Strategy:Apopalypse (BTD6): Difference between revisions

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* The downside of the backing out is that lives lost from Bloons on not-yet-finished rounds and ability usages while the last finished round is ongoing will be counted when loading saves. Therefore, be careful about ability usage and losing lives at the end of rounds.
* The downside of the backing out is that lives lost from Bloons on not-yet-finished rounds and ability usages while the last finished round is ongoing will be counted when loading saves. Therefore, be careful about ability usage and losing lives at the end of rounds.
* Since harder Bloon types with more immunities appear early, make sure to have a defense that covers every Bloon type (namely [[Camo Bloon (BTD6)|Camo]], [[Lead Bloon (BTD6)|Lead]], [[Zebra Bloon (BTD6)|Zebra]], and [[Purple Bloon (BTD6)|Purple]]).
* Since harder Bloon types with more immunities appear early, make sure to have a defense that covers every Bloon type (namely [[Camo Bloon (BTD6)|Camo]], [[Lead Bloon (BTD6)|Lead]], [[Zebra Bloon (BTD6)|Zebra]], and [[Purple Bloon (BTD6)|Purple]]).
* [[Berserker Brew (BTD6)|Berserker Brew]] and [[Stronger Stimulant (BTD6)|Stronger Stimulant]] are particularly pivotal to the best damage towers on the screen.


==Towers & heroes suited for most maps==
==Towers & heroes suited for most maps==
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!Portrait
!Portrait
!Reasoning & how to use
!Reasoning & how to use
|-
|[[Benjamin (BTD6)|Benjamin]]
|[[File:BTD6 BenjaminPortrait.png|x50px]]
|Ben's money generation greatly aids in affording strong towers faster, especially in the mid-game and late game. With him, light to moderate farming can also be done to afford a tower that guarantees victory, such as [[Spectre (BTD6)|Spectre]]. Attempt to place down Ben as early as possible, even if some selling is required.
|-
|[[Geraldo (BTD6)|Geraldo]]
|[[File:BTD6 GeraldoPortrait.png|x50px]]
|Geraldo's shop has a variety of items that grant him versatility for Apopalypse on nearly all maps. [[Rare Quincy Action Figure]]'s income is particularly useful, as placing Geraldo on Round 1 allows the NFT to generate nearly $20,000 by Round 41, which is the earliest round that dangerous MOAB rushes may appear on, granting enough money for expensive guaranteed wins such as [[Spectre (BTD6)|Spectre]]. In addition, [[See Invisibility Potion]] allows one tower to hold off early-game Camos, [[Sharpening Stone]] greatly improves low-pierce, sharp towers such as [[Triple Guns (BTD6)|Triple Guns]] and [[Overdrive (BTD6)|Overdrive]], and [[Tube of Amaz-o-Glue]] holds off MOAB insides.
|-
|[[Destroyer (BTD6)|Destroyer]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]]
|[[File:BTD6 300-MonkeyBuccaneer.png|x50px]] [[File:BTD6 400-MonkeyBuccaneer.png|x50px]]
|Destroyer's solid damage to all Bloon types when given Berserker Brew, given Camo support, and using the 3-2-0 cross-path wipes out Apopalypse on most maps. To practically guarantee victory, Destroyer can be upgraded into Aircraft Carrier, whose planes perform well against Bloons and blimps and further amplify its power.
|-
|[[Airburst Darts (BTD6)|Airburst Darts]], [[Triple Guns (BTD6)|Triple Guns]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]]
|[[File:BTD6 002-MonkeySub.png|x50px]] [[File:BTD6 003-MonkeySub.png|x50px]] [[File:BTD6 004-MonkeySub.png|x50px]]
|Airburst Darts is one of the best options for the mid-game on nearly every map with water. It can obtain nearly map-wide coverage and Camo detection from other Camo-seeing towers with the 2-0-2 cross-path, and Berserker Brew maximizes its potential. Triple Guns improves its power by 50%, making its power able to be carried further into the game. Armor Piercing Darts's extra pierce & extra MOAB and Ceramic damage to all darts, in addition to bonus overall damage on the non-airburst darts, takes out the late-game on most maps.
|-
|[[Dragon's Breath (BTD6)|Dragon's Breath]]
|[[File:BTD6 030-Wizard.png|x50px]]
|Dragon's Breath, with the 0-3-2 cross-path, pops all Bloons except for Purples extremely reliably, in addition to dealing some MOAB damage. Berserker Brew greatly enhances its MOAB damage, and allows it to mostly take down Apopalypse on its own on most maps.
|-
|[[Artillery Battery (BTD6)|Artillery Battery]]
|[[File:BTD6 040-MortarMonkey.png|x50px]]
|Artillery Battery does exceptionally well against Bloons and also dents MOABs. Its Bombardment ability grants it a large burst in power, making it able to take down large MOAB rushes with ease. [[Heavy Shells (BTD6)|Heavy Shells]] grants it the ability to pop [[Black Bloon (BTD6)|Black Bloons]], so they are covered well. Artillery Battery's best cross-path is 2-4-0, which grants it +1 damage, extra pierce, and extra blast radius. The ability to re-target it grants it flexibility and makes few rounds true dead-ends. Berserker Brew helps it a solid amount, significantly increasing its MOAB and Ceramic damage.
|-
|[[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]]
|[[File:BTD6 003-MonkeyAce.png|x50px]]
|Neva-Miss, when given Berserker Brew, using the 2-0-3 cross-path, and given Camo detection, does very solid overall damage to both Bloons and blimps. Neva-Miss can also overcome the obstacles and spaced-out layout of many difficult maps (such as [[Dark Dungeons]] and [[Ravine]]), thereby making it a good choice no matter the map.
|}
|}