Mega Massive Munitions Factory: Difference between revisions

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→Strategy: thanks Jakkilip: https://www.reddit.com/r/btd6/comments/1td8lqe/freeplay_towers_performance_graphs_v54_226_tower/
knowledge check
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===Main attack===
===Main attack===
{{screenshot needed|Munitions Factory with Giant Mines}}
{{screenshot needed|Munitions Factory with Giant Mines}}
The Mega Massive Munitions Factory's main [[attack]] deploys giant spike-storming mines in its radius. Like [[Super Mines (BTD6)|Super Mines]], they generate small explosions with 30 radius each time a Bloon touches them, which deal extra damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s and [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s (but not [[Dreadbloon (BTD6)|Dreadbloon]]'s Ceramic Armor Shell). When they expire, by running out of [[pierce]], after 5 minutes,<!--300s--> after 5 [[round]]s, or before a [[Boss Bloon]] starts spawning (whichever comes first), they spawn a storm of 10 spike piles that each last for 9 to 11 seconds at random and can carry over one round. All [[projectile]]s deal [[Damage type|Normal-type]] [[damage]] and can hit [[Camo Bloon (BTD6)|Camo Bloon]]s. The mines, explosions, and spike piles all benefit from {{BTD6 mk|One More Spike}}, but not {{BTD6 mk|Very Shreddy}}.
The Mega Massive Munitions Factory's main [[attack]] deploys giant spike-storming mines in its radius. Like [[Super Mines (BTD6)|Super Mines]], they generate small explosions with 30 radius each time a Bloon touches them, which deal extra damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s and [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s (but not [[Dreadbloon (BTD6)|Dreadbloon]]'s Ceramic Armor Shell). When they expire, by running out of [[pierce]], after 5 minutes,<!--300s--> after 5 [[round]]s, or before a [[Boss Bloon]] starts spawning (whichever comes first), they spawn a storm of 10 spike piles that each last for 9 to 11 seconds at random and can carry over one round. All [[projectile]]s deal [[Damage type|Normal-type]] [[damage]] and can hit [[Camo Bloon (BTD6)|Camo Bloon]]s.


This attack has the same [[targeting option]]s as [[Smart Spikes (BTD6)|Smart Spikes]], except ordered Normal, Set Target, Automatic, and Close instead of Normal, Close, Smart, Set Target, and Automatic.
This attack has the same [[targeting option]]s as [[Smart Spikes (BTD6)|Smart Spikes]], except ordered Normal, Set Target, Automatic, and Close instead of Normal, Close, Smart, Set Target, and Automatic.
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*Carpet of Spikes deal 30 damage, +300 MOAB-class damage, and +800 Boss damage.
*Carpet of Spikes deal 30 damage, +300 MOAB-class damage, and +800 Boss damage.


===Monkey Knowledge===
===Monkey Knowledge interactions===
{{empty|section=y|Add all MK that apply (though other sections already have SOME mention of what MK applies and not)}}
*{{BTD6 mk|One More Spike}}: Affects all projectiles (except ones with pierce caps).
*{{BTD6 mk|Very Shreddy}}: No effect.


==Abilities==
==Abilities==
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'''Spikeageddon'''<ref name="48.0 preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1jllnb3/bloons_td_6_v480_update_preview/|title=Bloons TD 6 v48.0 - Update Preview!|publisher=Reddit|retrieved=27 mar 2025}}</ref> causes the Mega Massive Munitions Factory to launch land mines (resembling [[Perma-Spike (BTD6)|Perma-Spike]] spikes every 0.6s, but rounded and smaller) into the air that land on roughly equally spaced intervals across each path, starting at the exit and moving towards the entrance (reversed on [[Reverse (BTD6)|Reverse]] mode). It attempts to place up to 25 mines across each path and spread them at least 60 units apart from each other (before they are randomly spread by up to 15 units in either direction), but will place fewer than 25 mines if the track is not long enough. The rate of making land mines is not affected by degrees or external speed buffs.
'''Spikeageddon'''<ref name="48.0 preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1jllnb3/bloons_td_6_v480_update_preview/|title=Bloons TD 6 v48.0 - Update Preview!|publisher=Reddit|retrieved=27 mar 2025}}</ref> causes the Mega Massive Munitions Factory to launch land mines (resembling [[Perma-Spike (BTD6)|Perma-Spike]] spikes every 0.6s, but rounded and smaller) into the air that land on roughly equally spaced intervals across each path, starting at the exit and moving towards the entrance (reversed on [[Reverse (BTD6)|Reverse]] mode). It attempts to place up to 25 mines across each path and spread them at least 60 units apart from each other (before they are randomly spread by up to 15 units in either direction), but will place fewer than 25 mines if the track is not long enough. The rate of making land mines is not affected by degrees or external speed buffs.


Each land mine explodes on contact with the first Bloon, after 6 minutes and 40 seconds, or after 5 rounds, whichever comes first. It generates an explosion and spawns three spikes (resembling [[Deadly Spikes (BTD6)|Deadly Spikes]]) that each last for up to 5 minutes or 5 rounds. The explosion and spikes both benefit from {{BTD6 mk|One More Spike}}, but not {{BTD6 mk|Very Shreddy}}.
Each land mine explodes on contact with the first Bloon, after 6 minutes and 40 seconds, or after 5 rounds, whichever comes first. It generates an explosion and spawns three spikes (resembling [[Deadly Spikes (BTD6)|Deadly Spikes]]) that each last for up to 5 minutes or 5 rounds.


Activating the ability while there are still any mines on the screen from the previous activation (not counting spikes spawned from detonated mines) detonates all the mines instantly instead of spawning more mines. It has a base cooldown of 75 seconds.
Activating the ability while there are still any mines on the screen from the previous activation (not counting spikes spawned from detonated mines) detonates all the mines instantly instead of spawning more mines. It has a base cooldown of 75 seconds.