Last Resort: Difference between revisions

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==Layout==
==Layout==
Last Resort is similar to [[Resort]], but set in a snowy landscape. The entire pool is frozen, blocked by a sign that only allows a tiny pool of water if destroyed by a $1000 removal. The thick snow, raised platform with snowmen on chairs and a coffee table, lamp post in the tight loop, palm trees (the right ones substituting the umbrellas), and shrubs all block any tower placement.
Last Resort is similar to [[Resort]], but set in a snowy landscape. The entire pool is frozen, blocked by a sign that only allows a tiny pool of water if destroyed by a $1000 removal. The thick snow, raised platform with snowmen on chairs and a coffee table, lamp post in the tight loop, palm trees (the right ones substituting the umbrellas), and shrubs all block any tower placement. The snow, however, does not block Line of Sight.


Unlike on Resort, Bloons only take one loop. The loop they take depends on the [[round]], and they move faster when taking longer loops. On round 1, all Bloons go along the longest loop, and move 80% faster than normal. On round 2, they take the medium-sized loop and move 40% faster than normal. On round 3, they take the smallest loop and move 25% faster than normal. On Round 4, they take the shortest path, which is just a straight line from the start to the end, and move only 15% faster than normal. This pattern repeats from the first round for future rounds. [[Boss Bloon]]s always take the shortest path at their normal speed.
Unlike on Resort, Bloons only take one loop. The loop they take depends on the [[round]], and they move faster when taking longer loops. On round 1, all Bloons go along the longest loop, and move 80% faster than normal. On round 2, they take the medium-sized loop and move 40% faster than normal. On round 3, they take the smallest loop and move 25% faster than normal. On Round 4, they take the shortest path, which is just a straight line from the start to the end, and move only 15% faster than normal. This pattern repeats from the first round for future rounds. [[Boss Bloon]]s always take the shortest path at their normal speed.
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|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[File:BTD6 005-SpikeFactory.png|x50px]]
|[[File:BTD6 005-SpikeFactory.png|x50px]]
|The short length of 4n rounds and very fast Bloon speeds on 4n+1 rounds make them able to slip through defenses relatively easily. Perma-Spike covers these leaks very effectively thanks to the single-exit nature of this map, being able to large amounts of Bloons and blimps. To utilize its effectiveness, place Perma-Spike as far right as possible on the top section, give it [[Jungle Drums (BTD6)|Jungle Drums]] and [[Berserker Brew (BTD6)|Berserker Brew]], and set it to [[Smart]].
|The short length of 4n rounds and very fast Bloon speeds on 4n+1 rounds make them able to slip through defenses relatively easily. Perma-Spike covers these leaks very effectively thanks to the single-exit nature of this map, being able to tank large amounts of Bloons and blimps. To utilize its effectiveness, place Perma-Spike as far right as possible on the top section, give it [[Jungle Drums (BTD6)|Jungle Drums]] and [[Berserker Brew (BTD6)|Berserker Brew]], and set it to [[Smart]].
|-
|-
|[[Corvus (BTD6)|Corvus]]
|[[Corvus (BTD6)|Corvus]]