Difficulty: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
===''[[Bloons Tower Defense 2]]''=== | ===''[[Bloons Tower Defense 2]]''=== | ||
In ''Bloons Tower Defense 2'', difficulty levels are specific to each [[map]] | In ''Bloons Tower Defense 2'', difficulty levels are specific to each [[map]]. Besides the map, difficulty only determines the cost of towers and upgrades (but not their [[sell]] value) and the player's starting [[life|lives]]. | ||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1" | ||
!Map | !Map | ||
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===''[[Bloons TD 5]]''=== | ===''[[Bloons TD 5]]''=== | ||
In ''Bloons TD 5'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons (by a flat amount), and the number of rounds. [[Impoppable (BTD5)|Impoppable]] difficulty is exclusive to the {{mobile version|Bloons TD 5}} and {{console version|Bloons TD 5}}. | In ''Bloons TD 5'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons (by a flat amount), and the number of rounds. | ||
[[Impoppable (BTD5)|Impoppable]] difficulty is exclusive to the {{mobile version|Bloons TD 5}} and {{console version|Bloons TD 5}}. On Impoppable, the player cannot gain more lives by any means, round 85 has four more [[ZOMG (BTD5)|ZOMG]]s, [[Ceramic Bloon (BTD5)|Ceramic Bloon]]s have 50% more health, and [[MOAB-Class Bloon]]s have double health (unless Big Bloon Sabotage is enabled in the [[Monkey Lab]]). | |||
{|class="wikitable" | {|class="wikitable" | ||
!Mode | !Mode | ||
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!Bloon speed | !Bloon speed | ||
!Rounds | !Rounds | ||
!Medal | !Medal | ||
|- | |- | ||
| Line 109: | Line 110: | ||
|±0 | |±0 | ||
|1–50 | |1–50 | ||
|[[File:BTD5 Medal Bronze.png|x20px|link=]] Bronze | |[[File:BTD5 Medal Bronze.png|x20px|link=]] Bronze | ||
|- | |- | ||
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| +3.5 | | +3.5 | ||
|1–65 | |1–65 | ||
|[[File:Btd5 Medal Silver.png|x20px|link=]] Silver | |[[File:Btd5 Medal Silver.png|x20px|link=]] Silver | ||
|- | |- | ||
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| +8.75 | | +8.75 | ||
|1–85 | |1–85 | ||
|[[File:BTD5 Medal Gold.png|x20px|link=]] Gold | |[[File:BTD5 Medal Gold.png|x20px|link=]] Gold | ||
|- | |- | ||
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| +17.5 | | +17.5 | ||
|1–85 | |1–85 | ||
|[[File:BTD5 Medal Impoppable.png|x20px|link=]] Impoppable | |[[File:BTD5 Medal Impoppable.png|x20px|link=]] Impoppable | ||
|} | |} | ||
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===''[[Bloons TD 6]]''=== | ===''[[Bloons TD 6]]''=== | ||
In ''Bloons TD 6'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons, and the number of rounds. It increases the speed of Bloons by a percentage, rather than a flat amount. In normal gameplay, each difficulty level has its own sub-modes that use the same difficulty level, but any difficulty level can be combined with any game mode in other ways to play, such as the [[Challenge Editor]]. Standard mode and [[Sandbox (BTD6)|Sandbox]] mode can be played on any difficulty. Unlike in ''Bloons TD 5'', [[Impoppable (BTD6)|Impoppable]] is treated as a separate mode that can combine with any difficulty level, though it overrides all properties of the difficulty except the speed of Bloons and the health of the round 40 [[MOAB (BTD6)|MOAB]]. | In ''Bloons TD 6'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons, and the number of rounds. It increases the speed of Bloons by a percentage, rather than a flat amount. In normal gameplay, each difficulty level has its own sub-modes that use the same difficulty level, but any difficulty level can be combined with any game mode in other ways to play, such as the [[Challenge Editor]]. Standard mode and [[Sandbox (BTD6)|Sandbox]] mode can be played on any difficulty. On [[Easy]] difficulty only, the MOAB on round 40 has 33% less health. | ||
Unlike in ''Bloons TD 5'', [[Impoppable (BTD6)|Impoppable]] is treated as a separate mode that can combine with any difficulty level, though it overrides all properties of the difficulty except the speed of Bloons and the health of the round 40 [[MOAB (BTD6)|MOAB]]. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Mode | !Mode | ||
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!Bloon speed | !Bloon speed | ||
!Rounds | !Rounds | ||
!Modes | !Modes | ||
!Medal | !Medal | ||
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|×1.0 | |×1.0 | ||
|1–40 | |1–40 | ||
|[[Primary Only]], [[Deflation (BTD6)|Deflation]] | |[[Primary Only]], [[Deflation (BTD6)|Deflation]] | ||
|[[File:BTD6 MedalBronze.png|x20px|link=]] Bronze | |[[File:BTD6 MedalBronze.png|x20px|link=]] Bronze | ||
| Line 173: | Line 164: | ||
|×1.1 | |×1.1 | ||
|1–60 | |1–60 | ||
|[[Military Only]], [[Apopalypse (BTD6)|Apopalypse]], [[Reverse (BTD6)|Reverse]] | |[[Military Only]], [[Apopalypse (BTD6)|Apopalypse]], [[Reverse (BTD6)|Reverse]] | ||
|[[File:BTD6 MedalSilver.png|x20px|link=]] Silver | |[[File:BTD6 MedalSilver.png|x20px|link=]] Silver | ||
| Line 182: | Line 172: | ||
|×1.25 | |×1.25 | ||
|3–80 | |3–80 | ||
|[[Magic Monkeys Only]], [[Double HP MOABs]], [[Half Cash]], [[Alternate Bloons Rounds]], [[Impoppable (BTD6)|Impoppable]], [[CHIMPS]] | |[[Magic Monkeys Only]], [[Double HP MOABs]], [[Half Cash]], [[Alternate Bloons Rounds]], [[Impoppable (BTD6)|Impoppable]], [[CHIMPS]] | ||
|[[File:BTD6 MedalGold.png|x20px|link=]] Gold | |[[File:BTD6 MedalGold.png|x20px|link=]] Gold | ||
Revision as of 19:38, 3 November 2025
Difficulty is a mechanic in the Bloons TD series that allows the player to adjust the gameplay to be easier or more difficult. In the numbered games, it affects properties such as starting lives, the cost of towers and upgrades, the number of rounds required to win the game, and the speed of the Bloons. It behaves differently in Bloons Monkey City and Bloons Adventure Time TD.
The difficulty mechanic debuted in Bloons Tower Defense 2, though it was originally specific to each map. Starting in Bloons Tower Defense 3, difficulty is chosen separately from maps, and starting in Bloons TD 4, maps have a separate map difficulty system.
Mechanics
In Bloons Tower Defense 2, difficulty levels are specific to each map. Besides the map, difficulty only determines the cost of towers and upgrades (but not their sell value) and the player's starting lives.
| Map | Cost modifier | Starting lives | Medal |
|---|---|---|---|
Easy |
×0.9 | 100 | Bronze |
Medium |
×1.02 | 75 | Silver |
Hard |
×1.04 | 50 | Gold |
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Differences in mechanics in the iOS, DSi, and PSP ports, if any |
In Bloons Tower Defense 3 and its ports, difficulty affects starting lives, the cost of towers and upgrades (but not their sell value), the speed of Bloons, and freeplay round generation (by adding a flat amount to the random difficulty value of each round). It increases the speed of Bloons by a flat amount of distance units per second, which is more significant on slower Bloons than faster Bloons, and applies after freeplay speed boosts.
| Mode | Starting lives | Cost modifier | Bloon speed | Freeplay difficulty | Medal |
|---|---|---|---|---|---|
| Easy | 100 | ×0.85 | ±0 | ±0 | Bronze |
| Medium | 75 | ×1.02 | +0.1 | +3 | Silver |
| Hard | 50 | ×1.08 | +0.25 | +7 | Gold |
In Bloons TD 4, difficulty affects starting lives, the cost of towers and upgrades (including sell value), the speed of Bloons (by a flat amount), and the number of rounds required to earn the medal.
| Mode | Starting lives | Cost modifier | Bloon speed | Rounds | Medal |
|---|---|---|---|---|---|
| 200 | ×0.85 | ±0 | 1–50 | ||
| 150 | ×1.0 | +0.1 | 1–60 | ||
| 100 | ×1.08 | +0.25 | 1–75 |
In Bloons TD 5, difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons (by a flat amount), and the number of rounds.
Impoppable difficulty is exclusive to the mobile version and console version. On Impoppable, the player cannot gain more lives by any means, round 85 has four more ZOMGs, Ceramic Bloons have 50% more health, and MOAB-Class Bloons have double health (unless Big Bloon Sabotage is enabled in the Monkey Lab).
| Mode | Starting lives | Cost modifier | Bloon speed | Rounds | Medal |
|---|---|---|---|---|---|
| 200 | ×0.85 | ±0 | 1–50 | ||
| 150 | ×1.0 | +3.5 | 1–65 | ||
| 100 | ×1.08 | +8.75 | 1–85 | ||
| 1 | ×1.2 | +17.5 | 1–85 |
In Bloons Monkey City, difficulty is a hidden property of a match that affects the round generation and number of rounds. Tiles, Special Missions, Monkey v Monkey attacks, track replays, Contested Territory, and Boss Battles all calculate difficulty differently from each other. The difficulty of a match is displayed to the player as "Trivial", "Easy", "Medium", "Hard", "Very Hard", or "Impoppable", depending on the difficulty value relative to their City Level.
In Bloons TD 6, difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons, and the number of rounds. It increases the speed of Bloons by a percentage, rather than a flat amount. In normal gameplay, each difficulty level has its own sub-modes that use the same difficulty level, but any difficulty level can be combined with any game mode in other ways to play, such as the Challenge Editor. Standard mode and Sandbox mode can be played on any difficulty. On Easy difficulty only, the MOAB on round 40 has 33% less health.
Unlike in Bloons TD 5, Impoppable is treated as a separate mode that can combine with any difficulty level, though it overrides all properties of the difficulty except the speed of Bloons and the health of the round 40 MOAB.
| Mode | Starting lives | Cost modifier | Bloon speed | Rounds | Modes | Medal |
|---|---|---|---|---|---|---|
| 200 | ×0.85 | ×1.0 | 1–40 | Primary Only, Deflation | ||
| 150 | ×1.0 | ×1.1 | 1–60 | Military Only, Apopalypse, Reverse | ||
| 100 | ×1.08 | ×1.25 | 3–80 | Magic Monkeys Only, Double HP MOABs, Half Cash, Alternate Bloons Rounds, Impoppable, CHIMPS |
In Bloons Adventure Time TD, difficulty affects starting lives, the health of MOAB-Class Bloons, and the number of rounds. Most maps have one set of difficulty modifiers for each of the four difficulty levels that change the properties of Bloons, though most maps have no difficulty modifiers for Normal difficulty. Some difficulty modifiers behave differently depending on the map or difficulty (for example, Regrow Bloons only regenerate 50% faster on Candy Fountain Hard and Ghost MOAB-Class Bloons only appear on Promcoming maps).
| Mode | Starting lives | Rounds | MOAB-Class health | DDT health | Medal |
|---|---|---|---|---|---|
| Normal | 200 | 1–30 | N/A | N/A | |
| Hard | 150 | 1–45 | ×1.1 | N/A | |
| Extreme | 100 | 1–60 | ×1.5 | N/A[fn 1] | |
| Impoppable | 1 | 1–75 | ×2.0 | ×1.5 |
Footnotes
- ↑ Internally, Extreme applies a 1.1× modifier to DDT health, but this is impossible to see in-game.
Navigation
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