Projectile-Go-Round: Difference between revisions

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Strategy: seems up to date I reckon
 
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==Strategy==
==Strategy==
{{BTD6 last updated|55.2|section=y}}
The general strategy for Projectile-Go-Round involves pairing a tower with a fast attack speed and/or many projectiles per shot with one or more towers with high power projectiles. [[Dartling Gunner (BTD6)|Dartling Gunners]] are a particularly effective choice for the former, as they have global range and never stop attacking while being extremely cheap. [[Full Auto Rifle (BTD6)|Full Auto Rifle]] or [[Elite Defender (BTD6)|Elite Defender]] make for good replacements later in the game. Examples of towers with effective projectiles include [[Spiked Balls (BTD6)|Spiked Balls]] and its upgrades, [[The Big One (BTD6)|The Big One]] and [[The Biggest One (BTD6)|The Biggest One]], and [[Primary Expertise (BTD6)|Primary Expertise]]. [[Monkey Village (BTD6)|Monkey Villages]] are recommended to support your towers, as they provide buffs without diluting the projectile pool.  
The general strategy for Projectile-Go-Round involves pairing a tower with a fast attack speed and/or many projectiles per shot with one or more towers with high power projectiles. [[Dartling Gunner (BTD6)|Dartling Gunners]] are a particularly effective choice for the former, as they have global range and never stop attacking while being extremely cheap. [[Full Auto Rifle (BTD6)|Full Auto Rifle]] or [[Elite Defender (BTD6)|Elite Defender]] make for good replacements later in the game. Examples of towers with effective projectiles include [[Spiked Balls (BTD6)|Spiked Balls]] and its upgrades, [[The Big One (BTD6)|The Big One]] and [[The Biggest One (BTD6)|The Biggest One]], and [[Primary Expertise (BTD6)|Primary Expertise]]. [[Monkey Village (BTD6)|Monkey Villages]] are recommended to support your towers, as they provide buffs without diluting the projectile pool.