Bloons Supermonkey 2 (mobile): Difference between revisions

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===Unused content===
===Unused content===
*The [[Tack Bloon (BSM2)|Tack Bloon]] from the Flash version exists in the game's data, but is not used in any levels.
*The [[Tack Bloon (BSM2)|Tack Bloon]] from the Flash version exists in the game's data, but is not used in any levels.
*There are unused Bloon IDs for the purple [[UFO Bloon (purple)|UFO Bloon]], the [[Squid]], the [[Robo Boss]], and the unused [[Coco Bloon]] from the Flash version (<code>superufo</code>, <code>coco</code>, <code>bosssquid</code>, <code>bossrobo</code>, respectively).
*There are unused Bloon IDs for the purple [[UFO Bloon (purple)|UFO Bloon]], the [[Squid]], the [[Robo Boss]], and the unused [[Coco Bloon]] from the Flash version (<code>superufo</code>, <code>bosssquid</code>, <code>bossrobo</code>, and <code>coco</code>, respectively).
*There is unused text for [[Bonus Power]]s named "Weapon Randomizer" and "Berserk".
*There is unused text for [[Bonus Power]]s named "Weapon Randomizer" and "Berserk".
*There are unused [[Powerup (BSM2 mobile)|Powerup]] IDs named <code>powerup_shield_swap</code> and <code>powerup_armor_piercing</code>.
*There are unused [[Powerup (BSM2 mobile)|Powerup]] IDs named <code>powerup_shield_swap</code> and <code>powerup_armor_piercing</code>.
*The texture atlas <code>icons.png</code>, which contains icons for Epic Weapons and Powerups, has unused icons named <code>icon_emp_bomb</code>, <code>icon_phaser_flare</code>, <code>icon_armor_piercing</code>, <code>icon_shield_switch</code>, and <code>icon_stunning_aura</code>.
*The texture atlas <code>icons.png</code>, which contains icons for Epic Weapons and Powerups, has unused icons named <code>icon_emp_bomb</code>, <code>icon_phaser_flare</code>, <code>icon_armor_piercing</code>, <code>icon_shield_switch</code>, and <code>icon_stunning_aura</code>.
*The texture atlas <code>front_end.png</code>, which contains UI graphics that are used outside of levels, has unused icons named <code>icon_phase_modulator</code>, <code>icon_xray</code>, and <code>icon_snap_feeze</code>{{sic}}. These correspond to the [[Phase Modulator]], [[Energy Signature]], and [[Snap Freeze (BSM2 Flash)|Snap Freeze]] [[Special Power]]s from the Flash version.
*The texture atlas <code>front_end.png</code>, which contains UI graphics that are used outside of levels, has unused icons named <code>icon_phase_modulator</code>, <code>icon_xray</code>, and <code>icon_snap_feeze</code>{{sic}}, which correspond to the [[Phase Modulator]], [[Energy Signature]], and [[Snap Freeze (BSM2 Flash)|Snap Freeze]] [[Special Power]]s from the Flash version. It also has an unused icon named <code>achievement_icon_cant_hide_from_me</code>, which is intended for the "Can't Hide From Me" achievement. This icon is used in the Google Play Games achievement, but the in-game achievement reuses the icon from the Rang-ler achievements instead.
<gallery>
<gallery>
BSM2M icon emp bomb.png|<code>icon_emp_bomb</code>
BSM2M icon emp bomb.png|<code>icon_emp_bomb</code>
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BSM2M icon xray.png|<code>icon_xray</code>
BSM2M icon xray.png|<code>icon_xray</code>
BSM2M icon snap feeze.png|<code>icon_snap_feeze</code>{{sic}}
BSM2M icon snap feeze.png|<code>icon_snap_feeze</code>{{sic}}
BSM2M achievement_icon_cant_hide_from_me.png|<code>achievement_icon_cant_hide_from_me</code>
</gallery>
</gallery>