Update history:Bloons TD 6/Version 40.0: Difference between revisions

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{{BTD6 tower changes|quote=We want to try out allowing the Ice Shards sub-projectile to benefit from all sources of damage buff, as currently this path gets nice support use sometimes but can’t do much on its own in the base game - along with this the T5 Ice Shards are also generally being improved. Arctic Wind it feels was heavily underrated before it’s large slow aura increase, with so many players now working out how good it is and how much better an upgrade it leads into than any similar options we feel this aura needs to be reduced again although it will remain the same at T5.|version=40.0|tower=Ice Monkey|changes 1 tiers=3XX,4XX,5XX|changes 1=*{{buff|3xx Ice Shards shard damage is now uncapped allowing for buffs}}|changes 2 tiers=5XX|changes 2=*{{buff|5xx Super Brittle ice shards damage increased|2|5}}
{{BTD6 tower changes|quote=We want to try out allowing the Ice Shards sub-projectile to benefit from all sources of damage buff, as currently this path gets nice support use sometimes but can’t do much on its own in the base game - along with this the T5 Ice Shards are also generally being improved. Arctic Wind it feels was heavily underrated before it’s large slow aura increase, with so many players now working out how good it is and how much better an upgrade it leads into than any similar options we feel this aura needs to be reduced again although it will remain the same at T5.|version=40.0|tower=Ice Monkey|changes 1 tiers=3XX,4XX,5XX|changes 1=*{{buff|3xx Ice Shards shard damage is now uncapped allowing for buffs}}|changes 2 tiers=5XX|changes 2=*{{buff|5xx Super Brittle ice shards damage increased|2|5}}
*{{buff|5xx Super Brittle number of ice shards increased|3|6}}|changes 3 tiers=X3X,X4X|changes 3=*{{nerf|x3x Arctic Wind slow zone reduced|50%|40%}}|changes 4 tiers=X5X|changes 4=*{{change|x5x Absolute Zero slow zone unchanged}}|changes 5 tiers=XX4|changes 5=*{{buff|xx4 Icicles icicle projectile radius increased|4|5}}}}
*{{buff|5xx Super Brittle number of ice shards increased|3|6}}|changes 3 tiers=X3X,X4X|changes 3=*{{nerf|x3x Arctic Wind slow zone reduced|50%|40%}}|changes 4 tiers=X5X|changes 4=*{{change|x5x Absolute Zero slow zone unchanged}}|changes 5 tiers=XX4|changes 5=*{{buff|xx4 Icicles icicle projectile radius increased|4|5}}}}
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
{{BTD6 tower changes|quote=Full auto sniper's 024 crosspath sees a lot of fun/meme use, but not so much more than that. We’re hoping that applying the MOAB bonus that it gains to the shrapnel as well will help improve non-meme use here. (And looking over my notes, it seems this was meant to be included a while ago…But better late than never!)|version=40.0|tower=Sniper Monkey|changes 1 tiers=024|changes 1=*{{buff|024 Full Auto Rifle shrapnel gains bonus damage against MOABs|0|1}}}}
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
{{BTD6 tower changes|quote=Aircraft Carrier is just a little expensive for what it offers over staying at T3, and Flagship high-end strategic value recently became a little harder due to synergies being price nerfed, so we’re doing some small cost cutting between the two of these upgrades mainly to relieve that loss for the T5 slightly but also help T4.|version=40.0|tower=Monkey Buccaneer|cost 1 tier=4|cost 1 path=1|cost 1 prev=7200|cost 1 curr=6900|cost 2 tier=5|cost 2 path=1|cost 2 prev=25000|cost 2 curr=24500}}
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes|quote=The homing for Neva-miss darts can cause darts to expire just before they are able to loop around and hit their target, which is unsatisfying to see – we like the pattern this attacks with though so allowing a little extra distance before expiration should mostly solve this.|version=40.0|tower=Monkey Ace|changes 1 tiers=XX3|changes 1=*{{buff|xx3 Neva-miss projectile distance increased|450|600}}}}
=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
{{BTD6 tower changes|quote=We’re ecstatic for all the Mortar love after the recent rework, however the two bonuses we left unchanged with the rework in order to leave a buff are… Probably a biiit much now and this has been far too significant an improvement, easily slotting Pop and Awe into an extremely high tier position over the past update. We don’t want to take this away, but are nipping those bonuses back slightly so it doesn't feel broken for our entire holiday break.|version=40.0|tower=Mortar Monkey|changes 1 tiers=X5X|changes 1=*{{nerf|x5x Pop and Awe BAD/Boss damage bonus reduced|10|6}}
*{{nerf|x5x Pop and Awe damage bonus to stunned reduced|10|8}}}}
=== [[Super Monkey (BTD6)|Super Monkey]] ===
{{BTD6 tower changes|quote=We missed this for a while, but it seems that Robo for how cheap and versatile it currently is just stands out a little much across many stages of gameplay. Shifting up a little pierce to tech terror here to tone it down slightly for now.|version=40.0|tower=Super Monkey|changes 1 tiers=030|changes 1=*{{nerf|030 Robo Monkey pierce reduced|7|6}}|changes 2 tiers=040|changes 2=*{{change|040 Tech Terror pierce remains 9}}}}
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes|quote=For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack|version=40.0|tower=Ninja Monkey|changes 1 tiers=X1X|changes 1=*{{change|010 Distraction blowback range normalized (all attacks)|10-250 units|100-150 units}}
*{{nerf|010 Distraction distance applies to Ceramics at 0.5x}}|changes 2 tiers=011|changes 2=*{{nerf|011 Distraction chance of caltrops reduced|15%|10%}}|changes 3 tiers=013|changes 3=*{{buff|013 Flash Bomb distraction chance of flash bomb increased|15%|30%}}}}
=== [[Alchemist (BTD6)|Alchemist]] ===
{{BTD6 tower changes|quote=Currently 031 is the only crosspath that realistically does anything for Unstable Concoction.|version=40.0|tower=Alchemist|changes 1 tiers=130|changes 1=*{{buff|130 Unstable Concoction crosspath increases concoction pierce|3|4}}}}
=== [[Druid (BTD6)|Druid]] ===
{{BTD6 tower changes|quote=We enjoyed this change a lot, but it unfortunately seems that to a lot of players this added more frustration than intended. We will look for a better way of accomplishing what we wanted to do here, but until then it doesn't really feel worth keeping the automatic targeting swap when players who do want it could also just change targeting themselves before or after buying the upgrade, and those who don’t want it have no workaround.|version=40.0|tower=Druid|changes 1 tiers=X3X|changes 1=*{{change|x3x Druid of the Jungle no longer swaps to Strong target prio automatically}}}}
=== [[Banana Farm (BTD6)|Banana Farm]] ===
{{BTD6 tower changes|quote=The current power of xx5 Village combined with previous nerfs to Middle Farm have it currently feeling underappreciated for farm profits, some slight price adjustment.|version=40.0|tower=Banana Farm|cost 1 tier=3|cost 1 path=2|cost 1 prev=3800|cost 1 curr=3650|cost 2 tier=4|cost 2 path=2|cost 2 prev=7500|cost 2 curr=7200}}
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes|quote=Small spike pierce reduction for the Spiked Mines as it’s finally coming into a strong spot on its own. Similar to Mortar it’s great to see the fresh love for middle path Spike Factory, however as they are feeling exceptionally good now for the intended pure MOAB damage role we want to cut it back very slightly so it doesn’t stay quite so crazy over our holiday break.|version=40.0|tower=Spike Factory|changes 1=*{{nerf|4xx Spiked Mines spikes pierce reduced|20|18}}|changes 2 tiers=X3X,X4X,X5X|changes 1 tiers=4XX,5XX|changes 2=*{{nerf|x3x MOAB Shredder bonus moab damage reduced|9|8}}|changes 3 tiers=X5X|changes 3=*{{nerf|x5x Carpet of Spikes main attack damage reduced|4|3}}}}
=== [[Beast Handler (BTD6)|Beast Handler]] ===
{{BTD6 tower changes|quote=We feel Beast Handler balance is setting down nicely overall but it feels like the reposition cooldown increasing was far more impactful and unfun than intended, we still feel the initial delay was silly but are cutting it down again a little. Orca's knockback has the same duration as the T3 so although it does gain a little increased knockback amount already it's very random in what it hits much more expensive than the T3 so this knockback duration is being increased a little for base & merge. Max merged Golden Eagle gaining the ability to grab MOABs made sense at the time although the the pierce and penalties as they were at the time that meant it jumped up from grabbing no MOABs to suddenly 3 MOABs at a time which seemed too far, so the pierce penalty on MOABs is being increased at the T3 so that this reduces from 3 to 2 MOABs at a time.|version=40.0|tower=Beast Handler|changes 1 tiers=000|changes 1=*{{buff|Beast Handler reposition cooldown reduced|5s|3}}|changes 2 tiers=4XX|changes 2=*{{buff|4xx Orca knockback duration increased|0.2|0.3}}
*{{buff|4xx Orca knockback merge bonus increased|0.2|0.3}}|changes 3 tiers=XX3|changes 3=*{{nerf|xx3 Golden Eagle MOAB pierce penalty increased|14|29}}|changes 4 tiers=XX4|changes 4=*{{buff|xx4 Giant Condor MOAB pierce penalty unchanged}}}}
== Heroes ==
=== [[Ezili (BTD6)|Ezili]] ===
{{BTD6 hero changes|version=40.0|quote=We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead.|changes 1=*{{buff|Ezili Lv19 main attack DoT increased|3|6}}
*{{nerf|Ezili Lv19 main attack DoT MOAB bonus reduced|28|25}}|changes 1 levels=19-20}}


== External links ==
== External links ==
[https://www.reddit.com/r/btd6/comments/18bqahg/update_bloons_td_6_v400_update_notes/ Official patch notes on Reddit]
[https://www.reddit.com/r/btd6/comments/18bqahg/update_bloons_td_6_v400_update_notes/ Official patch notes on Reddit]

Revision as of 04:41, 3 November 2024

Version 40.0 is the sixth major update to Bloons TD 6 of 2023. This update introduced the hero Corvus, the Glacial Trail map, Boss Challenge, an events menu rework, and new achievements.

Additions

Quest Category
Icon of Striker Instruction! Striker Instruction! Tutorials
Icon of A Guide to the Book of Spirits A Guide to the Book of Spirits Tutorials
Icon of Fast Upgrades Fast Upgrades Experiments
Icon of New Dart Just Dropped New Dart Just Dropped Tales
Icon of Intense Bloon Rounds Intense Bloon Rounds Experiments

Template:BTD6 achievement list by introduced

Cosmetic Items

Template:BTD6 team store item list by introduced

General Changes

  • Map Editor
    • Over 80 more items available for use in the Map Editor, including a new Dark Terrain/Area and an entire Winter collection featuring tons of new winter Terrain, Areas, Effects, Paths, Stamps, and Props available for everyone to use!
    • New Xmas Pack containing 12 extra special seasonal items that can be unlocked with Monkey Money or via direct IAP
    • Added New prop tags for Christmas & Interactable
    • Sandbox sending Bloons and placing towers features can now be accessed during map editing
    • Enabled more base game props for use in map editor
    • Added a ‘Sharp Corners’ toggle for all Areas
    • New tag for interactable props to distinguish them (e.g. Bat, Pigeons)
    • Added desktop hotkey support for ‘Sell’ hotkey to delete selected props and CTRL+C to duplicate a selected prop
    • Implemented a slider to raise/lower props. Fair warning, due to how 3D renders in the game this may not appear exactly how you would expect.
  • Co-op hosts will now be able to invite friends directly from the co-op lobby.
  • Pasting entire share code URLs into search fields should now smartly trim the URL and search only for the code
  • Game icon changing back to the OG Dart Monkey.

Towers

Tiers Changes
Paragon
  • Buff Paragon bonus damage to ceramic increased ― 75 → 90
Tiers Changes
5-X-X Bloon Crush
  • 5xx Bloon Crush remains damage type Normal
X-X-2 Frag Bombs
  • Nerf xx2 Frag Bombs no longer changes damage type of explosions
X-X-4 Recursive Cluster
  • Nerf xx4 Recursive Cluster Fortified Damage reduced ― 1 → 0
  • Buff xx4 Recursive Cluster Damage increased ― 1 → 2
X-X-5 Bomb Blitz
  • Buff xx5 Bomb Blitz damage increased ― 5 → 6
Tiers Changes
3-X-X Ice Shards
  • Buff 3xx Ice Shards shard damage is now uncapped allowing for buffs
5-X-X Super Brittle
  • Buff 5xx Super Brittle ice shards damage increased ― 2 → 5
  • Buff 5xx Super Brittle number of ice shards increased ― 3 → 6
X-3-X Arctic Wind
  • Nerf x3x Arctic Wind slow zone reduced ― 50% → 40%
X-5-X Absolute Zero
  • x5x Absolute Zero slow zone unchanged
X-X-4 Icicles
  • Buff xx4 Icicles icicle projectile radius increased ― 4 → 5
Tiers Changes
0-2-4 Full Auto Rifle + Shrapnel Shot
  • Buff 024 Full Auto Rifle shrapnel gains bonus damage against MOABs ― 0 → 1
Tiers Changes
Tiers Changes
X-X-3 Neva-Miss Targeting
  • Buff xx3 Neva-miss projectile distance increased ― 450 → 600
Tiers Changes
X-5-X Pop and Awe
  • Nerf x5x Pop and Awe BAD/Boss damage bonus reduced ― 10 → 6
  • Nerf x5x Pop and Awe damage bonus to stunned reduced ― 10 → 8
Tiers Changes
0-3-0 Robo Monkey
  • Nerf 030 Robo Monkey pierce reduced ― 7 → 6
0-4-0 Tech Terror
  • 040 Tech Terror pierce remains 9
Tiers Changes
X-1-X Distraction
  • 010 Distraction blowback range normalized (all attacks) ― 10-250 units → 100-150 units
  • Nerf 010 Distraction distance applies to Ceramics at 0.5x
0-1-1 Distraction + Seeking Shuriken
  • Nerf 011 Distraction chance of caltrops reduced ― 15% → 10%
0-1-3 Flash Bomb + Distraction
  • Buff 013 Flash Bomb distraction chance of flash bomb increased ― 15% → 30%
Tiers Changes
1-3-0 Unstable Concoction + Larger Potions
  • Buff 130 Unstable Concoction crosspath increases concoction pierce ― 3 → 4
Tiers Changes
X-3-X Druid of the Jungle
  • x3x Druid of the Jungle no longer swaps to Strong target prio automatically
Tiers Changes
Tiers Changes
4-X-X Spiked Mines
  • Nerf 4xx Spiked Mines spikes pierce reduced ― 20 → 18
X-3-X MOAB SHREDR
  • Nerf x3x MOAB Shredder bonus moab damage reduced ― 9 → 8
X-5-X Carpet of Spikes
  • Nerf x5x Carpet of Spikes main attack damage reduced ― 4 → 3
Tiers Changes
0-0-0 base tower
  • Buff Beast Handler reposition cooldown reduced ― 5s → 3
4-X-X Orca
  • Buff 4xx Orca knockback duration increased ― 0.2 → 0.3
  • Buff 4xx Orca knockback merge bonus increased ― 0.2 → 0.3
X-X-3 Golden Eagle
  • Nerf xx3 Golden Eagle MOAB pierce penalty increased ― 14 → 29
X-X-4 Giant Condor
  • Buff xx4 Giant Condor MOAB pierce penalty unchanged

Heroes

We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead.
— Update notes
Levels Changes
19-20
  • Buff Ezili Lv19 main attack DoT increased ― 3 → 6
  • Nerf Ezili Lv19 main attack DoT MOAB bonus reduced ― 28 → 25

Official patch notes on Reddit