Update history:Bloons TD 6/Version 38.0: Difference between revisions

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{{BTD6 tower changes
{{BTD6 tower changes
| quote 1 = We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius.
| quote 1 = We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius.
| quote 1 tiers = xx4;xx5
| version = 38.0
| version = 38.0
| tower = Ninja Monkey
| tower = Ninja Monkey
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| changes 1 = *{{nerf|Range decreased|47 units|40 units}}
| changes 1 = *{{nerf|Range decreased|47 units|40 units}}
**{{neutral|Seeking Shuriken crosspath is unchanged}}
**{{neutral|Seeking Shuriken crosspath is unchanged}}
| quote 2 = We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart.
| changes 2 tiers = 0x1;0x2;0x3
| changes 2 tiers = 0x1;0x2;0x3
| changes 2 = *{{buff|Range increased|40 units|47 units}}
| changes 2 = *{{buff|Range increased|40 units|47 units}}
**{{neutral|Ninja Discipline crosspath is unchanged}}
**{{neutral|Ninja Discipline crosspath is unchanged}}
| quote 3 = As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius.
| changes 3 tiers = XX4;XX5
| changes 3 tiers = XX4;XX5
| changes 3 = *{{buff|Range increased|40 units|55 units}}
| changes 3 = *{{buff|Range increased|40 units|55 units}}
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| changes 4 tiers = XX4
| changes 4 tiers = XX4
| changes 4 = *{{nerf|name=Sticky Bomb|No longer has 50% more range than the base attack|note=Master Bomber's Sticky Bombs still have full map range}}
| changes 4 = *{{nerf|name=Sticky Bomb|No longer has 50% more range than the base attack|note=Master Bomber's Sticky Bombs still have full map range}}
| quote 2 tiers = 1xx+;xx1+
| quote 2 = We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart.
| quote 3 tiers = xx4;xx5
| quote 2 tiers = 1xx+;xx1;xx2;xx3
|changes 5 tiers=5x0|changes 5=*{{nerf|Range decreased|57 units|50 units}}
|changes 5 tiers=5x0|changes 5=*{{nerf|Range decreased|57 units|50 units}}
**{{neutral|Seeking Shuriken crosspath is unchanged}}
**{{neutral|Seeking Shuriken crosspath is unchanged}}