User:Qwertyxp2000/Strategy:Spike Factory (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
m →Base tower and upgrades: i'm gonna go over this page tomorrow and give feedback, but right off the bat i think the base tower and low tier upgrades sections should go together |
||
| Line 25: | Line 25: | ||
==Base tower and upgrades== | ==Base tower and upgrades== | ||
=== | ===Tier 2 and below=== | ||
The base Spike Factory can be used to tank small amounts of Bloons, including early Camo Bloons. Ideally, place it near an exit so it has time to generate spikes. | *The base Spike Factory can be used to tank small amounts of Bloons, including early Camo Bloons. Ideally, place it near an exit so it has time to generate spikes. | ||
*[[Bigger Stacks (BTD6)|Bigger Stacks]] is almost always the preferred crosspath for all Tier 2 and below Spike Factories, maximizing spikes for a low cost. Leaving them uncrosspathed without Bigger Stacks is not preferable. | *[[Bigger Stacks (BTD6)|Bigger Stacks]] is almost always the preferred crosspath for all Tier 2 and below Spike Factories, maximizing spikes for a low cost. Leaving them uncrosspathed without Bigger Stacks is not preferable. | ||
**1-0-2 is a decent choice for protecting an exit at a specific location. | **1-0-2 is a decent choice for protecting an exit at a specific location. | ||
| Line 35: | Line 32: | ||
*[[Smart Spikes (BTD6)|Smart Spikes]] for lower tiers, specifically 0-0-2, is often used in [[Boss Rush]] combined with [[Sauda (BTD6)|Sauda]] to begin versus most Bosses, if other more reliable towers are absent. | *[[Smart Spikes (BTD6)|Smart Spikes]] for lower tiers, specifically 0-0-2, is often used in [[Boss Rush]] combined with [[Sauda (BTD6)|Sauda]] to begin versus most Bosses, if other more reliable towers are absent. | ||
===Path 1=== | |||
{{incomplete}} | {{incomplete}} | ||
*[[Spiked Balls (BTD6)|Spiked Balls]] is valuable in the mid-game to tank small amounts of bloons, yet still retains value in the late-game to handle Super Ceramics. | *[[Spiked Balls (BTD6)|Spiked Balls]] is valuable in the mid-game to tank small amounts of bloons, yet still retains value in the late-game to handle Super Ceramics. | ||
| Line 41: | Line 38: | ||
*[[Super Mines (BTD6)|Super Mines]] is very expensive but does enormous damage to all bloons with its explosions and napalm. It can be used both as a DPS option and tanking bloons near the exit. It also is effective against Boss Bloons with its general high damage. | *[[Super Mines (BTD6)|Super Mines]] is very expensive but does enormous damage to all bloons with its explosions and napalm. It can be used both as a DPS option and tanking bloons near the exit. It also is effective against Boss Bloons with its general high damage. | ||
===Path 2=== | |||
{{incomplete}} | {{incomplete}} | ||
*[[MOAB SHREDR (BTD6)|MOAB SHREDR]] is niche, and mainly used if targeting exactly one MOAB-class bloon, such as the Round 100 BAD and Boss Bloons. Crosspathing with Bigger Stacks (1-3-0) is usually preferred. In Boss Rush, it's often used with 0-3-2 crosspath. | *[[MOAB SHREDR (BTD6)|MOAB SHREDR]] is niche, and mainly used if targeting exactly one MOAB-class bloon, such as the Round 100 BAD and Boss Bloons. Crosspathing with Bigger Stacks (1-3-0) is usually preferred. In Boss Rush, it's often used with 0-3-2 crosspath. | ||
| Line 47: | Line 44: | ||
*[[Carpet of Spikes (BTD6)|Carpet of Spikes]] is a decent T5 that excels against DDT and BAD rounds in CHIMPS, as well as acting as a more concentrated Spike Storm that continually does high damage to MOAB-class bloons. | *[[Carpet of Spikes (BTD6)|Carpet of Spikes]] is a decent T5 that excels against DDT and BAD rounds in CHIMPS, as well as acting as a more concentrated Spike Storm that continually does high damage to MOAB-class bloons. | ||
===Path 3=== | |||
{{incomplete}} | {{incomplete}} | ||
*[[Long Life Spikes (BTD6)|Long Life Spikes]]'s main value is carrying spikes over rounds, but is not very effective in game modes that have continous rounds (e.g. [[Apopalypse (BTD6)|Apopalypse]], [[Boss Rush]]). | *[[Long Life Spikes (BTD6)|Long Life Spikes]]'s main value is carrying spikes over rounds, but is not very effective in game modes that have continous rounds (e.g. [[Apopalypse (BTD6)|Apopalypse]], [[Boss Rush]]). | ||
| Line 53: | Line 50: | ||
*[[Perma-Spike (BTD6)|Perma-Spike]] is a powerful cleanup option in CHIMPS, especially on single-exit maps. For the best results, pair with Berserker Brew and [[Jungle Drums (BTD6)|Jungle Drums]], and deal with dense rounds via other towers. | *[[Perma-Spike (BTD6)|Perma-Spike]] is a powerful cleanup option in CHIMPS, especially on single-exit maps. For the best results, pair with Berserker Brew and [[Jungle Drums (BTD6)|Jungle Drums]], and deal with dense rounds via other towers. | ||
===[[Mega Massive Munitions Factory]]=== | |||
*Like [[Perma-Spike (BTD6)|Perma-Spike]], Mega Massive Munitions Factory prefers stockpiling giant mines near the back, rather than near bloons. As it lacks any targeting options to adjust locations for the spikes, always place it with barely enough range to reach the track. | *Like [[Perma-Spike (BTD6)|Perma-Spike]], Mega Massive Munitions Factory prefers stockpiling giant mines near the back, rather than near bloons. As it lacks any targeting options to adjust locations for the spikes, always place it with barely enough range to reach the track. | ||
*Mega Massive Munitions Factory is one of the strongest Paragons in Freeplay. It has one of the highest raw damage of any Paragon. | *Mega Massive Munitions Factory is one of the strongest Paragons in Freeplay. It has one of the highest raw damage of any Paragon. | ||