Template:BTD6 projectile: Difference between revisions

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m added a display for damage that does not soak
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RICOCHET
RICOCHET


-->{{#if:{{{bounceDistance|}}}{{{bounceDistance after|}}}|<tr><th>Bounce distance</th><td>{{{bounceDistance|0}}} units {{#if:{{{bounceDistance after|}}}|→ {{{bounceDistance after|}}} units}}</td></tr>}}<!--
-->{{#if:{{{bounceDistance|}}}{{{bounceDistance after|}}}|<tr><th>Bounce distance</th><td>{{#ifexpr:{{{bounceDistance|0}}} <= 99999|{{formatnum:{{{bounceDistance|0}}}}}|∞}} units {{#if:{{{bounceDistance after|}}}|→ {{#ifexpr:{{{bounceDistance after|0}}} <= 99999|{{formatnum:{{{bounceDistance after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#if:{{{bounceTargeting|}}}{{{bounceTargeting after|}}}|<tr><th>Bounce targeting</th><td>{{{bounceTargeting|0}}} {{#if:{{{bounceTargeting after|}}}|→ {{{bounceTargeting after|}}}}}</td></tr>}}<!--
-->{{#if:{{{bounceTargeting|}}}{{{bounceTargeting after|}}}|<tr><th>Bounce targeting</th><td>{{{bounceTargeting|0}}} {{#if:{{{bounceTargeting after|}}}|→ {{{bounceTargeting after|}}}}}</td></tr>}}<!--


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BOOLEANS
BOOLEANS


-->{{#if:{{{ignoreBlockers|}}}{{{ignoreBlockers after|}}}{{{overrideDistributeBlocker|}}}{{{overrideDistributeBlocker after|}}}{{{pushOnlyIfDamaged|}}}{{{pushOnlyIfDamaged after|}}}{{{cantBeReflected|}}}{{{cantBeReflected after|}}}{{{expireProjectileAtScreenEdge|}}}{{{expireProjectileAtScreenEdge after|}}}{{{constantlyAquireNewTarget|}}}{{{constantlyAquireNewTarget after|}}}{{{cleanseCamo|}}}{{{cleanseCamo after|}}}{{{cleanseRegen|}}}{{{cleanseRegen after|}}}{{{cleanseFortified|}}}{{{cleanseFortified after|}}}{{{cleanseLead|}}}{{{cleanseLead after|}}}{{{projectileRadiusOffset|}}}{{{projectileRadiusOffset after|}}}{{{ignoreImmunityDestroy|}}}{{{ignoreImmunityDestroy after|}}}|<tr><td><table class="stats-sub" style="width:100%"><tr><td><ul><!--
-->{{#if:{{{ignoreBlockers|}}}{{{ignoreBlockers after|}}}{{{overrideDistributeBlocker|}}}{{{overrideDistributeBlocker after|}}}{{{pushOnlyIfDamaged|}}}{{{pushOnlyIfDamaged after|}}}{{{cantBeReflected|}}}{{{cantBeReflected after|}}}{{{expireProjectileAtScreenEdge|}}}{{{expireProjectileAtScreenEdge after|}}}{{{constantlyAquireNewTarget|}}}{{{constantlyAquireNewTarget after|}}}{{{cleanseCamo|}}}{{{cleanseCamo after|}}}{{{cleanseRegen|}}}{{{cleanseRegen after|}}}{{{cleanseFortified|}}}{{{cleanseFortified after|}}}{{{cleanseLead|}}}{{{cleanseLead after|}}}{{{projectileRadiusOffset|}}}{{{projectileRadiusOffset after|}}}{{{ignoreImmunityDestroy|}}}{{{ignoreImmunityDestroy after|}}}{{{distributeToChildren|}}}{{{distributeToChildren after|}}}|<tr><td><table class="stats-sub" style="width:100%"><tr><td><ul><!--
-->{{#if:{{{ignoreBlockers|}}}|<li>Ignores blockers</li>}}<!--
-->{{#if:{{{ignoreBlockers|}}}|<li>Ignores blockers</li>}}<!--
-->{{#if:{{{ignoreBlockers after|}}}|<li>Now ignores blockers</li>}}<!--
-->{{#if:{{{ignoreBlockers after|}}}|<li>Now ignores blockers</li>}}<!--
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-->{{#if:{{{projectileRadiusOffset|}}}|<li>Size scales with range buffs</li>}}<!--
-->{{#if:{{{projectileRadiusOffset|}}}|<li>Size scales with range buffs</li>}}<!--
-->{{#if:{{{projectileRadiusOffset after|}}}|<li>Size now scales with range buffs</li>}}<!--
-->{{#if:{{{projectileRadiusOffset after|}}}|<li>Size now scales with range buffs</li>}}<!--
-->{{#if:{{{distributeToChildren|}}}||<li>Damage does not soak through layers</li>}}<!--
-->{{#if:{{{distributeToChildren after|}}}||<li>Damage no longer soaks through layers</li>}}<!--
-->{{#if:{{{overrideDistributeBlocker|}}}|<li>Damage soaks through MOAB-Class layers</li>}}<!--
-->{{#if:{{{overrideDistributeBlocker|}}}|<li>Damage soaks through MOAB-Class layers</li>}}<!--
-->{{#if:{{{overrideDistributeBlocker after|}}}|<li>Damage now soaks through MOAB-Class layers</li>}}<!--
-->{{#if:{{{overrideDistributeBlocker after|}}}|<li>Damage now soaks through MOAB-Class layers</li>}}<!--

Revision as of 23:09, 6 April 2025