Fortified Bloon (BTD6): Difference between revisions

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|applies to=[[Lead Bloon (BTD6)|Lead Bloon]]s, [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, [[MOAB-Class Bloon]]s (except [[Boss Bloon|Boss Bloons]]), [[Golden Bloon (BTD6)|Golden Bloon]]s
|applies to=[[Lead Bloon (BTD6)|Lead Bloon]]s, [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, [[MOAB-Class Bloon]]s (except [[Boss Bloon|Boss Bloons]]), [[Golden Bloon (BTD6)|Golden Bloon]]s
}}
}}
'''Fortified Bloons''' are a type of [[Bloon Mod|Bloon property]] in ''[[Bloons TD 6]]''. This property can be applied to [[Lead Bloon (BTD6)|Lead Bloons]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], [[MOAB-Class Bloon]]s, and [[Golden Bloon (BTD6)|Golden Bloons]]. Fortified Bloons require more damage to pop than their non-Fortified counterparts: Fortified Leads take 4 damage to pop, while fortified Ceramic and MOAB-Class Bloons take twice as much damage to pop. Fortified Regrow Bloons will not regenerate Fortified properties.<!--as none of its children can have this property, or something...-->
'''Fortified Bloons''' are a type of [[Bloon Mod|Bloon Modifier]] in ''[[Bloons TD 6]]''. This property can be applied to [[Lead Bloon (BTD6)|Lead Bloons]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], [[MOAB-Class Bloon]]s, and [[Golden Bloon (BTD6)|Golden Bloons]]. Fortified Bloons require more damage to pop than their non-Fortified counterparts: Fortified Leads take 4 damage to pop, while fortified Ceramic and MOAB-Class Bloons take twice as much damage to pop. Fortified Regrow Bloons will not regenerate Fortified properties.<!--as none of its children can have this property, or something...-->
 
While not technically a Fortified Bloon, [[Diamondback]]'s Rattle Tail is treated as Fortified by [[attack]]s that do more damage to Fortified Bloons.


==Round appearances==
==Round appearances==