Sandytown: Difference between revisions

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=== General Store ===
=== General Store ===
The General Store is located to the left of the Saloon, where Geraldo works as the shopkeeper. Here the player can use their Bananite to buy items. They are classified into three categories. Some of the permanent items can be bought multiple times or they may have upgrades.
The General Store is located to the left of the Saloon, where Geraldo works as the shopkeeper. Here the player can use their Bananite to buy items. They are classified into three categories and can be a {{Icon|BTD6 StoreConsumableIcon.png}} Consumable item or an {{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade. Some of the permanent items can be bought multiple times or they may have upgrades.


==== Town items ====
==== Town items ====
All of those are considered {{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade.
{| class="wikitable"
{| class="wikitable"
!Icon
!Icon
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|$49
|$49
|Bloons will take this instead of Stamina and Bananite to avoid a Quick Draw.
|Bloons will take this instead of Stamina and Bananite to avoid a Quick Draw.
|
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|-
|-
|[[File:BTD6 KeyStoreIcon.png|30px]]
|[[File:BTD6 KeyStoreIcon.png|30px]]
|Old Key
|Old Key
|$249
|$999
|An old key that can be used to open a chest. Looks like it'll break after one use.
|An old key that can be used to open a chest. Looks like it'll break after one use.
|
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|-
|-
|
|[[File:BTD6 BasicCamoStoreIcon.png|30x30px]]
|Unseen Trail
|Unseen Trail
|$399
|$399
|Wandering Bloons take 10% longer to detect you
|Wandering Bloons take 10% longer to detect you
|
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|-
|-
|
|[[File:BTD6 AdvancedCamoStoreIcon.png|30x30px]]
|Ghost Trail
|Ghost Trail
|To be determined
|To be determined
|Wandering Bloons take 30% longer to detect you
|Wandering Bloons take 30% longer to detect you
|Not available at the start
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Unseen Trail
|-
|-
|[[File:BTD6 GreatFishingRodStoreIcon.png|30px]]
|[[File:BTD6 GreatFishingRodStoreIcon.png|30px]]
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|$1,999
|$1,999
|A better fishing rod capable of catching rarer fish.
|A better fishing rod capable of catching rarer fish.
|
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|-
|-
|[[File:BTD6 LegendaryFishingRodStoreIcon.png|30px]]
|[[File:BTD6 LegendaryFishingRodStoreIcon.png|30px]]
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|To be determined
|To be determined
|A legendary fishing rod capable of capturing the rarest fish.
|A legendary fishing rod capable of capturing the rarest fish.
|Not available at the start
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Great Fishing Rod
|}
|}


==== Gameplay items ====
==== Gameplay items ====
Only three Powers are available at the time and are swapped after a certain amount of time.
Only three [[Power|Powers]] are available at the time and are swapped after a certain amount of time.
{{Research|Determine if Lots o' Lives and All the Lives are indeed consumable items}}
{| class="wikitable"
{| class="wikitable"
!Icon
!Icon
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|$399
|$399
|Restore 10 lives after each victory.
|Restore 10 lives after each victory.
|
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|-
|-
|[[File:BTD6 BetterHealy-majiqStoreIcon.png|30px]]
|[[File:BTD6 BetterHealy-majiqStoreIcon.png|30px]]
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|To be determined
|To be determined
|Restore 25 lives after each victory.
|Restore 25 lives after each victory.
|Requires Healy-ma-jig
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Healy-ma-jig
|-
|-
|[[File:BTD6 LotsOfLivesStoreIcon.png|30px]]
|[[File:BTD6 LotsOfLivesStoreIcon.png|30px]]
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|$599
|$599
|Max lives increased 50%
|Max lives increased 50%
|
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|-
|-
|[[File:BTD6 MaxLivesStoreIcon.png|30px]]
|[[File:BTD6 MaxLivesStoreIcon.png|30px]]
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|To be determined
|To be determined
|Max lives increased 100%
|Max lives increased 100%
|Requires Lot's o' Lives
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
Requires Lot's o' Lives
|-
|-
|[[File:BTD6 FasterHeroCooldownsStoreIcon.png|30px]]
|[[File:BTD6 FasterHeroCooldownsStoreIcon.png|30px]]
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|$899
|$899
|Hero Abilities have 20% faster cooldown.
|Hero Abilities have 20% faster cooldown.
|
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|-
|-
|[[File:BTD6 EvenFasterHeroCooldownsStoreIcon.png|30px]]
|[[File:BTD6 EvenFasterHeroCooldownsStoreIcon.png|30px]]
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|To be determined
|To be determined
|Hero Abilities have 30% faster cooldown.
|Hero Abilities have 30% faster cooldown.
|Requires Faster Hero Cooldowns
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Faster Hero Cooldowns
|-
|-
|[[File:BTD6 SheriffDamage+1StoreIcon.png|30px]]
|[[File:BTD6 SheriffDamage+1StoreIcon.png|30px]]
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|$249
|$249
|Increase Sheriff damage by 30%
|Increase Sheriff damage by 30%
|
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|-
|-
|[[File:BTD6 SheriffDamage+2StoreIcon.png|30px]]
|[[File:BTD6 SheriffDamage+2StoreIcon.png|30px]]
Line 164: Line 171:
|$1,299
|$1,299
|Increase Sheriff damage by 50%
|Increase Sheriff damage by 50%
|Requires Sheriff Damage Level 1
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Damage Level 1
|-
|-
|[[File:BTD6 SheriffDamage+3StoreIcon.png|30px]]
|[[File:BTD6 SheriffDamage+3StoreIcon.png|30px]]
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|$2,499
|$2,499
|Increase Sheriff damage by 100%
|Increase Sheriff damage by 100%
|Requires Sheriff Damage Level 2
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Damage Level 2
|-
|-
|[[File:BTD6 SheriffRange+1StoreIcon.png|30px]]
|[[File:BTD6 SheriffRange+1StoreIcon.png|30px]]
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|$149
|$149
|Increase Sheriff range by 5.
|Increase Sheriff range by 5.
|
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|-
|-
|[[File:BTD6 SheriffRange+2StoreIcon.png|30px]]
|[[File:BTD6 SheriffRange+2StoreIcon.png|30px]]
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|To be determined
|To be determined
|Increase Sheriff range by 10.
|Increase Sheriff range by 10.
|Requires Sheriff Range Level 1
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Range Level 1
|-
|-
|[[File:BTD6 SheriffRange+3StoreIcon.png|30px]]
|[[File:BTD6 SheriffRange+3StoreIcon.png|30px]]
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|To be determined
|To be determined
|Increase Sheriff range by 15.
|Increase Sheriff range by 15.
|Requires Sheriff Range Level 2
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Range Level 2
|-
|-
|[[File:BTD6 SheriffMorale1StoreIcon.png|30px]]
|[[File:BTD6 SheriffMorale1StoreIcon.png|30px]]
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|$399
|$399
|Increase Sheriff max morale by 10%
|Increase Sheriff max morale by 10%
|
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|-
|-
|[[File:BTD6 SheriffMorale2StoreIcon.png|30px]]
|[[File:BTD6 SheriffMorale2StoreIcon.png|30px]]
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|To be determined
|To be determined
|Increase Sheriff max morale by 20%
|Increase Sheriff max morale by 20%
|Requires Sheriff Morale Level 1
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Morale Level 1
|-
|-
|[[File:BTD6 SheriffMorale3StoreIcon.png|30px]]
|[[File:BTD6 SheriffMorale3StoreIcon.png|30px]]
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|To be determined
|To be determined
|Increase Sheriff max morale by 30%
|Increase Sheriff max morale by 30%
|Requires Sheriff Morale Level 2
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Morale Level 2
|-
|-
|[[File:BTD6 HealthPotionStoreIcon.png|30px]]
|[[File:BTD6 HealthPotionStoreIcon.png|30px]]
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|$50
|$50
|Recover 100 lives.
|Recover 100 lives.
|
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|-
|-
|[[File:BTD6 StaminaPotionStoreIcon.png|30px]]
|[[File:BTD6 StaminaPotionStoreIcon.png|30px]]
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|$150
|$150
|Recover 50% Stamina for your entire Posse to a maximum of 80%.
|Recover 50% Stamina for your entire Posse to a maximum of 80%.
|
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|-
|[[File:BTD6 HotSpikes.png|30x30px]]
|[[Road Spikes (BTD6)|Road Spikes]]
|$50
|A huge stack of Road Spikes ready to lay down wherever you need them most! 5 piles of Road Spikes with every purchase.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|-
|-
|[[File:BTD6 PontoonIcon.png|30px]]
|[[File:BTD6 PontoonIcon.png|30px]]
|[[Pontoon (BTD6)|Pontoon]]
|[[Pontoon (BTD6)|Pontoon]]
|$80
|$80
|To be determined
|Place almost any land tower on water with the Pontoon! Deploy the pontoon on water, then place your land tower on top.
|
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|-
|-
|[[File:BTD6 PortableLakeIcon.png|30px]]
|[[File:BTD6 PortableLakeIcon.png|30px]]
|[[Portable Lake (BTD6)|Portable Lake]]
|[[Portable Lake (BTD6)|Portable Lake]]
|$80
|$80
|To be determined
|Nowhere to float your boat? Smart monkeys know they can place a Portable Lake on land, allowing any water unit to be deployed within its waters.
|
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|-
|-
|[[File:BTD6 GlueTrapIcon.png|30px]]
|[[File:BTD6 GlueTrapIcon.png|30px]]
|[[Glue Trap]]
|[[Glue Trap]]
|$100
|$100
|To be determined
|This sticky trap will slow the first 300 Bloons that go over it before it disappears. 2 Glue Traps with every purchase.
|
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|-
|-
|[[File:BTD6 TechbotIcon.png|30px]]
|[[File:BTD6 TechbotIcon.png|30px]]
|[[Tech Bot (BTD6)|Tech Bot]]
|[[Tech Bot (BTD6)|Tech Bot]]
|$100
|$100
|To be determined
|Tech Bot can activate your Abilities for you, as soon as they are ready for optimum efficiency.
|
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|-
|[[File:BTD6 TimeStop.png|30x30px]]
|[[Time Stop]]
|$100
|If sometimes things just move too quickly, use Time Stop to briefly halt all action so you can focus on managing your monkeys.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|-
|-
|[[File:BTD6 SuperMonkeyStormIcon.png|30px]]
|[[File:BTD6 SuperMonkeyStormIcon.png|30px]]
Line 248: Line 273:
|$200
|$200
|It's a bird. It's a plane. It's a squadron of flying super-powered laser-beamin' monkeys who destroy every single Bloon on screen and do big damage to MOAB-Class Bloons.  
|It's a bird. It's a plane. It's a squadron of flying super-powered laser-beamin' monkeys who destroy every single Bloon on screen and do big damage to MOAB-Class Bloons.  
|
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|}
|}



Revision as of 03:08, 4 December 2025

Section of Sandytown showing the Saloon and the Sheriff's Homestead.

Sandytown is a location in the Frontier Legends DLC for Bloons TD 6. It is a small town in the middle of the desert with a few residents and features several buildings which are important to the game mechanics such as the Saloon and the Sheriff's Homestead. From here, the players can head directly to Boulder Falls by walking through the north exit.

The currently known residents of Sandytown are Sheriff, Mr Mayor, Scout, Geraldo, and a number of regular Monkeys without outfits and regular Towers.

Buildings

Sheriff's Homestead

This building is located in to the right of the center of the town, and is the current home of the Sheriff and their Posse. Upon entering the building, the player can see its interior, with the Sheriff and the 3D models of the members of their Posse and pet companion.

Here, players can use the buttons to perform certain actions:

  • Sheriff: Change the Sheriff's equipment and their pet.
  • Posse: Manage the members of their Posse and see their traits.
  • Collection: View the fish that the player has obtained during their campaign.

The Homestead also recovers lives and the stamina of the player's Monkeys more effectively than a Campfire.

Saloon

The Saloon is located to the left of the center of the town. It allows the player to recruit towers and Heroes for the Posse by paying them a certain amount Bananite. The interior shows the Sheriff and the models of the potential recruits, and there is a single button to open the Recruit menu which has several options:

  • Hands to Hire: This is composed of regular towers and sometimes Heroes. By selecting their portrait, the players can see their traits and recruit cost. If hired, they will join the Posse at full Stamina.
  • Heroes to Hire: All available Heroes (and their alternate skins) are shown and can be recruited without being on the Saloon, but at a much higher cost.
  • Ranch Hands: Shows all Monkeys that the player has recruited.

The recruits and their traits and names are all randomized. There is also the possibility of encountering Legendary recruits with powerful traits but with an extremely high recruit cost.

The available towers in the Saloon will refresh after a certain amount of time has passed (10 to 60 minutes), or the player can also force a refresh by paying a small amount of Bananite.

General Store

The General Store is located to the left of the Saloon, where Geraldo works as the shopkeeper. Here the player can use their Bananite to buy items. They are classified into three categories and can be a Consumable item or an Upgrade. Some of the permanent items can be bought multiple times or they may have upgrades.

Town items

All of those are considered Upgrade.

Icon Name Cost Max amount Description
Extra Stool $599 2 An extra stool for the Saloon, expanding your options for new Posse hires.
Favored Trades $999 1 Using your gift of the gab, you talk the shop keeper into giving you an exclusive Sheriffs only discount at the Saloon.
Homestead West Wing Renovation $1,999 2 Fix up a room so you can recruit 10 more Monkeys. (Does not expand Posse size)
Homestead East Wing Renovation $3,499 2 Fix up a room so you can recruit 10 more Monkeys. (Does not expand Posse size)

World items

Icon Name Cost Description Notes
Fake Wallet $49 Bloons will take this instead of Stamina and Bananite to avoid a Quick Draw. Consumable
Old Key $999 An old key that can be used to open a chest. Looks like it'll break after one use. Consumable
Unseen Trail $399 Wandering Bloons take 10% longer to detect you Upgrade
Ghost Trail To be determined Wandering Bloons take 30% longer to detect you Upgrade

Requires Unseen Trail

Great Fishing Rod $1,999 A better fishing rod capable of catching rarer fish. Upgrade
Legendary Fishing Rod To be determined A legendary fishing rod capable of capturing the rarest fish. Upgrade

Requires Great Fishing Rod

Gameplay items

Only three Powers are available at the time and are swapped after a certain amount of time.

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine if Lots o' Lives and All the Lives are indeed consumable items
Icon Name Cost Description Notes
Healy-ma-jig $399 Restore 10 lives after each victory. Upgrade
Super Healy-ma-jig To be determined Restore 25 lives after each victory. Upgrade

Requires Healy-ma-jig

Lots o' Lives $599 Max lives increased 50% Consumable
All the Lives To be determined Max lives increased 100% Consumable

Requires Lot's o' Lives

Faster Hero Cooldowns $899 Hero Abilities have 20% faster cooldown. Upgrade
Even Faster Hero Cooldowns To be determined Hero Abilities have 30% faster cooldown. Upgrade

Requires Faster Hero Cooldowns

Sheriff Damage Level 1 $249 Increase Sheriff damage by 30% Upgrade
Sheriff Damage Level 2 $1,299 Increase Sheriff damage by 50% Upgrade

Requires Sheriff Damage Level 1

Sheriff Damage Level 3 $2,499 Increase Sheriff damage by 100% Upgrade

Requires Sheriff Damage Level 2

Sheriff Range Level 1 $149 Increase Sheriff range by 5. Upgrade
Sheriff Range Level 2 To be determined Increase Sheriff range by 10. Upgrade

Requires Sheriff Range Level 1

Sheriff Range Level 3 To be determined Increase Sheriff range by 15. Upgrade

Requires Sheriff Range Level 2

Sheriff Morale Level 1 $399 Increase Sheriff max morale by 10% Upgrade
Sheriff Morale Level 2 To be determined Increase Sheriff max morale by 20% Upgrade

Requires Sheriff Morale Level 1

Sheriff Morale Level 3 To be determined Increase Sheriff max morale by 30% Upgrade

Requires Sheriff Morale Level 2

Health Potion $50 Recover 100 lives. Consumable
Stamina Potion $150 Recover 50% Stamina for your entire Posse to a maximum of 80%. Consumable
Road Spikes $50 A huge stack of Road Spikes ready to lay down wherever you need them most! 5 piles of Road Spikes with every purchase. Consumable
Pontoon $80 Place almost any land tower on water with the Pontoon! Deploy the pontoon on water, then place your land tower on top. Consumable
Portable Lake $80 Nowhere to float your boat? Smart monkeys know they can place a Portable Lake on land, allowing any water unit to be deployed within its waters. Consumable
Glue Trap $100 This sticky trap will slow the first 300 Bloons that go over it before it disappears. 2 Glue Traps with every purchase. Consumable
Tech Bot $100 Tech Bot can activate your Abilities for you, as soon as they are ready for optimum efficiency. Consumable
Time Stop $100 If sometimes things just move too quickly, use Time Stop to briefly halt all action so you can focus on managing your monkeys. Consumable
Super Monkey Storm $200 It's a bird. It's a plane. It's a squadron of flying super-powered laser-beamin' monkeys who destroy every single Bloon on screen and do big damage to MOAB-Class Bloons. Consumable

Campfire

The Campfire of the area is located to the right of the Sheriff's Homestead.

Trivia

  • Sandytown appears in the card art for Regrow Yellow Bloon in Bloons Card Storm. This card released before Sandytown was officially revealed and named in previews for Frontier Legends.