Template:BTD6 projectile: Difference between revisions

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-->{{#if:{{{extraPierceReductionBad|}}}{{{extraPierceReductionBad after|}}}|<tr><th>BAD pierce penalty</th><td>{{{extraPierceReductionBad|0}}} {{#if:{{{extraPierceReductionBad after|}}}|→ {{{extraPierceReductionBad after|}}}}}</td></tr>}}<!--
-->{{#if:{{{extraPierceReductionBad|}}}{{{extraPierceReductionBad after|}}}|<tr><th>BAD pierce penalty</th><td>{{{extraPierceReductionBad|0}}} {{#if:{{{extraPierceReductionBad after|}}}|→ {{{extraPierceReductionBad after|}}}}}</td></tr>}}<!--
-->{{#if:{{{extraPierceReductionMoabs|}}}{{{extraPierceReductionMoabs after|}}}|<tr><th>MOAB-Class pierce penalty</th><td>{{{extraPierceReductionMoabs|0}}} {{#if:{{{extraPierceReductionMoabs after|}}}|→ {{{extraPierceReductionMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{extraPierceReductionMoabs|}}}{{{extraPierceReductionMoabs after|}}}|<tr><th>MOAB-Class pierce penalty</th><td>{{{extraPierceReductionMoabs|0}}} {{#if:{{{extraPierceReductionMoabs after|}}}|→ {{{extraPierceReductionMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{radius|}}}{{{radius after|}}}|<tr><th>[[Projectile size|Radius]]</th><td>{{#ifexpr:{{{radius|0}}} <= 99999|{{formatnum:{{{radius|0}}}}}|∞}} {{#if:{{{radius after|}}}|→ {{#ifexpr:{{{radius after|0}}} <= 99999|{{formatnum:{{{radius after|0}}}}}|∞}}}}</td></tr>}}<!--
-->{{#if:{{{radius|}}}{{{radius after|}}}|<tr><th>[[Projectile size|Radius]]</th><td>{{#ifexpr:{{{radius|0}}} <= 99999|{{formatnum:{{{radius|0}}}}}|∞}} units {{#if:{{{radius after|}}}|→ {{#ifexpr:{{{radius after|0}}} <= 99999|{{formatnum:{{{radius after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{maxDamage|0}}} > 0 or {{{maxDamage after|0}}} > 0|<tr><th>Max damage</th><td>{{{maxDamage|1}}} {{#if:{{{maxDamage after|}}}|→ {{{maxDamage after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{maxDamage|0}}} > 0 or {{{maxDamage after|0}}} > 0|<tr><th>Max damage</th><td>{{{maxDamage|1}}} {{#if:{{{maxDamage after|}}}|→ {{{maxDamage after|}}}}}</td></tr>}}<!--

Revision as of 05:31, 13 August 2024

Projectile