Ancestral Might: Difference between revisions
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'''Ancestral Might''' is one of [[Corvus (BTD6)|Corvus]]'s Spellbook spells in ''[[Bloons TD 6]]''. | '''Ancestral Might''' is one of [[Corvus (BTD6)|Corvus]]'s Spellbook spells in ''[[Bloons TD 6]]''. It is a duration-based ability that, while active, transforms the spirit into a giant red hand, smashing onto the strongest Bloons within Corvus's range, hitting multiple Bloons in a wide area. If [[Echo]] was activated before Ancestral Might, this spell attacks twice as fast. | ||
Ancestral Might deals 50 damage, 14 pierce, and has 1 second attack cooldown. Levels 13-19 deal 150 damage, and level 20 does 270 damage. | |||
==Strategy== | |||
{{Strategy needed}} | |||
Ancestral Might is an important spell for breaking strong targets over time. It's expensive but is one of Corvus's strongest spells. Ensure he has good range coverage while Ancestral Might is active, as it's a localized ability, and to allow double Ancestral Might then one must use [[Echo]] followed by Mana generation to afford the combo (total of 850 Mana cost for this combo). | |||
==Update history== | ==Update history== | ||