Erosion: Difference between revisions

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m Text replacement - "[[Bloons TD 6 v" to "[[Update history:Bloons TD 6/Version "
→Strategy: i'm not a dan expert but using him to teleport your towers seems like a really obvious strategy on this map
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==Strategy==
==Strategy==
Erosion is not particularly difficult outside of [[CHIMPS]] mode since towers sold by the eroding mechanic give back cash, though heroes shouldn't be placed on eroding land. However, the eroding mechanic, along with the extremely short length of the final track, makes Erosion a difficult Advanced map. Place as few towers as possible outside of the permanent platform in CHIMPS, as they don't give cash back once they sink. For the early game and mid-game, use global towers placed on the top-right or towers able to be teleported. Alternatively, Arctic Wind and its ice platforms can be used, now that itself is allowed to be placed on water.
{{BTD6 last updated|56.3|section=y}}
Erosion is not particularly difficult outside of [[CHIMPS]] mode since towers sold by the eroding mechanic give back cash, though Heroes shouldn't be placed on temporary land unless they can teleport away. However, the eroding mechanic, along with the extremely short length of the final track, makes Erosion a difficult Advanced map. Place as few towers as possible outside of the permanent platform in CHIMPS, as they don't give cash back once they sink. For the early game and mid-game, use global towers placed on the top-right or towers able to be teleported. Alternatively, Arctic Wind and its ice platforms can be used, now that itself is allowed to be placed on water.


===Recommended towers and upgrades===
===Recommended towers and upgrades===
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|[[File:BTD6 CorvusPortrait.png|x50px]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|His Spirit can pop Bloons from anywhere, and his Spear spell is very powerful throughout the early game. At level 7, he can use Spirit Walk to move to a new lane away from collapsing ice and constantly gain mana. During the mid-game, his Spellbook can save up titanic amounts of money for a solid tower that defeats the late-game, such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]]. In the late-game, Corvus still has solid utility with Ancestral Might and Overload.
|His Spirit can pop Bloons from anywhere, and his Spear spell is very powerful throughout the early game. At level 7, he can use Spirit Walk to move to a new lane away from collapsing ice and constantly gain mana. During the mid-game, his Spellbook can save up titanic amounts of money for a solid tower that defeats the late-game, such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]]. In the late-game, Corvus still has solid utility with Ancestral Might and Overload.
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|[[Dan D'Monke (BTD6)|Dan D'Monke]]
|[[File:BTD6 DanDMonkePortrait.png|x50px]]
|Similar to Corvus, Dan can use Reposition or Volant Strike at level 7 to teleport himself before the ice under him collapses. His main strength on this map is that Reposition can also teleport other towers, allowing shorter-range towers that excel on single-lane maps (such as [[Spike Factory (BTD6)|Spike Factories]]) to last for the whole game without a [[Support Chinook (BTD6)|Support Chinook]].
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|[[Psi (BTD6)|Psi]]
|[[Psi (BTD6)|Psi]]