Sentinel Bloon: Difference between revisions

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*Sentinel Bloon needs two [[Spike Storm!|Spike Storm]]s to be popped. Other board clears to stop early Sentinel Bloons include [[Firestorm (BCS)|Firestorm]] (Gwen only) or [[Quincy (BCS)|Quincy]]'s Storm of Arrows. Alternatively, use [[Striker Jones (BCS)|Striker Jones]]'s Concussive Shell.
*Sentinel Bloon needs two [[Spike Storm!|Spike Storm]]s to be popped. Other board clears to stop early Sentinel Bloons include [[Firestorm (BCS)|Firestorm]] (Gwen only) or [[Quincy (BCS)|Quincy]]'s Storm of Arrows. Alternatively, use [[Striker Jones (BCS)|Striker Jones]]'s Concussive Shell.
*Sentinel Bloons can intercept the damage against [[Corvus Academy of Arts]]. Two of them neutralize it if this Bloon is popped but not leaked.
*Sentinel Bloons can intercept the damage against [[Corvus Academy of Arts]]. Two of them neutralize it if this Bloon is popped but not leaked.
*[[Booster Bloon]] and [[Improved Fortification]] can increase Sentinel Bloon's health and keep it on the board for more turns, allowing it to fill a similar role to [[Target Practice Blimp]].
*[[Booster Bloon]] and [[Improved Fortification]] can increase Sentinel Bloon's health and keep it on the board for more turns, allowing it to fill a similar role to [[Target Practice Blimp]] without the weakness of being a Large Bloon. These cards are generally better used on attacking Bloons, however.
*Summoning a Sentinel counts for an enemy [[Striker Jones (BCS)|Striker Jones]]'s passive, however this shouldn't be a problem unless he was almost unlocking Ammo Stores.
*Summoning a Sentinel counts for an enemy [[Striker Jones (BCS)|Striker Jones]]'s passive, however this shouldn't be a problem unless he was almost unlocking Ammo Stores.
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