MOAR: Difference between revisions
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|speed =2.75 (tutorial)<br>3.25 (normal) | |speed =2.75 (tutorial)<br>3.25 (normal) | ||
|weight=0.5 | |weight=0.5 | ||
|cost =200 | |cost =150 (checkpoint 2)<br>200 (checkpoint 4) | ||
|boss=y | |boss=y | ||
}} | }} | ||
| Line 22: | Line 22: | ||
==Upgrade tiers== | ==Upgrade tiers== | ||
===Checkpoint 2 version=== | |||
{|class="wikitable" | |||
!Tier | |||
!Budget cost | |||
!Health | |||
!Boss speed | |||
!Spawned Bloon speed | |||
!Spawn interval | |||
!Spawned Bloon layers | |||
!Starting phase | |||
|- | |||
!2 | |||
|50 | |||
|×1 | |||
|×1.25 | |||
|×1 | |||
|×1 | |||
| +0 | |||
| +0 | |||
|- | |||
!3 | |||
|100 | |||
|×1 | |||
|×1.25 | |||
|×1 | |||
|×1 | |||
| +0 | |||
| +0 | |||
|- | |||
!4 | |||
|150 | |||
|×1.25 | |||
|×1.25 | |||
|×1 | |||
|×1 | |||
| +0 | |||
| +0 | |||
|- | |||
!5 | |||
|200 | |||
|×1.25 | |||
|×1.25 | |||
|×1.125 | |||
|×1 | |||
| +1 | |||
| +0 | |||
|- | |||
!6 | |||
|250 | |||
|×1.25 | |||
|×1.5 | |||
|×1.125 | |||
|×1 | |||
| +1 | |||
| +0 | |||
|- | |||
!7 | |||
|300 | |||
|×1.25 | |||
|×1.5 | |||
|×1.25 | |||
|×1 | |||
| +1 | |||
| +0 | |||
|- | |||
!8 | |||
|350 | |||
|×1.5 | |||
|×1.5 | |||
|×1.25 | |||
|×1 | |||
| +2 | |||
| +0 | |||
|- | |||
!9 | |||
|400 | |||
|×1.5 | |||
|×1.5 | |||
|×1.25 | |||
|×1 | |||
| +2 | |||
| +0 | |||
|- | |||
!10 | |||
|450 | |||
|×1.5 | |||
|×1.75 | |||
|×1.25 | |||
|×1 | |||
| +2 | |||
| +0 | |||
|- | |||
!11 | |||
|660 | |||
|×1.5 | |||
|×1.75 | |||
|×1.25 | |||
|×1 | |||
| +2 | |||
| +0 | |||
|- | |||
!12 | |||
|870 | |||
|×1.75 | |||
|×1.75 | |||
|×1.375 | |||
|×1 | |||
| +3 | |||
| +0 | |||
|- | |||
!13 | |||
|1080 | |||
|×1.75 | |||
|×1.75 | |||
|×1.375 | |||
|×1 | |||
| +3 | |||
| +0 | |||
|- | |||
!14 | |||
|1290 | |||
|×1.75 | |||
|×2 | |||
|×1.375 | |||
|×1 | |||
| +3 | |||
| +0 | |||
|- | |||
!15 | |||
|1500 | |||
|×2.5 | |||
|×2 | |||
|×1.375 | |||
|×1 | |||
| +3 | |||
| +0 | |||
|- | |||
!16 | |||
|1710 | |||
|×2.5 | |||
|×2 | |||
|×1.5 | |||
|×1 | |||
| +4 | |||
| +0 | |||
|- | |||
!17 | |||
|1920 | |||
|×2.5 | |||
|×2.5 | |||
|×1.5 | |||
|×1 | |||
| +4 | |||
| +0 | |||
|- | |||
!18 | |||
|2130 | |||
|×2.5 | |||
|×2.5 | |||
|×1.5 | |||
|×1 | |||
| +4 | |||
| +0 | |||
|- | |||
!19 | |||
|2340 | |||
|×3 | |||
|×3 | |||
|×1.75 | |||
|×1 | |||
| +4 | |||
| +0 | |||
|- | |||
!20 | |||
|2550 | |||
|×3 | |||
|×3 | |||
|×1.75 | |||
|×1 | |||
| +5 | |||
| +0 | |||
|} | |||
===Checkpoint 4 version=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Tier | !Tier | ||
Latest revision as of 02:28, 26 May 2026
Not to be confused with MOAB.
For the Boomerang Monkey upgrade, see M.O.A.R Glaives (disambiguation).
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
MOAR
| Base health | 700 (tutorial) 750 (checkpoint 2) 1,000 (checkpoint 4) | |
|---|---|---|
| Base RBE | 700 (tutorial) 750 (checkpoint 2) 1,000 (checkpoint 4) | |
| Layers | 1 | |
| Base speed | 2.75 (tutorial) 3.25 (normal) | |
| Weight | 0.5 | |
| Parent of | — | |
| Child of | — | |
The MOAR is a type of Boss Bloon in Bloons Blitz, and the first Boss Bloon the player fights. It is a large Red Bloon that flies around the arena erratically while spawning Bloons, periodically doing a slam attack that spawns lots of Bloons in a ring around itself.
Behavior
[edit | edit source]| This section is empty. You can help out by adding to it. |
Upgrade tiers
[edit | edit source]Checkpoint 2 version
[edit | edit source]| Tier | Budget cost | Health | Boss speed | Spawned Bloon speed | Spawn interval | Spawned Bloon layers | Starting phase |
|---|---|---|---|---|---|---|---|
| 2 | 50 | ×1 | ×1.25 | ×1 | ×1 | +0 | +0 |
| 3 | 100 | ×1 | ×1.25 | ×1 | ×1 | +0 | +0 |
| 4 | 150 | ×1.25 | ×1.25 | ×1 | ×1 | +0 | +0 |
| 5 | 200 | ×1.25 | ×1.25 | ×1.125 | ×1 | +1 | +0 |
| 6 | 250 | ×1.25 | ×1.5 | ×1.125 | ×1 | +1 | +0 |
| 7 | 300 | ×1.25 | ×1.5 | ×1.25 | ×1 | +1 | +0 |
| 8 | 350 | ×1.5 | ×1.5 | ×1.25 | ×1 | +2 | +0 |
| 9 | 400 | ×1.5 | ×1.5 | ×1.25 | ×1 | +2 | +0 |
| 10 | 450 | ×1.5 | ×1.75 | ×1.25 | ×1 | +2 | +0 |
| 11 | 660 | ×1.5 | ×1.75 | ×1.25 | ×1 | +2 | +0 |
| 12 | 870 | ×1.75 | ×1.75 | ×1.375 | ×1 | +3 | +0 |
| 13 | 1080 | ×1.75 | ×1.75 | ×1.375 | ×1 | +3 | +0 |
| 14 | 1290 | ×1.75 | ×2 | ×1.375 | ×1 | +3 | +0 |
| 15 | 1500 | ×2.5 | ×2 | ×1.375 | ×1 | +3 | +0 |
| 16 | 1710 | ×2.5 | ×2 | ×1.5 | ×1 | +4 | +0 |
| 17 | 1920 | ×2.5 | ×2.5 | ×1.5 | ×1 | +4 | +0 |
| 18 | 2130 | ×2.5 | ×2.5 | ×1.5 | ×1 | +4 | +0 |
| 19 | 2340 | ×3 | ×3 | ×1.75 | ×1 | +4 | +0 |
| 20 | 2550 | ×3 | ×3 | ×1.75 | ×1 | +5 | +0 |
Checkpoint 4 version
[edit | edit source]| Tier | Budget cost | Health | Boss speed | Spawned Bloon speed | Spawn interval | Spawned Bloon layers | Starting phase |
|---|---|---|---|---|---|---|---|
| 2 | 50 | ×1 | ×1.25 | ×1 | ×1 | +0 | +0 |
| 3 | 150 | ×1 | ×1.25 | ×1 | ×1 | +0 | +0 |
| 4 | 250 | ×1.5 | ×1.25 | ×1 | ×1 | +1 | +0 |
| 5 | 350 | ×1.5 | ×1.125 | ×1 | ×1 | +1 | +0 |
| 6 | 450 | ×1.5 | ×1.125 | ×1.25 | ×1 | +1 | +0 |
| 7 | 550 | ×1.5 | ×1.125 | ×1.25 | ×1 | +2 | +0 |
| 8 | 650 | ×2 | ×1.125 | ×1.5 | ×1 | +2 | +0 |
| 9 | 750 | ×2 | ×1.25 | ×1.5 | ×1 | +2 | +0 |
| 10 | 850 | ×2 | ×1.25 | ×1.5 | ×1 | +2 | +0 |
| 11 | 950 | ×2 | ×1.25 | ×1.5 | ×1 | +3 | +0 |
| 12 | 1255 | ×2.25 | ×1.25 | ×1.75 | ×1 | +3 | +0 |
| 13 | 1560 | ×2.25 | ×1.375 | ×1.75 | ×1 | +3 | +0 |
| 14 | 1865 | ×2.25 | ×1.375 | ×1.75 | ×1 | +3 | +0 |
| 15 | 2170 | ×2.25 | ×1.375 | ×1.75 | ×1 | +4 | +0 |
| 16 | 2475 | ×2.5 | ×1.375 | ×1.75 | ×1 | +4 | +0 |
| 17 | 2780 | ×2.5 | ×1.5 | ×2 | ×1 | +4 | +0 |
| 18 | 3085 | ×2.5 | ×1.5 | ×2 | ×1 | +4 | +0 |
| 19 | 3390 | ×2.5 | ×1.75 | ×2 | ×1 | +5 | +0 |
| 20 | 3695 | ×3 | ×2.5 | ×1.75 | ×1 | +5 | +0 |
Gallery
[edit | edit source]| This section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Navigation
[edit | edit source]| Bloons in Bloons Blitz | ||||||||
|---|---|---|---|---|---|---|---|---|
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| Red Bloons | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
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| Gallery | ||||||||||