DDT (Battles 2): Difference between revisions
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{{BTDB2 last updated|4.13|section=y}} | {{BTDB2 last updated|4.13|section=y}} | ||
{{Strategy needed}} | {{Strategy needed}} | ||
*DDTs as a rush are difficult for newer players, being fast and having much immunity to many things, and common in choke rushes. However, DDTs aren't strong against a competent opponent that knows how to react fast enough to a DDT rush, and sending DDTs have a significant penalty to income, relative to other rushes. | |||
*[[Icicle Impale (Battles 2)|Icicle Impale]], [[Super Glue (Battles 2)|Super Glue]], [[Bloon Crush (Battles 2)|Bloon Crush]], and [[Superstorm (Battles 2)|Superstorm]] are some of the relatively microfree options for stopping DDTs. | |||
==Update history== | ==Update history== | ||
Revision as of 05:03, 9 September 2026
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
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The DDT is a type of MOAB-Class Bloon in Bloons TD Battles 2. It has the properties of a Black Bloon, Lead Bloon, and Camo Bloon. DDTs move slightly faster than Ceramic Bloons, not as fast as Pink Bloons. It also has higher targeting priority than a ZOMG. Each DDT has 400 health and contains 4 Camo Regrow Ceramic Bloons, which cannot regrow back into DDTs. If Fortified, it has twice as much health and spawns Fortified Camo Regrow Ceramic Bloons. If decamoed, it spawns Regrow Ceramic Bloons. DDTs are immune to all attacks that only target up to BFBs, but are vulnerable to those that target "small blimps", and cannot be affected by a few attacks that can target ZOMGs. Some slowdowns are more or less effective against DDTs. Like all MOAB-class Bloons, a DDT has four damage phases.
Although DDTs normally have 400 health (800 when Fortified), the health of all MOAB-Class Bloons increases with each round after round 25, so their actual health on round 26 is 560 (1120 if Fortified).
Round appearances
| # | Bloon groups | RBE | Duration | XP |
|---|---|---|---|---|
| 45 | Fortified Camo Regrow Lead ×50 DDT ×3 |
13,656 | 11.9s | 11,080 |
| 52 | ZOMG ×1 DDT ×50 Fortified ZOMG ×1 BFB ×3 Fortified ZOMG ×2 Fortified DDT ×12 Fortified BFB ×3 |
1,817,100 | 46.5s | 13,600 |
| 56 | DDT ×21 DDT ×18 DDT ×15 Fortified DDT ×12 Fortified DDT ×9 Fortified DDT ×6 DDT ×12 |
892,656 | 33.5s | 15,040 |
| 60 | BFB ×25 DDT ×9 DDT ×9 Fortified DDT ×6 Fortified DDT ×6 |
1,137,980 | 36s | 16,480 |
| 62 | Fortified BFB ×27 Fortified DDT ×21 |
2,189,928 | 20s | 17,200 |
| 64 | DDT ×9 Fortified MOAB ×36 Fortified DDT ×6 MOAB ×24 BFB ×12 Fortified BFB ×8 ZOMG ×5 Fortified ZOMG ×3 |
4,194,496 | 30s | 17,920 |
| 65 | DDT ×9 Fortified ZOMG ×3 Fortified DDT ×6 BFB ×8 ZOMG ×5 BFB ×12 MOAB ×24 Fortified MOAB ×36 |
4,008,496 | 30s | 18,280 |
| 67 | Lead ×250 DDT ×27 Fortified DDT ×18 |
637,510 | 14.3s | 19,000 |
| 68 | ZOMG ×12 Fortified DDT ×30 |
3,674,784 | 16s | 19,360 |
| 76 | Fortified Camo Regrow Lead ×1 DDT ×99 |
1,207,020 | 27s | 22,240 |
| 78 | Fortified DDT ×39 Fortified Camo Ceramic ×200 BFB ×30 |
2,461,768 | 28s | 22,960 |
| 79 | Fortified ZOMG ×7 Fortified Camo Lead ×77 Camo Purple ×77 Camo Ceramic ×77 ZOMG ×7 DDT ×9 DDT ×3 DDT ×3 DDT ×3 |
6,989,726 | 28s | 23,320 |
| 80 | MOAB ×12 DDT ×27 Fortified MOAB ×9 MOAB ×12 Fortified MOAB ×9 MOAB ×12 DDT ×9 Fortified DDT ×3 MOAB ×48 DDT ×6 Fortified DDT ×3 DDT ×6 Fortified MOAB ×48 |
2,253,888 | 40.1s | 23,680 |
| 85 | Fortified ZOMG ×7 Fortified DDT ×7 Fortified DDT ×7 Fortified ZOMG ×7 Fortified DDT ×7 |
10,631,600 | 26.27s | 25,480 |
| 88 | Fortified DDT ×33 Fortified DDT ×27 Fortified DDT ×21 DDT ×18 DDT ×15 DDT ×12 |
3,136,752 | 40s | 26,560 |
| 92 | ZOMG ×17 DDT ×9 Fortified BFB ×5 |
7,522,312 | 18.5s | 28,000 |
| 94 | DDT ×60 Fortified Regrow Ceramic ×200 Fortified BFB ×30 |
4,772,560 | 28s | 28,720 |
| 97 | Fortified MOAB ×50 Fortified DDT ×4 |
1,024,288 | 35s | 29,800 |
Bloon sends
| Name | Amt. | Rounds | Cost | Income | Duration | Income per cost | Cost per sec. | Income per sec. |
|---|---|---|---|---|---|---|---|---|
| Spaced DDT | 1 | 26–27 | $2,500 | -150 | 1.4s | -0.06 | $1785.71 | -107.143 |
| Grouped DDT | 3 | 28+ | $6,250 | -200 | 0.6s | -0.032 | $10416.7 | -333.333 |
Tips
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
- DDTs as a rush are difficult for newer players, being fast and having much immunity to many things, and common in choke rushes. However, DDTs aren't strong against a competent opponent that knows how to react fast enough to a DDT rush, and sending DDTs have a significant penalty to income, relative to other rushes.
- Icicle Impale, Super Glue, Bloon Crush, and Superstorm are some of the relatively microfree options for stopping DDTs.
Update history
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Fixed incorrect hitbox (bug fix)
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Assets
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Icon
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