Template:BTD6 projectile: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 120: Line 120:
FILTERS
FILTERS


--><tr><th>Filters</th><td><ul><!--
-->{{#if:{{{filterBloonIfDamageType|}}}{{{filterBloonIfDamageType after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutMoab|}}}{{{filterOutMoab after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterAllExceptTarget|}}}{{{filterAllExceptTarget after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterWithChance|}}}{{{filterWithChance after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}|<tr><th>Filters</th><td><ul><!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!--
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!--
-->{{#if:{{{filterInvisible|}}}|<li>{{#ifeq:{{{filterInvisible after|0}}}||Can now hit Camo|Cannot hit Camo}}</li>}}<!--
-->{{#if:{{{filterInvisible|}}}|<li>{{#ifeq:{{{filterInvisible after|0}}}||Can now hit Camo|Cannot hit Camo}}</li>}}<!--
-->{{#if:{{{filterOutMoabs|}}}|<li>{{#ifeq:{{{filterOutMoabs after|0}}}||Can now hit MOAB-Class|Cannot hit MOAB-Class}}</li>}}<!--
-->{{#if:{{{filterOutMoabs|}}}|<li>{{#ifeq:{{{filterOutMoabs after|0}}}||Can now hit MOAB-Class|Cannot hit MOAB-Class}}</li>}}<!--
-->{{#if:{{{filterOutBfb|}}}|<li>Cannot hit BFBs</li>}}<!--
-->{{#if:{{{filterOutBoss|}}}|<li>{{#ifeq:{{{filterOutBoss after|0}}}||Can now hit bosses|Cannot hit bosses}}</li>}}<!--
-->{{#ifeq:{{{filterOutBfb after|0}}}||<li>Can now hit BFBs</li>}}<!--
-->{{#if:{{{filterOutMiniboss|}}}|<li>{{#ifeq:{{{filterOutMiniboss after|0}}}||Can now hit Lych-souls|Cannot hit Lych-souls}}</li>}}<!--
-->{{#if:{{{filterOutZomg|}}}|<li>Cannot hit ZOMGs</li>}}<!--
-->{{#if:{{{filterOutMoab|}}}|<li>{{#ifeq:{{{filterOutMoab after|0}}}||Can now hit MOABs|Cannot hit MOABs}}</li>}}<!--
-->{{#ifeq:{{{filterOutZomg after|0}}}||<li>Can now hit ZOMGs</li>}}<!--
-->{{#if:{{{filterOutBfb|}}}|<li>{{#ifeq:{{{filterOutMoabs after|0}}}||Can now hit BFBs|Cannot hit BFBs}}</li>}}<!--
-->{{#if:{{{filterOutDdt|}}}|<li>Cannot hit DDTs</li>}}<!--
-->{{#if:{{{filterOutZomg|}}}|<li>{{#ifeq:{{{filterOutZomg after|0}}}||Can now hit ZOMGs|Cannot hit ZOMGs}}</li>}}<!--
-->{{#ifeq:{{{filterOutDdt after|0}}}||<li>Can now hit DDTs</li>}}<!--
-->{{#if:{{{filterOutDdt|}}}|<li>{{#ifeq:{{{filterOutDdt after|0}}}||Can now hit DDTs|Cannot hit DDTs}}</li>}}<!--
-->{{#if:{{{filterOutBad|}}}|<li>Cannot hit BADs</li>}}<!--
-->{{#if:{{{filterOutBad|}}}|<li>{{#ifeq:{{{filterOutBad after|0}}}||Can now hit BADs|Cannot hit BADs}}</li>}}<!--
-->{{#ifeq:{{{filterOutBad after|0}}}||<li>Can now hit BADs</li>}}<!--
-->{{#if:{{{filterOutBoss|}}}|<li>Cannot hit bosses</li>}}<!--
-->{{#ifeq:{{{filterOutBoss after|0}}}||<li>Can now hit bosses</li>}}<!--
-->{{#if:{{{filterOutMiniboss|}}}|<li>Cannot hit Lych-souls</li>}}<!--
-->{{#ifeq:{{{filterOutMiniboss after|0}}}||<li>Can now hit Lych-souls</li>}}<!--
-->{{#if:{{{filterOutNonLead|}}}|<li>Can only hit Lead</li>}}<!--
-->{{#if:{{{filterOutNonLead|}}}|<li>Can only hit Lead</li>}}<!--
-->{{#ifeq:{{{filterOutNonLead after|0}}}||<li>Can now hit non-Lead</li>}}<!--
-->{{#ifeq:{{{filterOutNonLead after|0}}}||<li>Can now hit non-Lead</li>}}<!--
Line 153: Line 148:
-->{{#if:{{{filterOutReactorDamageParagon|}}}|<li>Cannot hit Bloons with Nautic Siege Core radiation</li>}}<!--
-->{{#if:{{{filterOutReactorDamageParagon|}}}|<li>Cannot hit Bloons with Nautic Siege Core radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamageParagon after|0}}}||<li>Can now hit Bloons with Nautic Siege Core radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamageParagon after|0}}}||<li>Can now hit Bloons with Nautic Siege Core radiation</li>}}<!--
--></ul></td></tr></table><!--
--></ul></td></tr>}}</table><!--


BOOLEANS
BOOLEANS

Revision as of 17:10, 12 February 2025