Trait: Difference between revisions
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== Mechanics == | == Mechanics == | ||
Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Story Towers, Heroes and Legendary recruits have a fixed set of traits. | Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Story Towers, Heroes and Legendary recruits have a fixed set of traits. | ||
{| class="wikitable" | {| class="wikitable inline" | ||
|+Trait tier distribution | |+Trait tier distribution | ||
!Icon | !Icon | ||
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|Very positive | |Very positive | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable inline" | ||
|+Trait rarity distribution | |+Trait rarity distribution | ||
!Icon | !Icon | ||
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|10% | |10% | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable inline" | ||
|+Trait amount distribution | |+Trait amount distribution | ||
!Amount | !Amount | ||