Module:BTD6 stats: Difference between revisions

mNo edit summary
mNo edit summary
Line 77: Line 77:
local amount = 0
local amount = 0
if projectile["maxPierce"]~=nil then tinsert(heading_lower, "Cooldown") amount = amount + 1 end
if projectile["maxPierce"]~=nil then tinsert(heading_lower, "Pierce") amount = amount + 1 end
if projectile["damage"]~=nil then tinsert(heading_lower, "Damage") amount = amount + 1 end
if projectile["damage"]~=nil then tinsert(heading_lower, "Damage") amount = amount + 1 end
if projectile["damageModifierForBoss"]~=nil then tinsert(heading_lower, "Damage to bosses") amount = amount + 1 end
if projectile["damageModifierForBoss"]~=nil then tinsert(heading_lower, "Damage to bosses") amount = amount + 1 end