Talk:Freeplay: Difference between revisions

Line 19: Line 19:


I think it would make more sense to move all the information about round-based mechanics, like health ramping, speed ramping, and super ceramics into the lists of rounds (as the [[List of rounds in BTD6|BTD6 list]] and [[List of rounds in Battles 2|battles 2 list]] already do) and move all the information about random round generation into a separate article describing how it works in each game that has it. This article would only list effects that are strictly unique to freeplay mode. It could mention those other round-based mechanics as being ''related'' to freeplay without describing them in full here, to avoid being redundant. [[User:Polavux|po]]●[[User talk:Polavux|la]]●[[Special:Contributions/Polavux|vux]] 16:24, 24 November 2024 (UTC)
I think it would make more sense to move all the information about round-based mechanics, like health ramping, speed ramping, and super ceramics into the lists of rounds (as the [[List of rounds in BTD6|BTD6 list]] and [[List of rounds in Battles 2|battles 2 list]] already do) and move all the information about random round generation into a separate article describing how it works in each game that has it. This article would only list effects that are strictly unique to freeplay mode. It could mention those other round-based mechanics as being ''related'' to freeplay without describing them in full here, to avoid being redundant. [[User:Polavux|po]]●[[User talk:Polavux|la]]●[[Special:Contributions/Polavux|vux]] 16:24, 24 November 2024 (UTC)
== Freeplay income cut  ==
v53.0 changed Freeplay's income cut
* Round 120 income cut increased from 5% > 8%
* Added a Round 140 income cut back down to 5%
What I'm interpreting here is rounds 101-120 now have 8% cut. 121-140 have 5% cut and 141+ is 2%? I'm not sure if this is correct because the patch notes are confusing.
[[User:Overclockbtd|Overclockbtd]] ([[User talk:Overclockbtd|talk]]) 03:50, 12 February 2026 (UTC)
Return to "Freeplay" page.