User:Qwertyxp2000/Strategy:Spike Factory (BTD6): Difference between revisions

m →Base tower and upgrades: i'm gonna go over this page tomorrow and give feedback, but right off the bat i think the base tower and low tier upgrades sections should go together
Qwertyxp2000 (talk | contribs)
removed "Additional Tips", that was just in case I needed to add some extra stuff that wouldn't fit elsewhere, but there will be lots of room to fit bulletpoints like this
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**1-1-0 and 1-2-0 can quickly refresh spikes.
**1-1-0 and 1-2-0 can quickly refresh spikes.
*[[Smart Spikes (BTD6)|Smart Spikes]] for lower tiers, specifically 0-0-2, is often used in [[Boss Rush]] combined with [[Sauda (BTD6)|Sauda]] to begin versus most Bosses, if other more reliable towers are absent.
*[[Smart Spikes (BTD6)|Smart Spikes]] for lower tiers, specifically 0-0-2, is often used in [[Boss Rush]] combined with [[Sauda (BTD6)|Sauda]] to begin versus most Bosses, if other more reliable towers are absent.
*Two 0-0-0 Spike Factories are more cost-efficient than 1-0-0 with {{BTD6 mk|One More Spike}}, but without this MK then 1-0-0 is more cost-efficient.


===Path 1===
===Path 1===
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*In Boss Rush, only 0-3-2 is recommended; Spike Storms are too slow and vulnerable against Blastapopoulos's stuns, and Super Mines is far too expensive (relative to other Bosses in Boss Rush, which more easily snowball Boss kills) and cannot apply napalm on Blastapopoulos.
*In Boss Rush, only 0-3-2 is recommended; Spike Storms are too slow and vulnerable against Blastapopoulos's stuns, and Super Mines is far too expensive (relative to other Bosses in Boss Rush, which more easily snowball Boss kills) and cannot apply napalm on Blastapopoulos.
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==Additional Tips==
*Two 0-0-0 Spike Factories are more cost-efficient than 1-0-0 with {{BTD6 mk|One More Spike}}, but without this MK then 1-0-0 is more cost-efficient.


==Navigation==
==Navigation==