Update history:Bloons TD 6/Version 40.0

Version 40.0
Artwork representing version 40.0
Release dates
Steam5 December 2023[1]

Version 40.0 is the sixth and final major update to Bloons TD 6 of 2023. This update introduced the hero Corvus, the Glacial Trail map, Boss Challenge, an events menu rework, and new achievements.

Additions

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Quest Category
  Striker Instruction! Tutorials
  A Guide to the Book of Spirits Tutorials
  Fast Upgrades Experiments
  New Dart Just Dropped Tales
  Intense Bloon Rounds Experiments
 
Life Experience
Earn 5,368,709 experience for any tower
Reward(s):   ×5,   Tier 4 ×1
 
Heavy Investment
Invest at least $401,626 extra when creating any Paragon
Reward(s):   3-0-0 Dart Monkey,   0-3-0 Dart Monkey,   0-0-3 Dart Monkey,   100
 
25 to Life
Defeat 5 unique Bosses at Tier 5 (Boss Event or Challenge Mode)
Reward(s):   Small Bosses
 
Community Connoisseur
Win 100 different community submissions in the Content Browser. (Challenges, Odysseys, Maps)
Reward(s):   600

Cosmetic Items

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General Changes

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  • Over 80 more items available for use in the Map Editor, including a new Dark Terrain/Area and an entire Winter collection featuring tons of new winter Terrain, Areas, Effects, Paths, Stamps, and Props available for everyone to use!
  • New Xmas Pack containing 12 extra special seasonal items that can be unlocked with Monkey Money or via direct IAP
  • Added New prop tags for Christmas & Interactable
  • Sandbox sending Bloons and placing towers features can now be accessed during map editing
  • Enabled more base game props for use in map editor
  • Added a ‘Sharp Corners’ toggle for all Areas
  • New tag for interactable props to distinguish them (e.g. Bat, Pigeons)
  • Added desktop hotkey support for ‘Sell’ hotkey to delete selected props and CTRL+C to duplicate a selected prop
  • Implemented a slider to raise/lower props. Fair warning, due to how 3D renders in the game this may not appear exactly how you would expect.
  • Resolved a case in which Pat Fusty would not correctly submerge in custom map water terrain
  • Opening a map share code should correctly launch the game & navigate to the map
  • Dropdown menus in map editor should no longer display on top of 'pause' menu
  • Added more Helper Popups to Map Editor
  • Entering eraser mode will now un-hide stamps layer
  •   Custom maps are now considered Intermediate instead of Beginner
    • Note: This means Heroes now level up 10% faster on custom maps
  • Players can no longer still search up and find their own deleted maps for a short time after deleting them
  •   Co-op hosts will now be able to invite friends directly from the co-op lobby.
  •   Co-op daily challenges will now last multiple days up until the next challenge cycles around for more time to complete and less downtime between them.

Other

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  • Pasting entire share code URLs into search fields should now smartly trim the URL and search only for the code
  • Game icon changing back to the OG Dart Monkey.

Towers

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We bumped up the ceramic a lot along with the paragon rework to highlight Juggernaut path and keep something of a Dreadbloon niche due to the multiple tower category requirement, upon review of this in practice we want to start off bumping that amount up even more.
— Update notes
Tiers Changes
Paragon
  •   Mini-projectile: bonus damage to ceramic increased ― +75 → +90
    • Note: Main projectile unchanged at +75
Slight price reduction to Really Big Bombs, it is meant to be a stepping stone upgrade into Bloon Impact but neither of these upgrades are standout right now. A while ago Frag Bombs was reworked to give Bomb normal type damage however we were not happy with the results of that change in the end, we didn’t want to go back and remove that again without giving back something nice in return so it has taken a while but now we have decided to go ahead with changing that back along with swapping out Recursive fortified damage for raw damage which we hope also improves crosspathing as the damage crosspath isn’t such a large increase over the base damage anymore.
— Update notes
Tiers Changes
3-X-X Really Big Bombs
  •   Upgrade cost reduced ― $1,200 → $1,100
X-X-2 Frag Bombs and all crosspaths
X-X-3 Cluster Bombs and further upgrades
  •   Damage type changed ― Normal → Explosion
    • Note: Bloon Crush and MOAB Eliminator are unchanged
X-X-4 Recursive Cluster
  •   Recursive Cluster no longer deals +1 damage to Fortified
  •   Damage increased ― 1 → 2
X-X-5 Bomb Blitz
  •   Damage increased ― 5 → 6
We want to try out allowing the Ice Shards sub-projectile to benefit from all sources of damage buff, as currently this path gets nice support use sometimes but can’t do much on its own in the base game - along with this the T5 Ice Shards are also generally being improved. Arctic Wind it feels was heavily underrated before it’s large slow aura increase, with so many players now working out how good it is and how much better an upgrade it leads into than any similar options we feel this aura needs to be reduced again although it will remain the same at T5.
— Update notes
Tiers Changes
3-X-X Ice Shards and further upgrades
  •   Ice shard: damage is no longer capped (allowing for buffs)
5-X-X Super Brittle
  •   Ice shard: damage increased ― 2 → 5
  •   Number of ice shards increased ― 3 → 6
X-3-X Arctic Wind
X-4-X Snowstorm
  •   Aura: slowdown reduced ― 50% → 40%
    • Note: Absolute Zero aura slowdown unchanged
X-X-4 Icicles
  •    Icicle projectile radius increased ― 4 → 5
Full auto sniper's 024 crosspath sees a lot of fun/meme use, but not so much more than that. We’re hoping that applying the MOAB bonus that it gains to the shrapnel as well will help improve non-meme use here. (And looking over my notes, it seems this was meant to be included a while ago…But better late than never!)
— Update notes
Tiers Changes
0-2-4 Full Auto Rifle + Shrapnel Shot
0-2-5 Elite Defender + Shrapnel Shot
  •   Shrapnel: now deals +1 damage to MOAB-Class
Aircraft Carrier is just a little expensive for what it offers over staying at T3, and Flagship high-end strategic value recently became a little harder due to synergies being price nerfed, so we’re doing some small cost cutting between the two of these upgrades mainly to relieve that loss for the T5 slightly but also help T4.
— Update notes
Tiers Changes
4-X-X Aircraft Carrier
  •   Upgrade cost reduced ― $7,200 → $6,900
5-X-X Carrier Flagship
  •   Upgrade cost reduced ― $25,000 → $24,500
  •   Resolved a build order bug that could prevent flagship from applying its buff to waterbound Sun Temples (bug fix)
The homing for Neva-miss darts can cause darts to expire just before they are able to loop around and hit their target, which is unsatisfying to see – we like the pattern this attacks with though so allowing a little extra distance before expiration should mostly solve this.
— Update notes
Tiers Changes
X-X-3 Neva-Miss Targeting
  •   Projectile distance increased ― 450 → 600
We’re ecstatic for all the Mortar love after the recent rework, however the two bonuses we left unchanged with the rework in order to leave a buff are… Probably a biiit much now and this has been far too significant an improvement, easily slotting Pop and Awe into an extremely high tier position over the past update. We don’t want to take this away, but are nipping those bonuses back slightly so it doesn't feel broken for our entire holiday break.
— Update notes
Tiers Changes
X-5-X Pop and Awe
  •   BAD/Boss damage bonus reduced ― +10 → +6
  •   Stunned damage bonus reduced ― +10 → +8
We missed this for a while, but it seems that Robo for how cheap and versatile it currently is just stands out a little much across many stages of gameplay. Shifting up a little pierce to tech terror here to tone it down slightly for now.
— Update notes
Tiers Changes
0-3-0 Robo Monkey
  •   Pierce reduced ― 7 → 6
    • Note: 040 Tech Terror pierce remains 9
For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack
— Update notes
Tiers Changes
X-1-X Distraction and all crosspaths
X-2-X Counter-Espionage and all crosspaths
X-3-X Shinobi Tactics and further upgrades
  •   Distraction blowback range normalized (all attacks) ― 10-250 units → 100-150 units
  •   Distraction distance applies to Ceramics at 0.5x
    • Note: New distraction distance is 50-75 units
0-1-2 Caltrops + Distraction and further upgrades
  •   Caltrop: distraction chance reduced ― 15% → 10%
0-1-3 Flash Bomb + Distraction and further upgrades
  •   Flash Bomb: distraction chance increased ― 15% → 30%
Currently 031 is the only crosspath that realistically does anything for Unstable Concoction.
— Update notes
Tiers Changes
1-3-0 Unstable Concoction + Larger Potions and further upgrades
  •   Larger potions grants +1 pierce to Concoction ― 3 → 4
We enjoyed this change a lot, but it unfortunately seems that to a lot of players this added more frustration than intended. We will look for a better way of accomplishing what we wanted to do here, but until then it doesn't really feel worth keeping the automatic targeting swap when players who do want it could also just change targeting themselves before or after buying the upgrade, and those who don’t want it have no workaround.
— Update notes
Tiers Changes
X-3-X Druid of the Jungle
  •   Buying x-3-x no longer swaps to Strong target prio automatically
The current power of xx5 Village combined with previous nerfs to Middle Farm have it currently feeling underappreciated for farm profits, some slight price adjustment.
— Update notes
Tiers Changes
X-3-X Monkey Bank
  •   Upgrade cost reduced ― $3,800 → $3,650
X-4-X IMF Loan
  •   Upgrade cost reduced ― $7,500 → $7,200
Small spike pierce reduction for the Spiked Mines as it’s finally coming into a strong spot on its own.
— Update notes
Tiers Changes
4-X-X Spiked Mines
5-X-X Super Mines
  •   Spike pierce reduced ― 20 → 18
X-3-X MOAB SHREDR and further upgrades
  •   Bonus MOAB damage reduced ― +9 → +8
X-5-X Carpet of Spikes
  •   Main attack damage reduced ― 4 → 3
Tiers Changes
4-1-0 Sentry Expert + Larger Service Area
  •   Engineer 410 should no longer 'Pin' Bloons after loading a save (bug fix)
We feel Beast Handler balance is setting down nicely overall but it feels like the reposition cooldown increasing was far more impactful and unfun than intended, we still feel the initial delay was silly but are cutting it down again a little. Orca's knockback has the same duration as the T3 so although it does gain a little increased knockback amount already it's very random in what it hits much more expensive than the T3 so this knockback duration is being increased a little for base & merge. Max merged Golden Eagle gaining the ability to grab MOABs made sense at the time although the the pierce and penalties as they were at the time that meant it jumped up from grabbing no MOABs to suddenly 3 MOABs at a time which seemed too far, so the pierce penalty on MOABs is being increased at the T3 so that this reduces from 3 to 2 MOABs at a time.
— Update notes
Tiers Changes
All tiers
  •   Beast Handler reposition cooldown reduced ― 5s → 3s
4-X-X Orca
  •   Knockback duration increased ― 0.2s → 0.3s
  •   Knockback merge bonus increased ― 0.2s → 0.3s
X-X-3 Golden Eagle
  •   MOAB pierce penalty increased ― +14 → +29
    • Note: Giant Condor MOAB pierce penalty unchanged

Heroes

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We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead.
— Update notes
Levels Changes
19–20
  •   Main attack: DoT increased ― 3 → 6
  •   main attack: DoT MOAB-class bonus reduced ― +28 → +25
    • Note: Overall DoT MOAB-class damage remains unchanged (31)
We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead
— Update notes
Levels Changes
2–11
  •    Revolver: cooldown reduced ― 0.7s → 0.65s
12+
  •    Revolver: cooldown reduced ― 0.4s → 0.35s
18–20
  •    Mega Mine: cooldown increased ― 40s → 45s
Gerry’s Fire functions in a unique way where it can inherit some self-buffing bonuses of the towers that it’s applied to, although a lot of people have pointed out that since Ninja Monkey always has Camo this means it’s the only non-hero tower that gains a Camo Detection but can never pass it on to the Gerry’s Fire as this doesn’t come from an upgrade. We were hesitant to buff this interaction while Geraldo was much more powerful and his synergy with Ninja was already good, but he’s cooled off enough now that we’re happy to try this out. Additionally with Gerry’s Fire one of our programmers was having some fun with it, and we liked what we saw, so that will also be a thing now.
— Update notes
Item Changes
Sharpening Stone
  •   Levels 15+: should no longer last forever after loading a save (bug fix)
Bottle of 'Gerry's Fire' Hot Sauce
  •   Can now target and hit Camo if the tower it is applied to has Camo detection
  •   Now attaches to the air units of Aces and Helis instead of their landing pads

Release descriptions

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App Store / Google Play

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Colossal Holiday Update!

• Cast the Bloons into oblivion with the new hero, Corvus, the Spirit Walker.

• New Map Editor props, areas, stamps, and tools.

• Don't freeze up on the new Expert map, Glacial Trail.

• Challenge ANY Boss on ANY Map with the new Boss Challenge feature!

Video

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Notes

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  • The update notes mention the addition of an achievement named "Heroic Stand". Unused text for this achievement was added to the game files in this update, but the achievement was not actually implemented, possibly because it would have been too similar to the existing Davids vs Goliath achievement.

References

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Official patch notes on Reddit

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