User:Drgoku282/Legends: Difference between revisions

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{{Distinguish||text=[[Bloon Encounter (Frontier Legends)|Bloon Encounters]], which are the regular tower defense games}}{{Lede image|BTD6 EncountersDice.png|Dice icon that represents Random Encounters}}
{{Distinguish||text=[[Bloon Encounter (Frontier Legends)|Bloon Encounters]], which are the regular tower defense games}}{{Lede image|BTD6 EncountersDice.png|Dice icon that represents Random Encounters}}


'''Random Encounters''' are a game mechanic in the [[Frontier Legends|''Frontier Legends'']] DLC of Bloons TD 6. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will see a screen with a text box that describes some situation, and two of more options that [[Sheriff (BTD6)|Sheriff]] or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as [[Bananite]], [[Stamina]] or consumable items, modifying [[Trait|Traits]] of the [[Ranch Hand|Ranch Hands]], losing members of the Posse,  or even no consequences at all.
'''Random Encounters''' are a game mechanic in the [[Frontier Legends|''Frontier Legends'']] DLC of Bloons TD 6. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what [[Sheriff (BTD6)|Sheriff]] or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as [[Bananite]], [[Stamina]] or consumable items, modifying [[Trait|Traits]] of the [[Ranch Hand|Ranch Hands]], losing members of the Posse,  or even no consequences at all.


== Mechanics ==
== Mechanics ==
Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time:
Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time, most random situations are exclusive to certain triggers:
{| class="wikitable"
{| class="wikitable"
|+Random encounters
|+Random encounter triggers
!Type
!Type
!Notes
!Notes
Line 31: Line 31:
|60 minutes
|60 minutes
|}
|}
When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening.
If the Posse has Monkeys with the {{BTD6 trait|Fortunate}} or {{BTD6 trait|Happy-go-lucky}} the game will perform an additional RNG rolls (up to the number of Towers with the trait) if the outcome of the Random Encounter is not considered to be the "positive" one.


=== Lost Monkeys ===
=== Lost Monkeys ===
Line 40: Line 43:


* <code>MONKEY</code> refers to a member of the Posse.
* <code>MONKEY</code> refers to a member of the Posse.
* <code>TOWER</code> will be used if a second member is involved.
* <code>TOWER</code> and <code>PRIMATE</code> will be used if a second or third member is involved.
* Notes are indicated between parentheses.
* <code>TRAIT</code> represents a random trait.
 
* <code>#</code> represents a random number of rounds
{| class="wikitable" style="text-align:center"
* Notes not present in the in-game text are indicated between parentheses.
! colspan="4" |Situation
* The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column.
! colspan="2" |Option 1
! colspan="2" |Option 2
! colspan="2" |Option 3
|-
| colspan="4" rowspan="3" |
| colspan="2" |
| colspan="2" |
| colspan="2" |
|-
!Outcome
!Chance
!Outcome
!Chance
!Outcome
!Chance
|-
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|-
!NPC
!Campfire
!Area
!Defeat
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|}
 
=== Option 1 ===
{| class="wikitable"
!rowspan="2"|Situation and option(s)
!rowspan="2"|Trigger(s)
! colspan="2" |Choice 1
! colspan="2" |Choice 2
! colspan="2" |Choice 3
|-
!Outcome
!Chance
!Outcome
!Chance
!Outcome
!Chance
|-
| <code>MONKEY</code> has had enough of your lollygagging. That defeat was one too many!
#Say goodbye to <code>MONKEY</code>!
|Defeat
| Well, <code>MONKEY</code> has wandered off. They'll be out on the Frontier somewhere.
| 100%
|
|
|
|
|-
|rowspan="2"|That defeat was embarrassing for <code>MONKEY</code>, they decide they'll try their luck alone.
#Beg them to stay!
#You wish them well.
|rowspan="2" |Defeat
|<code>MONKEY</code> reconsiders and decides to stay.
|50%
| rowspan="2" |<code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
| rowspan="2" |100%
| rowspan="2" |
| rowspan="2" |
|-
|Your grovelling only makes it worse, <code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
|50%
|-
|rowspan="2"|After that last defeat, <code>MONKEY</code> feels like they're not cut out for this after all.
#That's not true!
#Maybe you're right.
|rowspan="2" |Defeat
|After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay.
|50%
| rowspan="2" |<code>MONKEY</code> goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere.
| rowspan="2" |100%
| rowspan="2" |
| rowspan="2" |
|-
|No matter what you say, <code>MONKEY</code> just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere.
|50%
|-
| After that defeat, <code>MONKEY</code> has decided they can find a better use for their talents elsewhere.
#If you say so.
|Defeat
| <code>MONKEY</code> has left your service. They'll be out on the Frontier somewhere.
| 100%
|
|
|
|
|-
|rowspan="3"|You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it.
#Let <code>MONKEY</code> give it a go.
#Surely <code>TOWER</code> deserves it the most.
#What? That's gross. Chuck it in the bin.
|rowspan="3" |NPC 2
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%)
|50%
|Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%)
|50%
| rowspan="3" colspan="2" | (Nothing happens)
|-
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
|30%
|Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
|30%
|-
|Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%)
|20%
|Coulda seen that coming. <code>TOWER</code> lost stamina. (-30%)
|20%
|}
 
=== Option 2 ===
{| class="wikitable"
{| class="wikitable"
! rowspan="2" |Situation
! rowspan="2" |Situation
Line 186: Line 57:
!Chance
!Chance
|-
|-
| <code>MONKEY</code> has had enough of your lollygagging. That defeat was one too many!
| <code>MONKEY</code> has had enough of your lollygagging. That defeat was one too many!<!-- Abandon_01 -->
|Say goodbye to <code>MONKEY</code>!
|Say goodbye to <code>MONKEY</code>!
| Well, <code>MONKEY</code> has wandered off. They'll be out on the Frontier somewhere.
| Well, <code>MONKEY</code> has wandered off. They'll be out on the Frontier somewhere.
Line 192: Line 63:
|Defeat
|Defeat
|-
|-
| rowspan="3" |That defeat was embarrassing for <code>MONKEY</code>, they decide they'll try their luck alone.
| rowspan="3" |That defeat was embarrassing for <code>MONKEY</code>, they decide they'll try their luck alone.<!-- Abandon_02 -->
| rowspan="2" |Beg them to stay!
| rowspan="2" |Beg them to stay!
|<code>MONKEY</code> reconsiders and decides to stay.
|<code>MONKEY</code> reconsiders and decides to stay.
|50%
|50%*
| rowspan="3" |Defeat
| rowspan="3" |Defeat
|-
|-
Line 205: Line 76:
|100%
|100%
|-
|-
| rowspan="3" |After that last defeat, <code>MONKEY</code> feels like they're not cut out for this after all.
| rowspan="3" |After that last defeat, <code>MONKEY</code> feels like they're not cut out for this after all.<!-- Abandon_03 -->
| rowspan="2" |That's not true!
| rowspan="2" |That's not true!
|After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay.
|After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay.
|50%
|50%*
| rowspan="3" |Defeat
| rowspan="3" |Defeat
|-
|-
Line 218: Line 89:
|100%
|100%
|-
|-
| After that defeat, <code>MONKEY</code> has decided they can find a better use for their talents elsewhere.
| After that defeat, <code>MONKEY</code> has decided they can find a better use for their talents elsewhere.<!-- Abandon_04 -->
|If you say so.
|If you say so.
| <code>MONKEY</code> has left your service. They'll be out on the Frontier somewhere.
| <code>MONKEY</code> has left your service. They'll be out on the Frontier somewhere.
Line 224: Line 95:
|Defeat
|Defeat
|-
|-
| rowspan="7" |You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it.
| rowspan="7" |You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it.<!-- BuffOrDebuff_01 -->
| rowspan="3" |Let <code>MONKEY</code> give it a go.
| rowspan="3" |Let <code>MONKEY</code> give it a go.
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%)
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%)
|50%
|50%*
| rowspan="7" |(2)
| rowspan="7" |(2)
|-
|-
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
|30%
|30%*
|-
|-
|Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%)
|Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%)
Line 238: Line 109:
| rowspan="3" |Surely <code>TOWER</code> deserves it the most.
| rowspan="3" |Surely <code>TOWER</code> deserves it the most.
|Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%)
|Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%)
|50%
|50%*
|-
|-
|Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
|Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
|30%
|30%*
|-
|-
|Coulda seen that coming. <code>TOWER</code> lost stamina. (-30%)
|Coulda seen that coming. <code>TOWER</code> lost stamina. (-30%)
Line 249: Line 120:
|(Nothing happens)
|(Nothing happens)
|100%
|100%
|}
=== Option 3 ===
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
! colspan="2" |Choice 2
|-
|-
| colspan="4" rowspan="3" |There's a cross drawn on the ground. Must be buried treasure!
| rowspan="4" |There's a cross drawn on the ground. Must be buried treasure!<!-- BuriedTreasure_01 -->
| colspan="2" |Dig it up!
| rowspan="3" |Dig it up!
| colspan="2" |Leave it be.
|A jar of Banana Cookies! They look fresh too!
|40%*
| rowspan="4" |(8)
|-
|A Health Potion!
|40%*
|-
|Nothing there. Maybe it was a prank. (No effect)
|20%
|-
|Leave it be.
|(Nothing happens)
|100%
|-
|-
!Outcome
| rowspan="4" |<code>MONKEY</code> is bored and pulls out a deck of cards from their pocket, who wants to play?<!-- Cards_01 -->
!Chance
| rowspan="3" |You're on!
!Outcome
|Everyone got really into it and made a fun memory, let's play again some time! They're all {{BTD6 trait|Rarin'}} for 1 round.
!Chance
|30%*
| rowspan="4" |(2)
|-
|-
|A jar of Banana Cookies! They look fresh too!
|It was kind of fun, but <code>MONKEY</code> kept winning. They're {{BTD6 trait|Rarin'}} for 1 round.
Everyone else is tired. (-5% Stamina)
|40%
|40%
| colspan="2" rowspan="3" |No effect
|-
|-
!NPC
|Turns out <code>MONKEY</code> was cheating, which ruined the game for everyone. They'll be {{BTD6 trait|Boot-draggin'}} for 1 round.
!Campfire
|30%
!Area
|-
!Defeat
|Not right now.
|A Health Potion!
|(Nothing happens)
|40%
|100%
|-
| rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are having an argument about who can see the farthest.<!-- ChoosingSides_01 -->
|Side with <code>MONKEY</code>.
|<code>MONKEY</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>MONKEY</code> for 20 active rounds!
<code>TOWER</code> is so offended, they lost stamina! (-10%)
|100%
| rowspan="2" |Campfire
Area
|-
|Side with <code>TOWER</code>.
|<code>TOWER</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>TOWER</code> for 20 active rounds!
<code>MONKEY</code> is so offended, they lost stamina! (-10%)
|100%
|-
| rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are yelling at each other, both saying the other one has to leave. Who do you dismiss?<!-- ChoosingSides_02 -->
|Dismiss <code>MONKEY</code>.
|<code>TOWER</code> is grateful, and gets a discounted upgrade! (50%)
<code>MONKEY</code> leaves your Posse. They'll be out on the Frontier somewhere.
|100%
| rowspan="2" |Defeat
|-
|Dismiss <code>TOWER</code>.
|<code>MONKEY</code> is grateful, and gets a discounted upgrade! (50%)
<code>TOWER</code> leaves your Posse. They'll be out on the Frontier somewhere.
|100%
|-
| rowspan="3" |<code>MONKEY</code> challenges <code>TOWER</code> to a two-steppin' dance battle and they want you to judge! Who's got the better moves?"<!-- DanceBattle_01 -->
|<code>MONKEY</code> has the cooler moves.
|<code>MONKEY</code> is pumped! They get <code>TRAIT</code> for <code>#</code> active rounds.
|100%
| rowspan="3" |Campfire
Area
|-
|<code>TOWER</code> has the cooler moves.
|<code>TOWER</code> is pumped! They get <code>TRAIT</code> for <code>#</code> active rounds.
|100%
|-
| colspan="3" |Possible traits are: {{BTD6 trait|Crackshot}}, {{BTD6 trait|Rapid-fire}} or {{BTD6 trait|Brutal}}. Lasts between 3 and 10 rounds.
|-
| rowspan="3" |<code>MONKEY</code> thinks they spotted a chest somewhere on the Frontier.<!-- DangerLoot_01 -->
| rowspan="2" |You know a good opportunity when you see one. Send <code>MONKEY</code> to look.
|Success! <code>MONKEY</code> found the chest and returned with 700 Bananite!
|70%*
| rowspan="3" |(8)
|-
|<code>MONKEY</code> has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere.
|30%
|-
|Seems risky. Ignore the potential loot.
|(Nothing happens)
|100%
|-
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{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
! colspan="2" |Choice 2
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| colspan="4" rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are having an argument about who can see the farthest.
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| colspan="2" |Side with <code>MONKEY</code>.
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| colspan="2" |Side with <code>TOWER</code>.
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!Outcome
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!Chance
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!Outcome
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!Chance
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!NPC
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!Campfire
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!Area
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!Defeat
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| rowspan="2" |<code>MONKEY</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>MONKEY</code> for 20 active rounds!
|
<code>TOWER</code> is so offended, they lost stamina! (-10%)
| rowspan="2" |100%
| rowspan="2" |<code>TOWER</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>TOWER</code> for 20 active rounds!
<code>MONKEY</code> is so offended, they lost stamina! (-10%)
| rowspan="2" |100%
|-
|-
|{{N}}
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|{{Y}}
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|{{Y}}
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|{{N}}
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|}
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{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
! colspan="2" |Choice 2
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| colspan="4" rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are yelling at each other, both saying the other one has to leave. Who do you dismiss?
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| colspan="2" |Dismiss <code>MONKEY</code>.
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| colspan="2" |Dismiss <code>TOWER</code>.
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!Outcome
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!Chance
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!Outcome
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!Chance
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!NPC
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!Campfire
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!Area
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!Defeat
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| rowspan="2" |<code>TOWER</code> is grateful, and gets a discounted upgrade! (50%)
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<code>MONKEY</code> leaves your Posse. They'll be out on the Frontier somewhere.
| rowspan="2" |100%
| rowspan="2" |<code>MONKEY</code> is grateful, and gets a discounted upgrade! (50%)
<code>TOWER</code> leaves your Posse. They'll be out on the Frontier somewhere.
| rowspan="2" |100%
|-
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|{{N}}
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|{{N}}
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|{{N}}
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|{{Y}}
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{{Clear}}{{BTD6 legend nav}}
|}{{Clear}}{{BTD6 legend nav}}

Revision as of 23:38, 25 April 2026

This is where I do Legends-related stuff before it is ready for main

random encounter article I guess

Not to be confused with Bloon Encounters, which are the regular tower defense games.
Dice icon that represents Random Encounters

Random Encounters are a game mechanic in the Frontier Legends DLC of Bloons TD 6. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what Sheriff or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as Bananite, Stamina or consumable items, modifying Traits of the Ranch Hands, losing members of the Posse, or even no consequences at all.

Mechanics

Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time, most random situations are exclusive to certain triggers:

Random encounter triggers
Type Notes Minimum cooldown
NPC Monkey It is triggered when Sheriff interacts or collides with a Monkey NPC with simpler facial features from the Legends art style. It will spawn within 10 tiles from Sheriff and run towards him. 35 minutes
Campfire Triggers when Sheriff activates a Campfire. 10 minutes
Area Triggers when Sheriff enters a different area. 10 minutes
Defeat When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire 60 minutes

When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening.

If the Posse has Monkeys with the Fortunate or Happy-go-lucky the game will perform an additional RNG rolls (up to the number of Towers with the trait) if the outcome of the Random Encounter is not considered to be the "positive" one.

Lost Monkeys

This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine what happens when 4 monkeys are lost, is the oldest one lost forever or does the game not present wiht more of such events at all?

When the Posse loses a member, the tower will not be completely lost, instead, when Sheriff enters an Area there is a 30% chance that the lost Monkey will appear somewhere at that location and if it triggers, it will stay there until Sheriff interacts with it which starts another Random Encounter where the player can decide to welcome the Tower back to the Ranch Hands, dismiss it or come back later. Up to 4 Monkeys can be lost at the same time.

List of Random Encounters

Notes:

  • MONKEY refers to a member of the Posse.
  • TOWER and PRIMATE will be used if a second or third member is involved.
  • TRAIT represents a random trait.
  • # represents a random number of rounds
  • Notes not present in the in-game text are indicated between parentheses.
  • The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column.
Situation Options Outcome Triggers
Text Chance
MONKEY has had enough of your lollygagging. That defeat was one too many! Say goodbye to MONKEY! Well, MONKEY has wandered off. They'll be out on the Frontier somewhere. 100% Defeat
That defeat was embarrassing for MONKEY, they decide they'll try their luck alone. Beg them to stay! MONKEY reconsiders and decides to stay. 50%* Defeat
Your grovelling only makes it worse, MONKEY has left your Posse. They'll be out on the Frontier somewhere. 50%
You wish them well. MONKEY has left your Posse. They'll be out on the Frontier somewhere. 100%
After that last defeat, MONKEY feels like they're not cut out for this after all. That's not true! After a pep talk, MONKEY feels re-energised and decides to stay. 50%* Defeat
No matter what you say, MONKEY just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere. 50%
Maybe you're right. MONKEY goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere. 100%
After that defeat, MONKEY has decided they can find a better use for their talents elsewhere. If you say so. MONKEY has left your service. They'll be out on the Frontier somewhere. 100% Defeat
You find a curious chunk of mud sticking to your shoe. MONKEY and TOWER offer to taste test it. Let MONKEY give it a go. Lucky! MONKEY got Molasses for 15 rounds
Stamina Gained! (100%)
50%* (2)
Lucky! MONKEY got Adhesive for 15 rounds
Stamina Gained! (200%)
30%*
Coulda seen that coming. MONKEY lost stamina. (-30%) 20%
Surely TOWER deserves it the most. Lucky! TOWER got Molasses for 15 rounds
Stamina Gained! (100%)
50%*
Lucky! TOWER got Adhesive for 15 rounds
Stamina Gained! (200%)
30%*
Coulda seen that coming. TOWER lost stamina. (-30%) 20%
What? That's gross. Chuck it in the bin. (Nothing happens) 100%
There's a cross drawn on the ground. Must be buried treasure! Dig it up! A jar of Banana Cookies! They look fresh too! 40%* (8)
A Health Potion! 40%*
Nothing there. Maybe it was a prank. (No effect) 20%
Leave it be. (Nothing happens) 100%
MONKEY is bored and pulls out a deck of cards from their pocket, who wants to play? You're on! Everyone got really into it and made a fun memory, let's play again some time! They're all Rarin' for 1 round. 30%* (2)
It was kind of fun, but MONKEY kept winning. They're Rarin' for 1 round.

Everyone else is tired. (-5% Stamina)

40%
Turns out MONKEY was cheating, which ruined the game for everyone. They'll be Boot-draggin' for 1 round. 30%
Not right now. (Nothing happens) 100%
MONKEY and TOWER are having an argument about who can see the farthest. Side with MONKEY. MONKEY is chuffed! You can call them Spotter MONKEY for 20 active rounds!

TOWER is so offended, they lost stamina! (-10%)

100% Campfire

Area

Side with TOWER. TOWER is chuffed! You can call them Spotter TOWER for 20 active rounds!

MONKEY is so offended, they lost stamina! (-10%)

100%
MONKEY and TOWER are yelling at each other, both saying the other one has to leave. Who do you dismiss? Dismiss MONKEY. TOWER is grateful, and gets a discounted upgrade! (50%)

MONKEY leaves your Posse. They'll be out on the Frontier somewhere.

100% Defeat
Dismiss TOWER. MONKEY is grateful, and gets a discounted upgrade! (50%)

TOWER leaves your Posse. They'll be out on the Frontier somewhere.

100%
MONKEY challenges TOWER to a two-steppin' dance battle and they want you to judge! Who's got the better moves?" MONKEY has the cooler moves. MONKEY is pumped! They get TRAIT for # active rounds. 100% Campfire

Area

TOWER has the cooler moves. TOWER is pumped! They get TRAIT for # active rounds. 100%
Possible traits are: Crackshot, Rapid-fire or Brutal. Lasts between 3 and 10 rounds.
MONKEY thinks they spotted a chest somewhere on the Frontier. You know a good opportunity when you see one. Send MONKEY to look. Success! MONKEY found the chest and returned with 700 Bananite! 70%* (8)
MONKEY has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere. 30%
Seems risky. Ignore the potential loot. (Nothing happens) 100%