Projectile lifespan: Difference between revisions
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'''Projectile lifespan''' is the amount of time a [[projectile]] can exist before disappearing. For moving projectiles, the lifespan is one of two properties that determines how far they can travel before expiring, the other being [[projectile speed]]. Area attacks such as explosions also have a projectile lifespan, usually extremely brief compared to moving projectiles. | '''Projectile lifespan''' is the amount of time a [[projectile]] can exist before disappearing. For moving projectiles, the lifespan is one of two properties that determines how far they can travel before expiring, the other being [[projectile speed]]. Area attacks such as explosions also have a projectile lifespan, usually extremely brief compared to moving projectiles. | ||
[[Category:Game mechanics in | [[Category:Game mechanics in Bloons TD (series)]] | ||
Revision as of 14:20, 6 January 2025
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Projectile lifespan is the amount of time a projectile can exist before disappearing. For moving projectiles, the lifespan is one of two properties that determines how far they can travel before expiring, the other being projectile speed. Area attacks such as explosions also have a projectile lifespan, usually extremely brief compared to moving projectiles.