Bloons Trigonometry Defense: Difference between revisions

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==Blurb==
==Blurb==
{{quote|In this tutorial you'll use the Gamefroot platform to code a rotating monkey tower using the same trigonometry used to make the defence towers in Bloons TD!
{{blockquote|In this tutorial you'll use the Gamefroot platform to code a rotating monkey tower using the same trigonometry used to make the defence towers in Bloons TD!


;Learning Goals
;Learning Goals
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==External links==
==External links==
*[https://make.gamefroot.com/partners/ninja-kiwi Gamefroot page]
*[https://make.gamefroot.com/partners/ninja-kiwi Gamefroot page]
[[Category:Software]]
 
==Navigation==
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[[Category:Bloons TD (series)]][[Category:Software]]

Revision as of 05:18, 1 September 2025

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The editor who added this notice elaborates: needs more in-depth coverage of the lesson

Bloons Trigonometry Defense (also called Bloons Trigonometry Defense: Aiming with Angles) is an officially licensed Gamefroot tutorial that teaches programming rotation and angle-finding on a 2D plane using trigonometry. The course uses a block-based scripting language similar to Scratch. It features graphics of a Dart Monkey, Red Bloons, and Monkey Lane from the mobile version of Bloons TD 5.

Blurb

In this tutorial you'll use the Gamefroot platform to code a rotating monkey tower using the same trigonometry used to make the defence towers in Bloons TD!

Learning Goals
  • Basic familiarity with coordinates in a game
  • Applying trigonometry in a game
  • Coding algorithms
  • Coding selection (if statements)
  • Coding comparative operators

Are you ready?