Nomad: Difference between revisions
Qwertyxp2000 (talk | contribs) lede may need adjustment, but seems alright so far, okay dunno if range comparisons are needed for screenshots but those specific range comparison screenshots in bwiki look neat and tidy, so I guess I would want to port them here to bpedia but made from scratch |
m passive voice......... bad? |
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'''Nomad''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/> | '''Nomad''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the Desperado's [[attack speed]] by 2% for each [[Bloon]] within its [[range]], up to a maximum of +50% with 25 Bloons in range. Unlike [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]], this does count Bloons the Desperado cannot target (e.g. Bloons behind [[line of sight]] blockers or [[Camo Bloon (BTD6)|Camo Bloon]]s when it does not have [[Camo detection]]). Additional weapons use their individual ranges to determine Nomad buffs. | ||
Additionally, | Additionally, this upgrade causes the Desperado's range to increase by a flat +16 units and its [[attack speed|attack cooldown]] to reduce by 40% for 15 seconds whenever a [[life]] is lost.<!--yes ezili--> Also, while this effect is active on a Desperado, any Bloons that leak will generate [[cash]] equal to double their cash value (factoring in cash per pop modifiers in later [[round]]s, but not effects like [[Rubber to Gold (BTD6)|Rubber to Gold]]); if multiple Desperados have the effect simultaneously, each leaked Bloon only generates cash once. If the effect triggers from a Bloon leaking, that Bloon also generates cash. After activation, this effect has a 60-second cooldown. Each Desperado with this upgrade has a separate cooldown. | ||
The passive effect is not considered an [[Activated Ability]] (unlike the passive abilities of [[Elite Defender (BTD6)|Elite Defender]] and [[Bomb Blitz (BTD6)|Bomb Blitz]]), but | The passive effect is not considered an [[Activated Ability]] (unlike the passive abilities of [[Elite Defender (BTD6)|Elite Defender]] and [[Bomb Blitz (BTD6)|Bomb Blitz]]), but ability cooldown modifiers do affect it.<!--blasta?--> Leaking a Bloon without losing lives (e.g. leaking [[Test Bloon]]s or leaking with [[Legend of the Night (BTD6)|Legend of the Night]]'s passive ability active) or losing only [[Mana Shield (life)|Mana Shield]] does not trigger the effect, but losing [[Soul Barrier]] lives does.<section end="lede"/> | ||
==Stats== | ==Stats== | ||