Fortified Bloon (BTD6): Difference between revisions

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|applies to=[[Lead Bloon (BTD6)|Lead Bloon]]s, [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, [[MOAB-Class Bloon]]s (except [[Boss Bloon|Boss Bloons]]), [[Golden Bloon (BTD6)|Golden Bloon]]s
|applies to=[[Lead Bloon (BTD6)|Lead Bloon]]s, [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, [[MOAB-Class Bloon]]s (except [[Boss Bloon|Boss Bloons]]), [[Golden Bloon (BTD6)|Golden Bloon]]s
}}
}}
'''Fortified Bloons''' are a type of [[Bloon Mod|Bloon Modifier]] in ''[[Bloons TD 6]]''. This property can be applied to [[Lead Bloon (BTD6)|Lead Bloons]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], [[MOAB-Class Bloon]]s, and [[Golden Bloon (BTD6)|Golden Bloons]]. Fortified Bloons require more damage to pop than their non-Fortified counterparts: Fortified Leads take 4 damage to pop, while fortified Ceramic and MOAB-Class Bloons take twice as much damage to pop. If a Fortified Bloon degrades to a layer that cannot be Fortified, its children will not be Fortified (e.g., popping a Fortified Ceramic will spawn two non-Fortified Rainbow Bloons), and Fortified [[Regrow Bloon (BTD6)|Regrow Bloon]]s will not regenerate their Fortified properties if they regrow to their initial layers.
'''Fortified Bloons''' are a type of [[Bloon Mod|Bloon Modifier]] in ''[[Bloons TD 6]]''. This property can be applied to [[Lead Bloon (BTD6)|Lead Bloons]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], [[MOAB-Class Bloon]]s, and [[Golden Bloon (BTD6)|Golden Bloons]]. Fortified Bloons require more damage to pop than their non-Fortified counterparts: Fortified Leads take 4 damage to pop, while fortified Ceramic and MOAB-Class Bloons take twice as much damage to pop. If a Fortified Bloon degrades to a layer that cannot be Fortified, its children will not be Fortified (e.g. popping a Fortified Ceramic will spawn two non-Fortified Rainbow Bloons), and Fortified [[Regrow Bloon (BTD6)|Regrow Bloon]]s will not regenerate their Fortified properties if they regrow to their initial layers.


While not technically a Fortified Bloon, [[Diamondback]]'s Rattle Tail is treated as Fortified by [[attack]]s that do more damage to Fortified Bloons.
While not technically a Fortified Bloon, [[Diamondback]]'s Rattle Tail is treated as Fortified by [[attack]]s that do more damage to Fortified Bloons.
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==Tips==
==Tips==
{{Strategy needed}}
{{Strategy needed}}
<!--{{BTD6 last updated|53.2|section=y}}-->
{{BTD6 last updated|53.2|section=y}}
*Few attacks and buffs output more flat damage to Fortified compared to non-Fortified. Generally speaking, bonus Fortified damage is helpful but not to the point of being able to have it revolved around.


==Related achievements==
==Related achievements==