Phayze: Difference between revisions
Qwertyxp2000 (talk | contribs) →Update history: ditto lych, vortex, dready |
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Upon reaching the first skull, Phayze gains a slow aura that reduces the attack speed of all towers on-screen, including [[Paragon]]s. This aura lasts for the rest of the current encounter and becomes stronger at each subsequent skull reached. Elite Phayze will additionally gain a stronger slow aura with every tier. | Upon reaching the first skull, Phayze gains a slow aura that reduces the attack speed of all towers on-screen, including [[Paragon]]s. This aura lasts for the rest of the current encounter and becomes stronger at each subsequent skull reached. Elite Phayze will additionally gain a stronger slow aura with every tier. | ||
===Boss Rush=== | ===[[Boss Rush]]=== | ||
<section begin="Boss Rush"/>In Boss Rush, Phayze's Reality Shield health scales in the same way as its base health. It moves at a speed value of 0.5 (0.02x Red Bloon speed), increased by 30% while shielded. Its Radar Jam cooldown starts at 32 seconds and reduces by 0.5% each time it pops until it reaches the minimum cooldown of 3.84 seconds. Each time it pops, it generates its Reality Shield but does not warp. Every 10 pops, it creates a portal or moves it to its current position.<section end="Boss Rush"/> | |||
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==Stats== | ==Stats== | ||