User:Drgoku282/Sandbox: Difference between revisions

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cleanup
Tags: Replaced Visual edit
Primary towers done
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== v52 changes ==
==== [[Dart Monkey (BTD6)|Dart Monkey]] ====
{{BTD6 tower changes
|version=52.0
|tower=Dart Monkey
|paragon changes=*{{nerf|Attack cooldown increased|0.4s|0.5s}}
*{{nerf|Bonus damage to Boss Bloons decreased|+80|+60}}
*{{buff|Main attack: Damage increased|15|25|note=It is currently unkown if these changes affect the 6 split projectiles}}
|quote 1=Dart Monkey’s paragon is currently far too cost effective for being the cheapest paragon so we are lowering its power, but this is mainly directly against bosses so its base damage will also increase to compensate against non-boss targets. We also want to note that the Juggernaut is currently unintentionally rebounding even off map borders, we have not fixed this for this update though will still be monitoring it for now.
|paragon quote=Dart Monkey’s paragon is currently far too cost effective for being the cheapest paragon so we are lowering its power, but this is mainly directly against bosses so its base damage will also increase to compensate against non-boss targets. We also want to note that the Juggernaut is currently unintentionally rebounding even off map borders, we have not fixed this for this update though will still be monitoring it for now.
}}
Bomb Shooter
{{BTD6 tower changes
|version=52.0
|tower=Bomb Shooter
|changes 1=*{{nerf|Passive ability: Cooldown increased|60s|75s}}
|changes 1 tiers=xx5
|quote 1=Now that Bomb Blitz is much more reliable of a safety net we’re increasing its cooldown
|quote 1 tiers=xx5
}}
Desperado
{{BTD6 tower changes
|version=52.0
|tower=Desperado
|changes 1=*{{buff|Area of effect: Number of shots required for activation decreased|55|50}}
|changes 1 tiers=5xx
|changes 2=*{{nerf|Rifle: Damage reduced|12|10|note=It is currently unknown if further upgrades are affected}}
|changes 2 tiers=x3x
|changes 3=*{{buff|Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased|0×|−1×}}
|changes 3 tiers=xx3
|changes 4=*{{buff|Shotgun: Knockback multiplier for MOAB-Class Bloons increased|−0.1×|−1×}}
*{{buff|Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased|−1×|−2×}}
*{{buff|Shotgun: Knockback multiplier for Rainbow and below Bloons increased|−1×|−2×}}
|changes 4 tiers=xx4
|changes 5=*{{buff|Shotgun: Knockback multiplier for MOAB-Class Bloons increased|−1×|−2×}}
*{{buff|Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased|−2×|−3×}}
*{{buff|Shotgun: Knockback multiplier for Rainbow and below Bloons increased|−2×|−3×}}
|changes 5 tiers=xx5
|path 1 tier 4 cost before=4800
|path 1 tier 4 cost after=5800
|path 1 tier 5 cost before=17500
|path 1 tier 5 cost after=16500
|path 3 tier 4 cost before=8500
|path 3 tier 4 cost after=6500
|quote 1=Top and Middle Desperado favour lower tiers too much so we’re doing a light shift on these to more favour upgrades without improving them too much. Bottom path desperado on the other hand suffers on trickier maps due to its low range design so we are bumping up the knockback at all tiers and reducing Avenger’s cost.
|quote 2=Top and Middle Desperado favour lower tiers too much so we’re doing a light shift on these to more favour upgrades without improving them too much.
|quote 2 tiers=xx4+:x3x
|quote 3=Bottom path desperado on the other hand suffers on trickier maps due to its low range design so we are bumping up the knockback at all tiers and reducing Avenger’s cost.
|quote 3 tiers=xx3+
}}


== TLDR Boss Strategy Guide ==
== TLDR Boss Strategy Guide ==

Revision as of 03:02, 3 December 2025

Hello world

Things I have to maintain on a new version of BTD6 so I don't forget

This section was last updated for: version 51.2
Things checklist
Thing Updated
List of attack cooldown multipliers in BTD6 Yes
Activated Ability list Yes
Footprint Yes
Targeting option Yes
Camo detection Yes
Double Cash Mode list Yes
Strategy:Rogue Legends Yes
Strategy:Bloonarius Yes
Strategy:Lych No
Strategy:Vortex No
Strategy:Dreadbloon No
Strategy:Phayze No
Strategy:Blastapopoulos No

v52 changes

“
Dart Monkey’s paragon is currently far too cost effective for being the cheapest paragon so we are lowering its power, but this is mainly directly against bosses so its base damage will also increase to compensate against non-boss targets. We also want to note that the Juggernaut is currently unintentionally rebounding even off map borders, we have not fixed this for this update though will still be monitoring it for now.
— Update notes
”
Tiers Changes
5-5-5 Apex Plasma Master
  • Nerf Attack cooldown increased ― 0.4s → 0.5s
  • Nerf Bonus damage to Boss Bloons decreased ― +80 → +60
  • Buff Main attack: Damage increased ― 15 → 25
    • Note: It is currently unkown if these changes affect the 6 split projectiles

Bomb Shooter

“
Now that Bomb Blitz is much more reliable of a safety net we’re increasing its cooldown
— Update notes
”
Tiers Changes
X-X-5 Bomb Blitz
  • Nerf Passive ability: Cooldown increased ― 60s → 75s

Desperado

“
Top and Middle Desperado favour lower tiers too much so we’re doing a light shift on these to more favour upgrades without improving them too much. Bottom path desperado on the other hand suffers on trickier maps due to its low range design so we are bumping up the knockback at all tiers and reducing Avenger’s cost.
— Update notes
”
Tiers Changes
4-X-X Twin Sixes
  • Nerf Upgrade cost increased ― $4,800 → $5,800
5-X-X The Blazing Sun
  • Buff Upgrade cost reduced ― $17,500 → $16,500
    • Neutral Overall cost is unchanged (due to cost changes for previous tiers)
  • Buff Area of effect: Number of shots required for activation decreased ― 55 → 50
X-3-X Deadeye
  • Nerf Rifle: Damage reduced ― 12 → 10
    • Note: It is currently unknown if further upgrades are affected
X-X-3 Enforcer
  • Buff Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased ― 0× → −1×
X-X-4 Avenger
  • Buff Upgrade cost reduced ― $8,500 → $6,500
  • Buff Shotgun: Knockback multiplier for MOAB-Class Bloons increased ― −0.1× → −1×
  • Buff Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased ― −1× → −2×
  • Buff Shotgun: Knockback multiplier for Rainbow and below Bloons increased ― −1× → −2×
X-X-5 The Desert Phantom
  • Buff Shotgun: Knockback multiplier for MOAB-Class Bloons increased ― −1× → −2×
  • Buff Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased ― −2× → −3×
  • Buff Shotgun: Knockback multiplier for Rainbow and below Bloons increased ― −2× → −3×

TLDR Boss Strategy Guide

This will beat the boss 83.3% of the time (screw you dreadbloon):

  • Step 1: Free dart
  • Step 2: Farm
  • Step 3: Elite Defender
  • Step 4: MAD
  • Step 5: Spam paragons
  • Step 6: ???
  • Step 7: Profit!

Hero selection

99% of the time will be Geraldo if he's available, otherwise Ben. A cheap hero if you just need early game defense (spoiler: will be Gwen or Ezili, maybe Quincy). Brickell or Adora for tower spam strategies. You can ignore the rest.

Bosses

Bloonarius

In lower tiers, just divide defenses between damaging the boss and dealing with the spawns. Once a paragon enters the field, it will just melt Bloonarius and its spawns.

Lych

Elite Defender erases tier 1. In the mid game you might also need to divide defenses between damaging Lych and dealing with resurrected MOABs. In later tiers the paragons will destroy everything on single lane maps but need to be careful with DDTs on multi-lanes.

Vortex

Just don't put all your defense on the same spot, attack from afar is really good.

Dreadbloon

Use primary towers to deal with the rock bloons. One main source of damage works well with a secondary defense to defend the immunity phase. Don't make paragons of the same category during the late game.

Phayze

See vortex. Don't use radar scanner or Etienne. On razor-thin defenses the last skull might be difficult due bloons being very close to the exit and Phayze loves to troll.

Blastapopoulos

Just ignore the heat mechanic and pray it doesn't come up at the wrong time. otherwise, just exit the game and retry the round.

Ranked Mode

Fastest Time

Min-max everything. Spam overdrives or carpet of spikes for lower tiers and just make OP paragons on the later tiers. Bloonarius can be insta-killed.

Least Cash

Single paragon tend to be the better strategies, low tier tower spam can get you far. Normal can be beaten without farming most of the time. Time will rarely matter.

Least Tiers

Farming is done by just one or two farms plus possibly monkeyopolis. Farm efficiency and overclock is important to use all the cash in a paragon. Normal will be solved pretty quickly and if the week is easy you'll see 2k+ players with the same score, looking at you 2024-11-23 Blastapopoulos and 2025-06-16 Phayze.