Spike Factory: Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "game appearances" to "appearances" |
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==Gameplay== | ==Gameplay== | ||
In ''[[Bloons TD 4]]'' and its ports, the Spike Factory is unlocked from the start of the game in later releases. It generates Road Spikes every round, which disappear after the round ends. | In ''[[Bloons TD 4]]'' and its ports, the Spike Factory is unlocked from the start of the game in later releases. It generates Road Spikes every round, which disappear after the round ends. | ||
In ''[[Bloons TD 5 | In ''[[Bloons TD 5]]'', ''[[Bloons TD Battles]]'', and ''[[Bloons Monkey City]]'', the Spike Factory returns. It was not in the {{flash version of|Bloons TD 5}} at launch, instead being added in a later update, but it was available at launch in the other games. Its top path increases the power of its spikes, and can convert them into spiked balls or mines. Its bottom path reduces its cooldown, and can deal more MOAB-class damage and produce a storm of spikes all over the track. Spikes last for a limited time or for one round, whichever comes first. | ||
In ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'', the Spike Factory is classified as a [[Support]] tower. Its top path upgrades and middle path upgrades are mostly the same, while its bottom path further increases the length spikes stay on the track. | In ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'', the Spike Factory is classified as a [[Support]] tower. Its top path upgrades and middle path upgrades are mostly the same, while its bottom path further increases the length spikes stay on the track. | ||