Jungle's Bounty (BTD6): Difference between revisions
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'''Jungle's Bounty''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It gains the | '''Jungle's Bounty''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It gains the Vine Crush ability, has +10 range (35 to 45), and its leftover vines are improved. At the end of each round, it produces $120 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades within range, plus one [[life]]. | ||
The leftover vine re-hits and refreshes pierce faster (from every 0.3s to 0.2s), its lifespan increased from 4.5s to 9s (12s with 0-4-1), base pierce from 20 to 30, and damage from 1 to 2. | ==Mechanics== | ||
===Vines=== | |||
The leftover vine re-hits and refreshes pierce faster (from every 0.3s to 0.2s), its lifespan increased from 4.5s to 9s (12s with 0-4-1), base pierce from 20 to 30, and damage from 1 to 2. | |||
== Vine Crush Ability == | ===End-of-round benefits=== | ||
At the end of each round, each Jungle's Bounty earns $120 base cash plus extra for every [[Banana Farm (BTD6)|Banana Farm]] and its upgrades within range, plus one [[life]]. The amount can be improved by external buffs such as [[Monkey City (BTD6)|Monkey City]] and Level 5+ [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]. | |||
*Base: +$10 | |||
*T1: +$20 | |||
*T2: +$30 | |||
*T3: +$60 | |||
*T4: +$120 | |||
*T5: +$120 | |||
=== Vine Crush Ability === | |||
{{Incomplete|add details}} | {{Incomplete|add details}} | ||
Vine Crush<ref name="v53.0-nk">{{cite|url=https://www.reddit.com/r/btd6/comments/1r2iecf/bloons_td_6_version_fifty_three_point_oh_update/|title=Bloons TD 6 version fifty three point oh - Update Notes!|publisher=Reddit, r/btd6}}</ref> immediately crushes 10 Bloons based on targeting priority of the Druid. Cooldown of 30 seconds. | |||
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==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{outdated|NEW v53.0 Druid means this section is obsolete}} | |||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Jungle's Bounty's main strength is as an income generator. While inefficient without stalling, it is the most powerful method of farming if done properly. By packing many Jungle's Bounty Druids together, a group of 0-0-0 {{BTD6|Banana Farm}}s can surround and boost their income drastically. Then, by stalling either {{BTD6|Camo Bloon}}s, {{BTD6|Lead Bloon}}s, or [[MOAB-Class Bloon]]s, the Druids can use as many abilities as possible each round. Once all the Druids are upgraded, the Banana Farms can be upgraded for maximum income. Both {{BTD6|Geraldo}} and {{BTD6|Obyn}} help with Druid farming, as Geraldo can use his [[Rejuv Potion]]s on the Druids and Obyn directly buffs their income. Obyn makes more money in total but makes stalling harder and is far weaker for any [[Boss]] kill the money affords. This strategy can start as early as round 50 but is most commonly set up after a tier 2 boss kill; any earlier than round 50 is unfeasible, mainly because a lengthy stall is very difficult to pull off at that stage of the game. | Jungle's Bounty's main strength is as an income generator. While inefficient without stalling, it is the most powerful method of farming if done properly. By packing many Jungle's Bounty Druids together, a group of 0-0-0 {{BTD6|Banana Farm}}s can surround and boost their income drastically. Then, by stalling either {{BTD6|Camo Bloon}}s, {{BTD6|Lead Bloon}}s, or [[MOAB-Class Bloon]]s, the Druids can use as many abilities as possible each round. Once all the Druids are upgraded, the Banana Farms can be upgraded for maximum income. Both {{BTD6|Geraldo}} and {{BTD6|Obyn}} help with Druid farming, as Geraldo can use his [[Rejuv Potion]]s on the Druids and Obyn directly buffs their income. Obyn makes more money in total but makes stalling harder and is far weaker for any [[Boss]] kill the money affords. This strategy can start as early as round 50 but is most commonly set up after a tier 2 boss kill; any earlier than round 50 is unfeasible, mainly because a lengthy stall is very difficult to pull off at that stage of the game. | ||
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==Update history== | ==Update history== | ||
{{BTD6 change list by upgrade|Druid|2|4}} | {{BTD6 change list by upgrade|Druid|2|4}} | ||
==Removed features==<!--or "legacy", whichever suits the guide--> | |||
===Jungle's Bounty Ability=== | |||
{{Outdated|I think its worth it to put this in a 'legacy' section to detail how the ability used to work.}} | |||
When activated, the Jungle's Bounty ability would grant $320, plus an extra $130 per [[Banana Farm (BTD6)|Banana Farm]] within range of this Druid, and 1 life. Its income was able to be boosted by [[Monkey City (BTD6)|Monkey City]] and Level 5+ [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]. If other Jungle's Bounty abilities would be available, all of them would trigger simultaneously. It had a cap of $10,000 per use,<!--if trying the pool glitch with farm stacks, it would also be capped, but when?--> to limit cash exploits. | |||
This ability had a 60 second cooldown, and had a full initial cooldown. It could only be activated up to 3 times per round for each Druid, and could not be activated after 3 minutes since the start of the round nor during the penalty timer in [[Boss Bloon Event]]s and CT Boss tiles. | |||
==Gallery== | ==Gallery== | ||
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|zh-tw=藤蔓可創造威力更強的荊棘堆。叢林賞金技能:每次使用後生成現金和1條生命,此外,督伊德附近香蕉農場越多,則所獲現金越多。 | |zh-tw=藤蔓可創造威力更強的荊棘堆。叢林賞金技能:每次使用後生成現金和1條生命,此外,督伊德附近香蕉農場越多,則所獲現金越多。 | ||
}} | }} | ||
==References== | |||
<references /> | |||
==Navigation== | ==Navigation== | ||
{{BTD6 druid nav}} | {{BTD6 druid nav}} | ||
{{BTD6 upgrade nav}} | {{BTD6 upgrade nav}} | ||