Template:BTD6 attack: Difference between revisions

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-->{{#ifexpr:{{{range|0}}} > 0 or {{{range after|0}}} > 0|<tr><th>[[Range|Targeting range]]</th><td>{{#ifexpr:{{{range|0}}} <= 900|{{formatnum:{{{range|0}}}}}|∞}} units {{#if:{{{range after|}}}|→ {{#ifexpr:{{{range after|0}}} <= 900|{{formatnum:{{{range after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#ifexpr:{{{range|0}}} > 0 or {{{range after|0}}} > 0|<tr><th>[[Range|Targeting range]]</th><td>{{#ifexpr:{{{range|0}}} <= 900|{{formatnum:{{{range|0}}}}}|∞}} units {{#if:{{{range after|}}}|→ {{#ifexpr:{{{range after|0}}} <= 900|{{formatnum:{{{range after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#if:{{{rotateSpeed|}}}{{{rotateSpeed after|}}}|<tr><th>Rotation speed</th><td>{{{rotateSpeed|0}}}°/s {{#if:{{{rotateSpeed after|}}}|→ {{{rotateSpeed after|}}}°/s}}</td></tr>}}<!--
-->{{#if:{{{rotateSpeed|}}}{{{rotateSpeed after|}}}|<tr><th>Rotation speed</th><td>{{{rotateSpeed|0}}}°/s {{#if:{{{rotateSpeed after|}}}|→ {{{rotateSpeed after|}}}°/s}}</td></tr>}}<!--
-->{{#ifeq:{{{filters|None}}}|None
 
|{{#if:{{{filters after|}}}|<tr><th>Cannot target</th><td><div style="max-width:250px">{{{filters|None}}} {{{filters after|}}}</div></td></tr>}}
<!--
|<tr><th>Cannot target</th><td>{{#if:{{{fireWithoutTarget|}}}|None|<div style="max-width:250px">{{{filters|}}}}} {{#if:{{{filters after|}}}|→ {{#if:{{{fireWithoutTarget|}}}{{{fireWithoutTarget after|}}}|None|{{{filters after|}}}}}}}</div></td></tr>
 
}}</table></td></tr><!--
FILTERS
 
-->{{#if:{{{fireWithoutTarget|}}}{{{fireWithoutTarget after|}}}||<tr><th>Filters</th><td><ul><!--
-->{{#if:{{{filterBloonsToWithinAngle|}}}|<li>Targeting angle: {{{filterBloonsToWithinAngle|}}}° {{#if:{{{filterBloonsToWithinAngle after|}}}|→ {{{filterBloonsToWithinAngle after|}}}°}}</li>}}<!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!--
-->{{#if:{{{filterOutOffscreen|}}}|<li>Cannot target off-screen Bloons</li>}}<!--
-->{{#ifeq:{{{filterOutOffscreen after|0}}}||<li>Can now target off-screen Bloons</li>}}<!--
-->{{#if:{{{filterInBaseTowerId|}}}|<li>Only targets these towers: {{{filterInBaseTowerId|}}}</li>}}<!--
-->{{#if:{{{filterInBaseTowerId after|}}}|<li>Now only targets these towers: {{{filterInBaseTowerId after|}}}</li>}}<!--
-->{{#if:{{{filterInSets|}}}|<li>Only targets these categories: {{{filterInSets|}}}</li>}}<!--
-->{{#if:{{{filterInSets after|}}}|<li>Now only targets these categories: {{{filterInSets after|}}}</li>}}<!--
-->{{#if:{{{filterInvisible|}}}|<li>Cannot target Camo</li>}}<!--
-->{{#ifeq:{{{filterInvisible after|0}}}||<li>Can now target Camo</li>}}<!--
-->{{#if:{{{filterOutMoabs|}}}|<li>Cannot target MOAB-Class</li>}}<!--
-->{{#ifeq:{{{filterOutMoabs after|0}}}||<li>Can now target MOAB-Class</li>}}<!--
-->{{#if:{{{filterOutBfb|}}}|<li>Cannot target BFBs</li>}}<!--
-->{{#ifeq:{{{filterOutBfb after|0}}}||<li>Can now target BFBs</li>}}<!--
-->{{#if:{{{filterOutZomg|}}}|<li>Cannot target ZOMGs</li>}}<!--
-->{{#ifeq:{{{filterOutZomg after|0}}}||<li>Can now target ZOMGs</li>}}<!--
-->{{#if:{{{filterOutDdt|}}}|<li>Cannot target DDTs</li>}}<!--
-->{{#ifeq:{{{filterOutDdt after|0}}}||<li>Can now target DDTs</li>}}<!--
-->{{#if:{{{filterOutBad|}}}|<li>Cannot target BADs</li>}}<!--
-->{{#ifeq:{{{filterOutBad after|0}}}||<li>Can now target BADs</li>}}<!--
-->{{#if:{{{filterOutBoss|}}}|<li>Cannot target bosses</li>}}<!--
-->{{#ifeq:{{{filterOutBoss after|0}}}||<li>Can now target bosses</li>}}<!--
-->{{#if:{{{filterOutMiniboss|}}}|<li>Cannot target Lych-souls</li>}}<!--
-->{{#ifeq:{{{filterOutMiniboss after|0}}}||<li>Can now target Lych-souls</li>}}<!--
-->{{#if:{{{filterOutNonLead|}}}|<li>Can only target Lead</li>}}<!--
-->{{#ifeq:{{{filterOutNonLead after|0}}}||<li>Can now target non-Lead</li>}}<!--
-->{{#if:{{{filterOutNonCamo|}}}|<li>Can only target Camo</li>}}<!--
-->{{#ifeq:{{{filterOutNonCamo after|0}}}||<li>Can now target non-Camo</li>}}<!--
-->{{#if:{{{filterOutNonMoabs|}}}|<li>Can only target MOAB-Class</li>}}<!--
-->{{#ifeq:{{{filterOutNonMoabs after|0}}}||<li>Can now target non-MOAB-Class</li>}}<!--
-->{{#if:{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}|<li>Ignores Bloons with glue level: {{{filterGlueLevel|}}}+ {{#if:{{{filterGlueLevel after|}}}|→ {{{filterGlueLevel after|}}}+}}</li>}}<!--
-->{{#if:{{{filterMutatedTarget|}}}|<li>Cannot target Bloons with {{{filterMutatedTarget|}}}</li>}}<!--
-->{{#ifeq:{{{filterMutatedTarget after|0}}}||<li>{{#if:{{{filterMutatedTarget|}}}|Now cannot target Bloons with {{{filterMutatedTarget after|}}}|Can now target Bloons with {{{filterMutatedTarget|}}}}}</li>}}<!--
-->{{#if:{{{filterOutReactorDamage|}}}|<li>Cannot target Bloons with radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamage after|0}}}||<li>Can now target Bloons with radiation</li>}}<!--
-->{{#if:{{{filterOutReactorDamageParagon|}}}|<li>Cannot target Bloons with Nautic Siege Core radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamageParagon after|0}}}||<li>Can now target Bloons with Nautic Siege Core radiation</li>}}<!--
--></ul></td></tr></table>}}<!--
 
-->{{#if:{{{attackThroughWalls|}}}{{{attackThroughWalls after|}}}{{{fireWithoutTarget|}}}{{{fireWithoutTarget after|}}}{{{fireBetweenRounds|}}}{{{fireBetweenRounds after|}}}{{{isSharedRangeEnabled|}}}{{{isSharedRangeEnabled after|}}}
-->{{#if:{{{attackThroughWalls|}}}{{{attackThroughWalls after|}}}{{{fireWithoutTarget|}}}{{{fireWithoutTarget after|}}}{{{fireBetweenRounds|}}}{{{fireBetweenRounds after|}}}{{{isSharedRangeEnabled|}}}{{{isSharedRangeEnabled after|}}}
|<tr><td><table class="stats-sub" style="width:100%"><tr><td><ul><!--
|<tr><td><table class="stats-sub" style="width:100%"><tr><td><ul><!--

Revision as of 21:21, 4 February 2025