Phayze: Difference between revisions

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Upon reaching the first skull, Phayze gains a slow aura that reduces the attack speed of all towers on-screen, including [[Paragon]]s. This aura lasts for the rest of the current encounter and becomes stronger at each subsequent skull reached. Elite Phayze will additionally gain a stronger slow aura with every tier.
Upon reaching the first skull, Phayze gains a slow aura that reduces the attack speed of all towers on-screen, including [[Paragon]]s. This aura lasts for the rest of the current encounter and becomes stronger at each subsequent skull reached. Elite Phayze will additionally gain a stronger slow aura with every tier.


===Boss Rush===
===[[Boss Rush]]===
{{Incomplete|Elaborate more specifics of Boss Rush variant of Phayze}}
<section begin="Boss Rush"/>In Boss Rush, Phayze's Reality Shield health scales in the same way as its base health. It moves at a speed value of 0.5 (0.02x Red Bloon speed), increased by 30% while shielded. Its Radar Jam cooldown starts at 32 seconds and reduces by 0.5% each time it pops until it reaches the minimum cooldown of 3.84 seconds. Each time it pops, it generates its Reality Shield but does not warp. Every 10 pops, it creates a portal or moves it to its current position.<section end="Boss Rush"/>
In [[Boss Rush]], Phayze starts with 300 HP, and scales its health by +6.5% every tier. Phayze's shield starts with 100 HP, and scales its health by +6.5% every tier. Phayze moves at the same speed at all tiers, which is a speed value of 0.5 (0.02x red). While shielded, Phayze moves 30% faster at all tiers. Radar Jam cooldown starts at 32 seconds and is reduced by a rate of 0.5% every tier until the minimum cooldown of 3.84 seconds is reached. Every 10 tiers defeated, a portal is created or moved where Phayze was destroyed. Players begin with $2000 (+$200 with {{BTD6 mk|More Cash}}, +$250 with [[Starting Stash]]).


==Stats==
==Stats==