Necromancer: Unpopped Army: Difference between revisions
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{{ | {{for|other uses|Necromancer (disambiguation)}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Necromancer: Unpopped Army | |id=Necromancer: Unpopped Army | ||
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|cost C= | |cost C= | ||
|xp =10000 | |xp =10000 | ||
}} | }} | ||
'''Necromancer: Unpopped Army''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Necromancer: Unpopped Army''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | ||
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Wizard Monkey|3|4}} | {{BTD6 cost list by upgrade|Wizard Monkey|3|4}} | ||
==Update history== | |||
{{BTD6 change list by upgrade|Wizard Monkey|3|4}} | |||
==Gallery== | ==Gallery== | ||
| Line 35: | Line 37: | ||
BTD6 004-Wizard.png|Portrait | BTD6 004-Wizard.png|Portrait | ||
BTD6 WizardMonkey NecromancerUnpoppedArmyUpgradeIcon.png|Upgrade icon | BTD6 WizardMonkey NecromancerUnpoppedArmyUpgradeIcon.png|Upgrade icon | ||
BTD6 004-WIzardInsta.png|[[Insta | BTD6 004-WIzardInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
Revision as of 00:22, 8 September 2024
For other uses, see Necromancer (disambiguation).
Necromancer: Unpopped Army
| Tower | Wizard Monkey — Path 3 — Tier 4 | |
|---|---|---|
| XP cost | 10,000 | |
| Cash cost | $2,380 — Easy $2,800 — Medium $3,025 — Hard $3,360 — Impoppable | |
Necromancer: Unpopped Army is the Wizard Monkey's path 3 tier 4 upgrade in Bloons TD 6.
Stats
Template:BTD6 stat list by upgrade
Costs and sell values
Note: this list does not factor in Monkey Knowledge or other discounts.
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-4 | $4,375 | $5,150 | $5,565 | $6,180 | $3,063 | $3,605 | $3,896 | $4,326 |
| 1-0-4 | $4,525 | $5,325 | $5,755 | $6,390 | $3,168 | $3,728 | $4,029 | $4,473 |
| 2-0-4 | $4,905 | $5,775 | $6,240 | $6,930 | $3,434 | $4,043 | $4,368 | $4,851 |
| 0-1-4 | $4,630 | $5,450 | $5,890 | $6,540 | $3,241 | $3,815 | $4,123 | $4,578 |
| 0-2-4 | $5,310 | $6,250 | $6,755 | $7,500 | $3,717 | $4,375 | $4,729 | $5,250 |
Update history
For a complete list of Wizard Monkey changes, see Update history:Wizard Monkey (BTD6).
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Undead Bloon: Count range per spawn increased ― 1-2 → 1-4
Overall cost reduced by $100 (due to cost changes for previous tiers)
Upgrade cost reduced ― $3,500 → $2,800
- "Necromancer has had some performance improvements"
Undead Bloon: Damage increased ― 1 → 2
Necromancer Wizards now each have their own personal Graveyard, rather than 1 shared graveyard with 2,000 capacity
- Note: Popping a Bloon layer in range of multiple Necromancers still only adds it to one Graveyard
Now retains any points in the Graveyard for 1 extra round before they expire
- Now displays the current Graveyard amount next to the damage counter when selected
Zombie Bloon: Lifespan increased ― 8s → 10s
Zombie Bloon: Spawn rate now increases by 10% for every 100 points in the Graveyard
- 0-2-4
Intense Magic now grants +5 pierce to Wall of Fire
Overall pierce of this crosspath is unchanged (due to changes to Wall of Fire's base pierce)
Overall cost reduced by $100 (due to cost changes for previous tiers)
“
Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique.
— Update notes
— Update notes
”
Overall cost reduced by $50 (due to cost changes for previous tiers)
Graveyard: Popping Bloons on rounds 81+ now adds 7–13 points instead of 1 (to make up for the reduced number of children that Bloons spawn when popped)
Graveyard: All attacks now gain +1 damage per 200 points stored
Zombie Bloon: Now attempts to spawn as close to the exit as possible
“
Some general buffs have been made to Wizard’s abilities to give it a small boost. Prince of Darkness has been performing extremely well after all its buffs and this is nice after it underperformed for so long, but the round 81 change to counter reduced Bloon Children with bonus Graveyard per pop has made it sustain high levels of graveyard too easily, this bonus has been lowered a little.
— Update notes
— Update notes
”
Camo Prioritization filter added
Graveyard: Points per pop after round 80 reduced ― 7-13 → 7-10
- 0-2-4
Intense Magic grants less pierce to Wall of Fire ― +5 → +4
“
Wizard Prince of Darkness is annoying to position correctly due to the sudden massive radius increase & it also needs a power nerf. So overall here we are moving all of the range increase down into a lower amount at the T3 so that range positioning is known before buying any necromancer upgrades, as well as moving some of the lifespan of the zombies themselves into the lesser used 1xx lifespan crosspath.
— Update notes
— Update notes
”
Overall cost reduced by $25 (due to cost changes for previous tiers)
Range increased ― 40 → 60
Zombie Bloon: Travel distance reduced ― 250 → 175
- 1-0-4, 2-0-4
Guided Magic now increases Zombie Bloon travel distance by 75 units
Overall travel distance remains at 250 units (due to changes to the base travel distance)
“
011 Fireball also does not benefit from having the pierce crosspath
— Update notes
— Update notes
”
- 0-1-4, 0-2-4
Fireball: pierce increased ― 15 → 20
“
Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix. Shimmer is prone to missing a lot of camo Bloons due to the low attack rate, we do want it to be slower than other decamos to account for the larger radius and better T5 so we are making the radius benefit more noticable and lowering price
— Update notes
— Update notes
”
Overall cost reduced by $200 (due to cost changes for previous tiers)
Shimmer: radius increased ― 70 → 80
- 0-2-4
Wall of Fire: pierce per tic reduced ― 19 → 15
“
Necromancer strategies are very dependent on where your Zombie Bloons spawn which would enable more strategies with more range, but then too much range is very harmful making the spawn location difficult to place & forcing you to often place these towers in silly locations which makes the shimmer not work well. Allowing Necro to select a spawn point addresses this issue and we hope provides some interesting micro uses, so please share any cool ones.
— Update notes
— Update notes
”
Gains a spawn point target for zombies that the player can set
Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point
“
Shimmer’s range/radius values are being adjusted to match the attack trigger area to the tower’s range but with a far larger radius on the actual effect once it is triggered, this reduces inconsistency where Shimmer would often hit only first camo target to enter radius then be stuck on long cooldown.
— Update notes
— Update notes
”
Shimmer: Targeting range now matches tower range ― 80 → 60
Shimmer: Effect radius set to 25% more than tower range ― 70 → 75
“
As Shimmer is the slowest de-camo in the game it is important that it not miss when it does trigger, so pierce is greatly increased.
— Update notes
— Update notes
”
Overall cost reduced by $50 (due to cost changes for previous tiers)
Shimmer: Pierce increased ― 200 → 500
“
Shimmer struggles as a de-camo option due to the low consistency, so the attack rate is being improved.
— Update notes
— Update notes
”
Shimmer attack cooldown decreased ― 2.5s → 2s
Overall cost reduced by $75 (due to cost changes for previous tiers)
- Description changed ― Reanimate recently popped enemies as servants to destroy the Bloons. → Reanimate recently popped enemies as servants that can destroy Bloons of any type.
- "xx4 Necromancer wizards should now stop acting up around giant skulls"
- Note: It is currently unknown what issue was fixed with this change
Gallery
For more Wizard Monkey images, see Gallery:Wizard Monkey.
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Artwork and icons
-
Portrait
-
Upgrade icon
-
Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | مستحضر الأرواح: جيش بالونات غير مفرقعة إعادة إحياء الأعداء الذين تمت فرقعتهم مؤخرًا بدرجة خدم لتدمير البالونات. |
— | |
| Danish | Åndemaner: Usprunget hær Genopliv nyligt sprungne fjender som tjenere for at ødelægge andre bloons. |
— | |
| German | Nekromant: Ungeplatzte Armee Reanimiere kürzlich geplatzte Feinde als Diener zum Zerstören der Bloons. |
— | |
| Spanish | Nigromante: el ejército sin explotar Reanima a los enemigos explotados hace poco, que se vuelven sirvientes destructores de bloons. |
— | |
| Spanish (LA) | Nigromante: el ejército sin explotar Reanima a los enemigos explotados hace poco, que se vuelven sirvientes destructores de bloons. |
— | |
| Finnish | Manaaja: poksauttamaton armeija Herättää henkiin äskettäin poksautetut viholliset palvelijoinaan bloonien tuhoamiseksi. |
— | |
| French | Nécromancien : armée intacte Réanime les ennemis récemment éclatés en les transformant en servants chargés de détruire les Bloons. |
— | |
| Italian | Negromante: esercito di bloon zombi Riporta in vita i bloon fatti scoppiare di recente per usarli come servi e distruggere altri bloon. |
— | |
| Japanese | ネクロマンサー:非破裂軍隊 最近割った敵を生き返らせ、召使いとしてブルーンを破壊させる。 |
— | |
| Korean | 강령술사: 안터진 군대 최근에 터트린 적을 되살려서 풍선을 파괴하는 종으로 부립니다. |
— | |
| Dutch | Dodenbezweerder: ongeknald leger Reanimeer net geknalde vijanden als dienaren om de Bloons te vernietigen. |
— | |
| Norwegian | Åndemaner: upoppet armé Gjenoppliv nylig poppede fiender som tjenere for å ødelegge bloons. |
— | |
| Polish | Nekromanta: armia nieprzekłutych Reanimuj ostatnio przekłutych wrogów jako sługów, którzy zniszczą blony. |
— | |
| Portuguese (Brazil) | Necromante: Exército Estouro-Vivo Reanima inimigos estourados recentemente como serventes para destruir os Bloons. |
— | |
| Russian | Некромант: невзорванная армия Возвращает к жизни недавно убитых врагов в качестве своих прислужников, которые будут уничтожать шары. |
— | |
| Swedish | Besvärjare: Osmälld armé Återuppväck nysmällda fiender som tjänare för att förstöra Bloons. |
— | |
| Thai | นักเวทย์: ลูกโป่งผีดิบ คืนชีพบลูนศัตรูที่เพิ่งถูกทำลายมาเป็นผีดิบข้ารับใช้เพื่อทำลายบลูน\nตัวอื่นๆ |
— | |
| Turkish | Büyücü: Patlatılmamış Ordu Bloon’ları yok etmek için yakın zamanda patlatılan düşmanları yardımcı olarak canlandırır. |
— | |
| Chinese (simplified) | 死灵法师:重生之军 复活最近被击破的气球,利用其攻击气球。 |
— | |
| Chinese (traditional) | 亡靈法師:未擊破的軍隊 復活最近被擊破的氣球,使它們成為僕人,幫助破壞氣球。 |
— | |
| This list was last updated for: version 43.1 | |||
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