Map (BCS): Difference between revisions

Qwertyxp2000 (talk | contribs)
→Strategy: maybe not farms favor for hifi, i say combo deck is more realistic
m i think this is a better way to sum up map strategies
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==Strategy==
==Strategy==
{{strategy needed|go into more detail about which maps marginally benefit which playstyles}}
Maps have very little impact on the viability of decks and cards. There's little reason to build decks for specific maps, though some of them do marginally benefit certain playstyles.
Maps have very little impact on the viability of cards and decks, so there's little reason to build decks for specific maps.
 
However, some maps have marginal differences in gameplay:
*Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Golden Bloon (BCS)|Golden Bloon]]s being able to survive two [[Tack Shooter (BCS)|Tack Shooter]] hits on defense.
*Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Golden Bloon (BCS)|Golden Bloon]]s being able to survive two [[Tack Shooter (BCS)|Tack Shooter]] hits on defense.
*Workshop is about as neutral as Monkey Meadow.
*Workshop is about as neutral as Monkey Meadow.
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==Navigation==
==Navigation==
{{BCS nav}}
{{BCS nav}}
[[Category:Game mechanics in BCS]][[Category:Maps]]
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