|
|
| Line 1: |
Line 1: |
| {{stub}} | | {{stub}} |
| {{lede image|BTD6 logo.png|size=200px}} | | {{lede image|BTD6 logo.png|size=200px}} |
| Bloons TD 6 features a variety of game modes and events, such as [[Boss Bloon Event]]s, [[Race Event]]s, and [[Contested Territory (BTD6)|Contested Territory Events]]. This article will primarily focus on the base game (i.e. playing the regular game modes on the official maps), with general tips for the variety of game modes present.
| |
|
| |
|
| ==General recommendations== | | ==General recommendations== |
|
| |
|
| ===Progression=== | | ===Preparation=== |
| * It is recommended to beat easier game modes on many maps first before attempting harder game modes, such as [[Impoppable (BTD6)|Impoppable]], [[Half Cash]], and [[CHIMPS]], for the first time. That way, more Tower upgrades, Monkey Knowledge upgrades, and player experience can be obtained first, greatly easing the difficulty of these game modes.
| |
| * Hard Standard is the ideal game mode for progression. It is relatively simple, being beaten easily on most maps with general recommendations listed in this article, and grants a large amounts of Player XP, Tower XP, and Monkey Money for the time spent beating it.
| |
| * Watch a few guides before or while attempting a game mode of unprecedented difficulty, such as CHIMPS. Take note of the guide maker's choices and attempt to modify and incorporate them later on.
| |
| * Experimenting with new strategies is key to progression. This can be done in [[Sandbox (BTD6)|Sandbox]] and [[Challenge Editor]]. Practicing can also be done in the latter.
| |
| * Attempt to obtain achievements, especially ones that grant Monkey Knowledge points, such as [[All for one and one for one]].
| |
| * Proper hero choice is important in BTD6. The first recommended heroes to purchase are [[Sauda (BTD6)|Sauda]] and [[Benjamin (BTD6)|Benjamin]], with both being easy to use and a good option in most situations (except for CHIMPS in Benjamin's case). [[Geraldo (BTD6)|Geraldo]] and [[Corvus (BTD6)|Corvus]] are the most powerful heroes, but also the most difficult to learn. Purchasing them is recommended once the player can defeat CHIMPS on Intermediate maps.
| |
|
| |
|
| ===Important rounds=== | | ===Important rounds=== |
| Line 150: |
Line 143: |
| |} | | |} |
|
| |
|
| ===Placement tips=== | | ===Gameplay=== |
| * Instead of focusing on putting towers so that that their range covers as much of the track as possible, put them so that they can cover as many distinct sections of the track as possible. That is, put towers in a spot where Bloons pass through their range on as many occasions as possible, and an example of such a spot is the center of [[In The Loop]].
| |
| * Cram towers as tightly as possible. It allows for better utilization of the best spots to place towers in, more towers able to be crammed into the range of [[Monkey Village (BTD6)|Monkey Villages]], and more buffs able to be fit inside each tower's range in the case of towers such as [[Shinobi Tactics (BTD6)|Shinobi Tactics]].
| |
| * In general, place non-seeking, high-pierce towers so that they shoot down straight lines while still having good coverage. Example of such a spots include the spots in near the top-right of [[Resort]], and towers that take advantage of such placements include [[MOAB Domination (BTD6)|MOAB Domination]] and [[Captain Churchill (BTD6)|Captain Churchill]].
| |
| * Place low-range towers or towers with low-range projectiles inside bends/loops, such as Resort's top-right loop. These towers include [[Tack Shooter (BTD6)|Tack Shooters]], [[Ice Monkey (BTD6)|Ice Monkeys]] (except [[Icicle Impale (BTD6)|Icicle Impale]]), and [[Sauda (BTD6)|Sauda]].
| |
|
| |
|
| ==Gameplay recommendations== | | ==Towers suited for most maps== |
|
| |
|
| ===General=== | | ==Mid-game (rounds 41-80)== |
| * The hero is extremely important to all game modes. Never forget to place them down, and utilize their abilities and synergies with towers.
| |
| * Perform save-ups, and do not simply purchase a new tower or random upgrade whenever money is there for it. Instead, save money for a tower more powerful than those on the screen.
| |
| * Focus on a few strong towers rather than spamming low-tier ones, especially in the mid-game and late-game. Exceptions include [[Permanent Brew (BTD6)|Permanent Brew]] and [[Destroyer (BTD6)|Destroyers]] or [[Full Auto Rifle (BTD6)|Full Auto Rifles]], which are powerful strategies that involve spamming.
| |
| * Supporting towers are extremely important in BTD6. In particular, [[Jungle Drums (BTD6)|Jungle Drums]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Stronger Stimulant (BTD6)|Stronger Stimulant]] are pivotal regardless of the game mode. Camo support, such as [[Radar Scanner (BTD6)|Radar Scanner]], [[Submerge and Support (BTD6)|Submerge and Support]], [[Signal Flare (BTD6)|Signal Flare]], aid greatly by allowing powerful towers that cannot detect Camo to be used. Other supporting towers, such as [[Giant Condor]], [[MOAB Glue (BTD6)|MOAB Glue]], [[Relentless Glue (BTD6)|Relentless Glue]], [[Bloon Sabotage (BTD6)|Bloon Sabotage]], [[MOAB Press (BTD6)|MOAB Press]], [[Symphonic Resonance]], gain great importance when the game goes to Round 81 or more.
| |
|
| |
|
| ===Early game (rounds 1-40)=== | | ==Late game (rounds 81+)== |
|
| |
|
| ===Mid-game (rounds 41-80)=== | | ==Strategies for harder maps== |
| | |
| ===Late game (rounds 81+)===
| |
| | |
| | |
| ==Towers suited for all game modes & most maps==
| |
| | |
| ===Early game (rounds 1-40)===
| |
| | |
| ===Mid-game (rounds 41-80)===
| |
| | |
| ===Late game (rounds 81+)===
| |
| | |
| ==Strategies for each game mode==
| |
|
| |
|
| ==Navigation== | | ==Navigation== |
| {{BTD6 strategy nav}} | | {{BTD6 strategy nav}} |
| [[Category:BTD6 strategies]] | | [[Category:BTD6 strategies]] |