Map (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: maybe not farms favor for hifi, i say combo deck is more realistic |
m i think this is a better way to sum up map strategies |
||
| Line 114: | Line 114: | ||
==Strategy== | ==Strategy== | ||
Maps have very little impact on the viability of decks and cards. There's little reason to build decks for specific maps, though some of them do marginally benefit certain playstyles. | |||
Maps have very little impact on the viability of cards | |||
*Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Golden Bloon (BCS)|Golden Bloon]]s being able to survive two [[Tack Shooter (BCS)|Tack Shooter]] hits on defense. | *Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Golden Bloon (BCS)|Golden Bloon]]s being able to survive two [[Tack Shooter (BCS)|Tack Shooter]] hits on defense. | ||
*Workshop is about as neutral as Monkey Meadow. | *Workshop is about as neutral as Monkey Meadow. | ||
| Line 137: | Line 134: | ||
==Navigation== | ==Navigation== | ||
{{BCS nav}} | {{BCS nav}} | ||
[[Category: | [[Category:Maps|*]][[Category:Game mechanics in BCS]] | ||