Template:BTD6 projectile: Difference between revisions

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--><tr><th>Filters</th><td><ul><!--
--><tr><th>Filters</th><td><ul><!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!--
-->{{#if:{{{filterInvisible|}}}|<li>Cannot hit Camo</li>}}<!--
-->{{#if:{{{filterInvisible|}}}|<li>Cannot hit Camo</li>}}<!--
-->{{#ifeq:{{{filterInvisible after|0}}}||<li>Can now hit Camo</li>}}<!--
-->{{#ifeq:{{{filterInvisible after|0}}}||<li>Can now hit Camo</li>}}<!--

Revision as of 21:15, 4 February 2025