Boss Bloon: Difference between revisions

terminology section
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===''Bloons TD 6''===
===''Bloons TD 6''===
Boss Bloons are a category MOAB-Class Bloons with several additional properties. While each boss has mechanics unique to it, all bosses share the following features in common.
Boss Bloons are a category of MOAB-Class Bloons with several additional properties. While each boss has mechanics unique to it, all bosses share the following features.


* Immune to insta-killing attacks such as the [[Bloon Master Alchemist (BTD6)|Bloon Master Alchemist's shrink potions]], [[Legend of the Night (BTD6)|Legend of the Night's black hole]], and the [[Pirate Lord (BTD6)|Pirate Lord's ability]]
* Immune to insta-killing attacks such as the [[Bloon Master Alchemist (BTD6)|Bloon Master Alchemist's shrink potions]], [[Legend of the Night (BTD6)|Legend of the Night's black hole]], and the [[Pirate Lord (BTD6)|Pirate Lord's ability]]
* Immune to all slowing, stunning, and knockback effects such as from [[MOAB Glue (BTD6)|MOAB Glue]], [[Maim MOAB (BTD6)|Maim MOAB]], and [[MOAB Domination (BTD6)|MOAB Domination]]
* Immune to all slowing, stunning, and knockback effects such as from [[MOAB Glue (BTD6)|MOAB Glue]], [[Maim MOAB (BTD6)|Maim MOAB]], and [[MOAB Domination (BTD6)|MOAB Domination]]
* Immune to percentage based damage such as [[Ezili (BTD6)|Ezili's MOAB Hex ability]]
* Immune to percentage based damage such as [[Ezili (BTD6)|Ezili's MOAB Hex ability]]
* Causes a defeat if leaked, no matter how many lives are acquired.
* Causes a defeat if leaked, no matter how many [[Life|lives]] are acquired.
* Vulnerable to additional damage from attacks with bonus [[Boss damage]], notably [[Paragon|Paragons]].
* Vulnerable to additional damage from attacks with bonus [[Boss damage]], notably [[Paragon|Paragons]].
* Affected by Boss Health and Boss Speed modifiers
* Affected by Boss Health and Boss Speed modifiers


Each boss has two versions, Normal and Elite, with the Elite boss being much stronger than the Normal version. Every boss has several points in their health bar labelled by skulls, which when reached trigger certain behaviors depending on the boss.
Each boss has two versions, Normal and Elite, with the Elite boss being much stronger than the Normal version. Every boss has several points in their health bar labelled by skulls, which when reached trigger certain behaviors depending on the boss.
=== ''Bloons Pop!'' ===


===''Bloons Pop!''===
===''Bloons Pop!''===