Golden Justice: Difference between revisions

reformatted the intro paragraph to use bullet points, since it's a nicer way to organize a whole bunch of different stat improvements imo
Qwertyxp2000 (talk | contribs)
Adjusted lede, as the main focus is the new straight line piercing shot
 
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'''Golden Justice''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade applies the following:
'''Golden Justice''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade changes the rifle attack to produce a straight line shot that fires half as fast (every 3.18 seconds) but has practically infinite pierce and deals 280 base damage and +280 damage to Ceramic or Fortified Bloons. Additionally, this upgrade changes the following:
*Increases the [[crit]] damage of all its [[attack]]s from 4× to 8×.
*Increases the [[crit]] damage of all its [[attack]]s from 4× to 8×.
*Improves the pistol attack to now deal 24 base damage, +24 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, mark the target Bloon, and produce an area of effect around the target that hits up to 8 Bloons overlapping the initial shot's centerpoint,<!--0 units--> dealing the same base damage and damage to Ceramic layers as the initial shot. The AoE can hit the same Bloon as the initial shot.
*Improves the pistol attack to now deal 24 base damage, +24 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, mark the target Bloon, and produce an area of effect around the target that hits up to 8 Bloons overlapping the initial shot's centerpoint,<!--0 units--> dealing the same base damage and damage to Ceramic layers as the initial shot. The AoE can hit the same Bloon as the initial shot.
*Changes the rifle attack to fire half as fast, but now deal 280 base damage, +280 damage to Ceramic Bloons or Fortified Bloons, and have practically infinite [[pierce]].
*Increases the base [[attack speed]] of the marking attack from every 6 seconds to every 3 seconds, and reduces its minimum attack cooldown from 3 seconds to 1 second.
*Increases the base [[attack speed]] of the marking attack from every 6 seconds to every 3 seconds, and reduces its minimum attack cooldown from 3 seconds to 1 second.
*Increases the base damage of its Marked to Pop ability from 30 to 300. Its version of the ability occupies a separate slot from [[Bounty Hunter]]'s.<section end="lede"/>
*Increases the base damage of its Marked to Pop ability from 30 to 300. Its version of the ability occupies a separate slot from [[Bounty Hunter]]'s.<section end="lede"/>