Projectile lifespan: Difference between revisions
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Planterror (talk | contribs) m empty tag |
made this page less pathetically short, though i think it should be merged with the projectile page once that's created since there's not a lot to say about this topic |
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Projectile lifespan is how | {{stub}} | ||
'''Projectile lifespan''' is the amount of time a [[projectile]] can exist before disappearing. For moving projectiles, the lifespan is one of two properties that determines how far they can travel before expiring, the other being [[projectile speed]]. | |||
[[Category:Game mechanics in the Bloons TD series]] | |||
Revision as of 01:33, 6 December 2024
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
Projectile lifespan is the amount of time a projectile can exist before disappearing. For moving projectiles, the lifespan is one of two properties that determines how far they can travel before expiring, the other being projectile speed.