Strategy:Primary Only: Difference between revisions

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==General recommendations==
==General recommendations==
===Preparation===
===Gameplay===
*Because towers such as [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] or [[Radar Scanner (BTD6)|Radar Scanner]] that can improve towers' coverage and let them pop more Bloon types are banned, know which towers are suitable for popping Camos and Leads.
*Because towers such as [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] or [[Radar Scanner (BTD6)|Radar Scanner]] that can improve towers' coverage and let them pop more Bloon types are banned, know which towers are suitable for popping [[Camo Bloon (BTD6)|Camos]] and [[Lead Bloon (BTD6)|Leads]].
**The only accessible upgrades that can pop Camo Bloons are [[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] and [[Cold Snap (BTD6)|Cold Snap]].
**The only accessible upgrades that can pop Camo Bloons are [[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] and [[Cold Snap (BTD6)|Cold Snap]].
**Leads can be popped by [[Bomb Shooter (BTD6)|Bomb Shooters]] or upgrades like [[Red Hot Rangs (BTD6)|Red Hot Rangs]] and [[Hot Shots (BTD6)|Hot Shots]].
**Leads can be popped by [[Bomb Shooter (BTD6)|Bomb Shooters]] or upgrades like [[Red Hot Rangs (BTD6)|Red Hot Rangs]] and [[Hot Shots (BTD6)|Hot Shots]].
**You can use heroes in this game mode, so pick one that helps your coverage. [[Quincy (BTD6)|Quincy]] gains camo and lead popping early on, while [[Sauda (BTD6)|Sauda]] has innate camo detection and can pop lead with her level 3 ability.
**Heroes can be used in this game mode, and they can be pivotal to victory. [[Corvus (BTD6)|Corvus]] is the most powerful, as he has extreme power in the early-game thanks to Spear (which pops Leads), Ancestral Might (for Round 40), and Vision allowing him to defeat almost all Camos. Simpler, still generally useful heroes include [[Quincy (BTD6)|Quincy]], who gains camo and lead popping early on, and [[Sauda (BTD6)|Sauda]], who has innate camo detection and can pop lead with her level 3 ability. [[Benjamin (BTD6)|Benjamin]] and [[Geraldo (BTD6)|Geraldo]] can both make money (the latter with [[Rare Quincy Action Figure]] to allow for an easier time in rounds 31-40.
*Primary Only is most difficult on maps that are very heavy on water. In this case, use heroes that can work around it.
*Primary Only is the most difficult on [[Flooded Valley]], due to the dam blocking nearly all primary towers from reaching the Bloons. For tips on defeating Primary Only on Flooded Valley, check the Strategy section on the article for that map.
**On [[Peninsula]], choose [[Etienne (BTD6)|Etienne]] because of his large range and his projectiles not being affected by blockades.
*Unless going into Freeplay, do not spend too much money on anti-MOAB towers, because the only blimp that appears is on Round 40. [[MOAB Assassin (BTD6)|MOAB Assassin]] defeats the MOAB on all maps through a simple one-shot when placed far away.
**On [[Flooded Valley]], [[Adora (BTD6)|Adora]] is necessary because she is one of the few heroes to be able to reach over the wall. Adora's homing attacks and range make her effective, and her level 3 ability can help on tougher rounds. Brickell and Pat Fusty, while they can be placed in water, are discouraged because their level 3 abilities are dependent on buffing nearby towers when you will not be able to place any near them.
*If you are not planning to do Freeplay, do not spend too much money on anti-MOAB towers, because the only blimp that appears is on Round 40. A simple [[MOAB Assassin (BTD6)|MOAB Assassin]] or [[MOAB Press (BTD6)|MOAB Press]] should be enough for it.


==Towers suited for most maps==
==Towers suited for most maps==
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!Portrait
!Portrait
!Reasoning & How to Use
!Reasoning & How to Use
|-
|[[Corvus (BTD6)|Corvus]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|With his spirit and occasional use of Spear (which has Lead-popping), Corvus sweeps through the early-game with ease. Vision allows him to defeat nearly all Camos in the early game when activated slightly after the start of Round 33, for the first Camos on Round 36, and for the Camos on Round 37. Ancestral Might easily defeats Round 40 when enough mana is saved up for it in the previous rounds. He is especially strong on maps such as [[Geared]], where primary towers and other heroes suffer due to lacking global range. Place Corvus near the start of the track to constantly farm mana.
|-
|-
|[[Quincy (BTD6)|Quincy]]
|[[Quincy (BTD6)|Quincy]]
|[[File:BTD6 QuincyPortrait.png|x50px]]
|[[File:BTD6 QuincyPortrait.png|x50px]]
|Quincy is a hero geared for beginners, so he naturally is able to defend against the earlier rounds. Rapid Shot can help against the Round 40 MOAB.
|Quincy is a hero geared for beginners, so he naturally is able to defend against the earlier rounds. He gains Camo popping and Lead popping on time on all maps if placed at the start of the game. Rapid Shot can help against the Round 40 MOAB.
|-
|-
|[[Sauda (BTD6)|Sauda]]
|[[Sauda (BTD6)|Sauda]]
|[[File:BTD6 SaudaPortrait.png|x50px]]
|[[File:BTD6 SaudaPortrait.png|x50px]]
|Sauda has camo popping right off the bat and gains the ability to pop lead with her ability at level 3. She is especially effective in maps that have a big loop or curve for her to be placed in.
|Sauda has camo popping right off the bat and gains the ability to pop lead with her ability at level 3. She is especially effective in maps that have a big loop or curve for her to be placed in. Leaping Swords can also do either solid damage to the MOAB or one-shot the Ceramic insides.
|-
|-
|[[Pat Fusty (BTD6)|Pat Fusty]]
|[[Pat Fusty (BTD6)|Pat Fusty]]
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|[[Dart Monkey (BTD6)|Dart Monkey]]
|[[Dart Monkey (BTD6)|Dart Monkey]]
|[[File:BTD6 000-DartMonkey.png|x50px]]
|[[File:BTD6 000-DartMonkey.png|x50px]]
|Dart Monkeys are a versatile defense, being cheap, performing well in the early-game, and having upgrades that let them pop lead and camo. Use top or bottom path if the map has long, straight paths, or middle path if it does not. The often-forgotten [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]] may be of use here because of the limited tower selection.
|Dart Monkeys are a versatile defense, being cheap, performing well in the early-game, and having upgrades that let them pop lead and camo. Use top or bottom path if the map has long, straight paths, or middle path if it does not. The often-forgotten [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]] can work by spreading out Dart Monkeys across the map and distributing damage on all lanes on harder maps.
|-
|-
|[[Tack Shooter (BTD6)|Tack Shooter]]
|[[Tack Shooter (BTD6)|Tack Shooter]]
|[[File:BTD6 000-TackShooter.png|x50px]]
|[[File:BTD6 000-TackShooter.png|x50px]]
|Tack Shooters are best to place inside bends or corners. [[The Tack Zone (BTD6)|The Tack Zone]] can be a game finisher and [[Blade Maelstrom (BTD6)|Blade Maelstrom]]'s ability can save you if the Bloons become too overwhelming. If you mainly use Tack Shooters, make sure you have a hero or other towers that can pop camo, as they have no camo detection.
|Tack Shooters are best to place inside bends or corners. [[The Tack Zone (BTD6)|The Tack Zone]] can be a game finisher (if Benjamin or Geraldo is used) and [[Blade Maelstrom (BTD6)|Blade Maelstrom]]'s ability can save you if the Bloons become too overwhelming. If you mainly use Tack Shooters, make sure you have a hero or other towers that can pop camo, as they have no camo detection.
|-
|-
|[[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|[[Boomerang Monkey (BTD6)|Boomerang Monkey]]