Bloons Supermonkey 2 (mobile): Difference between revisions
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===Unused content=== | ===Unused content=== | ||
*The [[Tack Bloon (BSM2)|Tack Bloon]] from the Flash version exists in the game's data, but is not used in any levels. | *The [[Tack Bloon (BSM2)|Tack Bloon]] from the Flash version exists in the game's data, but is not used in any levels. | ||
*There are unused Bloon IDs for the purple [[UFO Bloon (purple)|UFO Bloon]], the [[Squid]], the [[Robo Boss]], and the unused [[Coco Bloon]] from the Flash version (<code>superufo</code>, <code> | *There are unused Bloon IDs for the purple [[UFO Bloon (purple)|UFO Bloon]], the [[Squid]], the [[Robo Boss]], and the unused [[Coco Bloon]] from the Flash version (<code>superufo</code>, <code>bosssquid</code>, <code>bossrobo</code>, and <code>coco</code>, respectively). | ||
*There is unused text for [[Bonus Power]]s named "Weapon Randomizer" and "Berserk". | *There is unused text for [[Bonus Power]]s named "Weapon Randomizer" and "Berserk". | ||
*There are unused [[Powerup (BSM2 mobile)|Powerup]] IDs named <code>powerup_shield_swap</code> and <code>powerup_armor_piercing</code>. | *There are unused [[Powerup (BSM2 mobile)|Powerup]] IDs named <code>powerup_shield_swap</code> and <code>powerup_armor_piercing</code>. | ||
*The texture atlas <code>icons.png</code>, which contains icons for Epic Weapons and Powerups, has unused icons named <code>icon_emp_bomb</code>, <code>icon_phaser_flare</code>, <code>icon_armor_piercing</code>, <code>icon_shield_switch</code>, and <code>icon_stunning_aura</code>. | *The texture atlas <code>icons.png</code>, which contains icons for Epic Weapons and Powerups, has unused icons named <code>icon_emp_bomb</code>, <code>icon_phaser_flare</code>, <code>icon_armor_piercing</code>, <code>icon_shield_switch</code>, and <code>icon_stunning_aura</code>. | ||
*The texture atlas <code>front_end.png</code>, which contains UI graphics that are used outside of levels, has unused icons named <code>icon_phase_modulator</code>, <code>icon_xray</code>, and <code>icon_snap_feeze</code>{{sic}} | *The texture atlas <code>front_end.png</code>, which contains UI graphics that are used outside of levels, has unused icons named <code>icon_phase_modulator</code>, <code>icon_xray</code>, and <code>icon_snap_feeze</code>{{sic}}, which correspond to the [[Phase Modulator]], [[Energy Signature]], and [[Snap Freeze (BSM2 Flash)|Snap Freeze]] [[Special Power]]s from the Flash version. It also has an unused icon named <code>achievement_icon_cant_hide_from_me</code>, which is intended for the "Can't Hide From Me" achievement. This icon is used in the Google Play Games achievement, but the in-game achievement reuses the icon from the Rang-ler achievements instead. | ||
<gallery> | <gallery> | ||
BSM2M icon emp bomb.png|<code>icon_emp_bomb</code> | BSM2M icon emp bomb.png|<code>icon_emp_bomb</code> | ||
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BSM2M icon xray.png|<code>icon_xray</code> | BSM2M icon xray.png|<code>icon_xray</code> | ||
BSM2M icon snap feeze.png|<code>icon_snap_feeze</code>{{sic}} | BSM2M icon snap feeze.png|<code>icon_snap_feeze</code>{{sic}} | ||
BSM2M achievement_icon_cant_hide_from_me.png|<code>achievement_icon_cant_hide_from_me</code> | |||
</gallery> | </gallery> | ||