Jungle's Bounty (BTD6): Difference between revisions

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'''Jungle's Bounty''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It gains the Jungle's Bounty ability, has +10 range (35 to 45), and its leftover vines are improved. Activating the Jungle's Bounty ability grants extra cash per Farm in range, plus a base amount of cash and an extra life.
'''Jungle's Bounty''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It gains the Vine Crush ability, has +10 range (35 to 45), and its leftover vines are improved. At the end of each round, it produces $120 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades within range, plus one [[life]].


The leftover vine re-hits and refreshes pierce faster (from every 0.3s to 0.2s), its lifespan increased from 4.5s to 9s (12s with 0-4-1), base pierce from 20 to 30, and damage from 1 to 2.  
==Mechanics==
===Vines===
The leftover vine re-hits and refreshes pierce faster (from every 0.3s to 0.2s), its lifespan increased from 4.5s to 9s (12s with 0-4-1), base pierce from 20 to 30, and damage from 1 to 2.


== Vine Crush Ability ==
===End-of-round benefits===
At the end of each round, each Jungle's Bounty earns $120 base cash plus extra for every [[Banana Farm (BTD6)|Banana Farm]] and its upgrades within range, plus one [[life]]. The amount can be improved by external buffs such as [[Monkey City (BTD6)|Monkey City]] and Level 5+ [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]].
*Base: +$10
*T1: +$20
*T2: +$30
*T3: +$60
*T4: +$120
*T5: +$120
 
=== Vine Crush Ability ===
{{Incomplete|add details}}
{{Incomplete|add details}}
 
Vine Crush<ref name="v53.0-nk">{{cite|url=https://www.reddit.com/r/btd6/comments/1r2iecf/bloons_td_6_version_fifty_three_point_oh_update/|title=Bloons TD 6 version fifty three point oh - Update Notes!|publisher=Reddit, r/btd6}}</ref> immediately crushes 10 Bloons based on targeting priority of the Druid. Cooldown of 30 seconds.
==Jungle's Bounty Ability==
{{Outdated|I think its worth it to put this in a 'legacy' section to detail how the ability used to work.}}
When activated, the Jungle's Bounty ability grants $320, plus an extra $130 per [[Banana Farm (BTD6)|Banana Farm]] within range of this Druid, and 1 life. Its income can be boosted by [[Monkey City (BTD6)|Monkey City]] and Level 5+ [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]. If other Jungle's Bounty abilities are available, all of them will trigger simultaneously.
 
This ability has a 60 second cooldown, and has a full initial cooldown. It can only be activated up to 3 times per round for each Druid, and cannot be activated after 3 minutes since the start of the round nor during the penalty timer in [[Boss Bloon Event]]s and CT Boss tiles.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{outdated|NEW v53.0 Druid means this section is obsolete}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Jungle's Bounty's main strength is as an income generator. While inefficient without stalling, it is the most powerful method of farming if done properly. By packing many Jungle's Bounty Druids together, a group of 0-0-0 {{BTD6|Banana Farm}}s can surround and boost their income drastically. Then, by stalling either {{BTD6|Camo Bloon}}s, {{BTD6|Lead Bloon}}s, or [[MOAB-Class Bloon]]s, the Druids can use as many abilities as possible each round. Once all the Druids are upgraded, the Banana Farms can be upgraded for maximum income. Both {{BTD6|Geraldo}} and {{BTD6|Obyn}} help with Druid farming, as Geraldo can use his [[Rejuv Potion]]s on the Druids and Obyn directly buffs their income. Obyn makes more money in total but makes stalling harder and is far weaker for any [[Boss]] kill the money affords. This strategy can start as early as round 50 but is most commonly set up after a tier 2 boss kill; any earlier than round 50 is unfeasible, mainly because a lengthy stall is very difficult to pull off at that stage of the game.
Jungle's Bounty's main strength is as an income generator. While inefficient without stalling, it is the most powerful method of farming if done properly. By packing many Jungle's Bounty Druids together, a group of 0-0-0 {{BTD6|Banana Farm}}s can surround and boost their income drastically. Then, by stalling either {{BTD6|Camo Bloon}}s, {{BTD6|Lead Bloon}}s, or [[MOAB-Class Bloon]]s, the Druids can use as many abilities as possible each round. Once all the Druids are upgraded, the Banana Farms can be upgraded for maximum income. Both {{BTD6|Geraldo}} and {{BTD6|Obyn}} help with Druid farming, as Geraldo can use his [[Rejuv Potion]]s on the Druids and Obyn directly buffs their income. Obyn makes more money in total but makes stalling harder and is far weaker for any [[Boss]] kill the money affords. This strategy can start as early as round 50 but is most commonly set up after a tier 2 boss kill; any earlier than round 50 is unfeasible, mainly because a lengthy stall is very difficult to pull off at that stage of the game.
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==Update history==
==Update history==
{{BTD6 change list by upgrade|Druid|2|4}}
{{BTD6 change list by upgrade|Druid|2|4}}
==Removed features==<!--or "legacy", whichever suits the guide-->
===Jungle's Bounty Ability===
{{Outdated|I think its worth it to put this in a 'legacy' section to detail how the ability used to work.}}
When activated, the Jungle's Bounty ability would grant $320, plus an extra $130 per [[Banana Farm (BTD6)|Banana Farm]] within range of this Druid, and 1 life. Its income was able to be boosted by [[Monkey City (BTD6)|Monkey City]] and Level 5+ [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]. If other Jungle's Bounty abilities would be available, all of them would trigger simultaneously. It had a cap of $10,000 per use,<!--if trying the pool glitch with farm stacks, it would also be capped, but when?--> to limit cash exploits.
This ability had a 60 second cooldown, and had a full initial cooldown. It could only be activated up to 3 times per round for each Druid, and could not be activated after 3 minutes since the start of the round nor during the penalty timer in [[Boss Bloon Event]]s and CT Boss tiles.


==Gallery==
==Gallery==
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|zh-tw=藤蔓可創造威力更強的荊棘堆。叢林賞金技能:每次使用後生成現金和1條生命,此外,督伊德附近香蕉農場越多,則所獲現金越多。
|zh-tw=藤蔓可創造威力更強的荊棘堆。叢林賞金技能:每次使用後生成現金和1條生命,此外,督伊德附近香蕉農場越多,則所獲現金越多。
}}
}}
==References==
<references />


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