Difficulty: Difference between revisions

Created page with "'''Difficulty''' is a mechanic in the {{series|Bloons TD}} that allows the player to adjust the gameplay to be easier or more difficult. In the numbered games, it affects properties such as starting lives, the cost of towers and upgrades, the number of rounds required to win the game, and the speed of the Bloons. It behaves differently in ''Bloons Monkey City'' and ''Bloons Adventure Time TD''. The difficulty mechanic debuted in ''Bloo..."
 
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===''[[Bloons Adventure Time TD]]''===
===''[[Bloons Adventure Time TD]]''===
{{main|Difficulty (BATTD)}}
{{main|Difficulty (BATTD)}}
In ''Bloons Adventure Time TD'', difficulty affects starting lives, the health of MOAB-Class Bloons, and the number of rounds. Most maps have one set of difficulty modifiers for each of the four difficulty levels that change the properties of Bloons, though most maps have no difficulty modifiers for Normal difficulty. Some difficulty modifiers change their behavior depending on the map or difficulty (for example, [[Ghost Bloon|Ghost]] MOAB-Class Bloons only appear on [[Promcoming]] maps).
In ''Bloons Adventure Time TD'', difficulty affects starting lives, the health of MOAB-Class Bloons, and the number of rounds. Most maps have one set of difficulty modifiers for each of the four difficulty levels that change the properties of Bloons, though most maps have no difficulty modifiers for Normal difficulty. Some difficulty modifiers behave differently depending on the map or difficulty (for example, [[Regrow Bloon (BATTD)|Regrow Bloon]]s only regenerate 50% faster on [[Candy Fountain]] Hard and [[Ghost Bloon|Ghost]] MOAB-Class Bloons only appear on [[Promcoming]] maps).
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