCS)|Bionic Boomerang]]
*Barrel: [[Barrel of Monkeys]]
*BMA: [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]]
*BMA: [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]]
*Bio Boomer: [[Bionic Boomerang (BCS)|Bionic Boomerang]]
*Bomb: [[Bomb Shooter (BCS)|Bomb Shooter]]
*Bomb: [[Bomb Shooter (BCS)|Bomb Shooter]]
*Boomer: [[Boomerang Monkey (BCS)|Boomerang Monkey]]
*Boomer: [[Boomerang Monkey (BCS)|Boomerang Monkey]]
*BRB: [[Bloon Repair Bot]]
*BRB: [[Bloon Repair Bot]]
*CGK: [[Ceramic Glazing Kiln]]
*Camblue: [[Camo Blue Bloon]]
*DMT: [[Dart Monkey Twins]]
*Camgreen: [[Camo Green Bloon]]
*IAOFN: [[It's All On Fire Now]]
*Camlead: [[Camo Lead Bloon]]
*Camgrow Ceramic: [[Camo Regrow Ceramic Bloon]]
*Camgrow Rainbow: [[Camo Regrow Rainbow Bloon]]
*CGK/Kiln: [[Ceramic Glazing Kiln]]
*DMT/Twins: [[Dart Monkey Twins]]
*Exneg/Negotiator: [[Expert Negotiator]]
*FMNT: [[For My Next Trick]]
*FMNT: [[For My Next Trick]]
*GGB: [[Growth Gas Bloon]]
*GGB: [[Growth Gas Bloon]]
*GRico/Rico: [[Glaive Ricochet (BCS)|Glaive Ricochet]]
*GRico/Rico: [[Glaive Ricochet (BCS)|Glaive Ricochet]]
*HoVD/HoV: [[Heart of Vengeance Druid]]
*Gwoice: [[Gwen's Choice]]
*Vengeance/HoV: [[Heart of Vengeance Druid]]
*IAOFN: [[It's All On Fire Now]]
*IODH: [[In Our Darkest Hour...]]
*IODH: [[In Our Darkest Hour...]]
*JBD: [[Jungle's Bounty Druid]]
*JBD: [[Jungle's Bounty Druid]]
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*LCF: [[Lead Coating Factory]]
*LCF: [[Lead Coating Factory]]
*LRR: [[Long Range Rang]]
*LRR: [[Long Range Rang]]
*Mael: [[Blade Maelstrom (BCS)|Blade Maelstrom]]
*Mass Det/Mdet: [[Mass Detonation]]
*MCF: [[MOAB Construction Facility]]
*MCF: [[MOAB Construction Facility]]
*MDom/Dom: [[MOAB Dominator]]
*MDom/Dom: [[MOAB Dominator]]
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*Necro: [[Necromancer (BCS)|Necromancer]]
*Necro: [[Necromancer (BCS)|Necromancer]]
*OBD: [[Offense Best Defense]]
*OBD: [[Offense Best Defense]]
*PoD: [[Prince of Darkness (BCS)|Prince of Darkness]]
*POD: [[Prince of Darkness (BCS)|Prince of Darkness]]
*PST: [[Powerful Slowing Totem]]
*PST/Slowing Totem: [[Powerful Slowing Totem]]
*QAF: [[Quincy Action Figure]]
*QB: [[Quick Break]]
*QR: [[Quick Ready]]  
*RBA: [[Red Bloon Apopalypse]]
*RBA: [[Red Bloon Apopalypse]]
*RBS: [[Red Bloon Storm]]
*RBS: [[Red Bloon Storm]]
*SGB: [[Steady Growth Bloon]] or [[Stun Gas Bloon]]
*R2S: [[Return to Sender]]
*Steady Growth: [[Steady Growth Bloon]]  
*Stun Gas: [[Stun Gas Bloon]]
*SMFC: [[Super Monkey Fan Club (BCS)|Super Monkey Fan Club]]
*SMFC: [[Super Monkey Fan Club (BCS)|Super Monkey Fan Club]]
*SMS: [[Super Monkey Storm (BCS)|Super Monkey Storm]]
*SMS: [[Super Monkey Storm (BCS)|Super Monkey Storm]]
*Sporm: [[Spike Storm!]]
*SPult/Pult: [[Spike-o-Pult (BCS)|Spike-o-Pult]]
*SPult/Pult: [[Spike-o-Pult (BCS)|Spike-o-Pult]]
*TBO: [[The Big One (BCS)|The Big One]]
*TBO/TB1: [[The Big One (BCS)|The Big One]]
*TTM: [[Total Transformation Monkey]]
*TT5/TTM: [[Total Transformation Monkey]]
*ZJS: [[Zee Jay Special]]
</div>
</div>


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