Bloon Circles (BTD5): Difference between revisions

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{{for|the map in the [[Bloons TD Battles (mobile)|mobile version of Bloons TD Battles]]|Bloon Circles (Battles)}}
{{for|the map in the [[Bloons TD Battles (multiplatform)|multiplatform version of Bloons TD Battles]]|Bloon Circles (Battles)}}
{{screenshot needed|console version}}
{{screenshot needed|console version}}
{{BTD5 track info
{{BTD5 track info

Revision as of 03:43, 10 June 2026

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The editor that added this notice elaborates: console version
Bloon Circles
Difficulty Intermediate
Entrances 1
Exits 2
Tunnels 0
Water? No
Music Volcano Theme
Availability
Multiplatform version Solo Win 3 Beginner tracks
Co-op Unavailable
Console version Solo Win 3 Beginner tracks
Co-op Unavailable
Flash version Solo Unlocked by default
Co-op Unavailable
Deluxe Unlocked by default
Path lengths (units)
Path Flash Mobile
Lower 1593.53 1097.48
Upper 1658.94 1024.57

Bloon Circles is an Intermediate track in Bloons TD 5. It takes place in a large field of wheat that has many perfect circle shapes carved through it; the track is based on the types of real world crop circles that have generated numerous hoaxes and conspiracy theories.

Layout

Bloons enter from the top-left corner and exit at the bottom-right. The path immediately splits after a straightaway as Bloons go around a full circle either clockwise or counterclockwise; each path then goes around part of a larger circle before going along two short straights, with part of another circular loop in between. They then partially loop around one more larger circle, though this time they each loop around in the opposite direction, after which the paths rejoin and exit together at the end of a straightaway. The parts of the crop circles that are not used for the track block tower placement. The multiplatform version also has some trees that are supposed to block tower placement, but it has an error where the actual unplaceable areas do not properly overlap with the trees' visuals.

Unused Content

In the flash version, this map is set to have crows fly over the map and on the scarecrow, but due to not being implemented properly, they are rendered unseen. It is unknown whether they are intentionally or accidentally hidden.