Muddy Puddles: Difference between revisions

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==Strategy==
==Strategy==
Muddy Puddles has very difficult early game because of the alternating lanes, requiring precise placement of towers that can cover multiple lanes at once. This also delays the purchase of heroes until a solid early game carry is purchased. However, the mid-game and late-game have been made much easier by the large amount of buffs given to most towers in the game. A large variety of strategies is possible to defeat the late-game of Muddy Puddles, making it no longer considered True Expert by consensus. Its lack of simultaneous lanes allows most long-ranged strategies to excel on this map.
{{BTD6 last updated|56.3|section=y}}
Muddy Puddles has very difficult early game because of the alternating lanes, requiring precise placement of towers that can cover multiple lanes at once. This also delays the purchase of Heroes until a solid early game carry is purchased. However, the mid-game and late-game have been made much easier by the large amount of buffs given to most towers in the game. A large variety of strategies is possible to defeat the late-game of Muddy Puddles, making it no longer considered True Expert by consensus. Its lack of simultaneous lanes allows most long-ranged strategies to excel on this map.
 
In the lategame, the first lane is the least difficult in the lategame, as only rounds 91 and 97 are the significant rounds by then. Focus most of the local-ranged setup around the second and third lanes, and note Round 100 on fourth lane.


===Recommended towers and upgrades===
===Recommended towers and upgrades===
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|[[Comanche Commander (BTD6)|Comanche Commander]]
|[[Comanche Commander (BTD6)|Comanche Commander]]
|[[File:BTD6 005-HeliPilot.png|x50px]]
|[[File:BTD6 005-HeliPilot.png|x50px]]
|The heli pilot shines on single lanes like Muddy Puddles, and a buffed Comanche Commander is a solid win-condition here. [[Geraldo (BTD6)|Geraldo]] and [[Glue Storm (BTD6)|Glue Storm]] pair well with Commander, with the former giving it much-needed pierce and the latter granting both solid debuffs and DDT-popping power. [[Call to Arms (BTD6)|Call to Arms]] can substitute for Glue Storm's role, as MIB also allows Commander to pop DDTs and both the 50% attack speed and 50% pierce are important for dense rounds such as 98.
|The Heli Pilot shines on single lanes like Muddy Puddles, and a buffed Comanche Commander is a solid win-condition here. [[Geraldo (BTD6)|Geraldo]] and [[Glue Storm (BTD6)|Glue Storm]] pair well with Commander, with the former giving it much-needed pierce and the latter granting both solid debuffs and DDT-popping power. [[Call to Arms (BTD6)|Call to Arms]] can substitute for Glue Storm's role, as MIB also allows Commander to pop DDTs and both the 50% attack speed and 50% pierce are important for dense rounds such as 98.
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|-
|[[Monkey Sub (BTD6)|Monkey Sub]]
|[[Monkey Sub (BTD6)|Monkey Sub]]